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879800 Posts in 33006 Topics- by 24380 Members - Latest Member: hirokoae46

May 25, 2013, 01:28:24 AM
TIGSource ForumsDeveloperFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 117890 times)
sb3dgraph
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« Reply #570 on: June 23, 2012, 04:24:43 AM »

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electrolyte
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« Reply #571 on: June 23, 2012, 06:36:16 AM »


BOOOM
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ScaryPotato
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« Reply #572 on: June 23, 2012, 07:34:54 AM »

It's been a while...there is some seriously tasty looking stuff being posted lately!


Here are a few new ones from me Smiley


A mission briefing...


Horatio and his Golden Egg


X-Ray vision activate!
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TaftsBathtub
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« Reply #573 on: June 23, 2012, 08:04:04 AM »

clickable

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Farmergnome
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« Reply #574 on: June 23, 2012, 08:22:43 AM »



First full mod for RamBros - so not strictly a update, but modding works now.
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tipp
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« Reply #575 on: June 23, 2012, 08:53:52 AM »

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Gabriel Verdon
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« Reply #576 on: June 23, 2012, 09:33:49 AM »



There's something fascinating about the combination of the colours in the background and foreground tree silhouettes. Nice work man.
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John Sandoval
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« Reply #577 on: June 23, 2012, 09:36:56 AM »



Really like the colors in this.
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Fifth
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« Reply #578 on: June 23, 2012, 10:19:21 AM »

Yeah, that really does look nice.



Tropical tileset!
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Claw
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« Reply #579 on: June 23, 2012, 10:31:54 AM »

Some seriously great stuff in here today, inspiring  Coffee

Here's my contribution for the week:
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Marc Wilhelm
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« Reply #580 on: June 23, 2012, 10:56:55 AM »






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Latest Project: BlazeJam the Robot Previous Project: St. Chicken
seagaia
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« Reply #581 on: June 23, 2012, 11:25:39 AM »

no screenshots this week worth showing. work done, but not in the art area.

so, i'll give "music-shot saturday!"


http://soundcloud.com/seagaia/red_sea-for-intra-wip

wip song for an area for this warm, humid, misty, silent red swampish area.
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My devlogs
Eigen
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« Reply #582 on: June 23, 2012, 01:48:31 PM »

Gotta love Saturdays, so much good stuff.

tipp, this is so atmospheric. The trees in the foreground work really well. But I think it'd be more 'nightly' if it was blueish instead of gray.

Fifth, looking good but it's too busy-looking. Perhaps the texture on the sand is too strong?

Claw, frickin' great as always. Gentleman It'd be cool if the light coming out of the box would spread as it goes up and not look this straight. It should really light up the upper parts of the scene.

Marc Wilhelm, I'm not sure what this is. A small submarine with an halo above its head? Grin The underwater effect comes trough very well, even in a still image.

sb3dgraph, everything is looking superb except the sky gradient. It's too low-res and just doesn't fit in my opinion.

I worked on the inventory section of the sidebar today. Made it tabbed as well. And there's path where I've walked.



I'm afraid this is as far as I'll go
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Claw
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« Reply #583 on: June 23, 2012, 01:56:15 PM »

Cheers Eigen; Agreed on the light thing, technical minefield but I'm working on it Tongue

The amount of variation you can squeeze out of just 4 colours always astounds me - looks seriously great Gentleman
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Stache Studios
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« Reply #584 on: June 23, 2012, 02:28:46 PM »

We've got a couple of new screencaps of levels we've been working on.

Cheers!  Gentleman

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