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1056771 Posts in 42926 Topics- by 34871 Members - Latest Member: radik

October 23, 2014, 11:45:47 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 390622 times)
JigxorAndy
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Working on Dungeon Dashers


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« Reply #1040 on: October 13, 2012, 07:52:23 AM »

Here's some dialogue being spoken in Dungeon Dashers:
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Twitter / Dungeon Dashers: Website / Steam Store
knightSquared
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« Reply #1041 on: October 13, 2012, 08:51:02 AM »


New visuals for the critters:

I prefer the old look

Thanks for the feedback!  Yep, our dev team is also a bit mixed on the new look as well.  Old look gives a bit more of a unique look, the new look a bit more traditional.  Just thought of trying the new look as it seems to translate a bit better to cartoon art, which I'm playing around with at the moment to replace our current NIS sequences.
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ANtY
Level 10
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i accidentally did that on purpose


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« Reply #1042 on: October 13, 2012, 09:48:34 AM »


New visuals for the critters:

I prefer the old look

Thanks for the feedback!  Yep, our dev team is also a bit mixed on the new look as well.  Old look gives a bit more of a unique look, the new look a bit more traditional.  Just thought of trying the new look as it seems to translate a bit better to cartoon art, which I'm playing around with at the moment to replace our current NIS sequences.
I like the old one too
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Fifth
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yoster_5@hotmail.com
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« Reply #1043 on: October 13, 2012, 10:06:43 AM »

The sad Clancer faces are a much more unsettling look for the ghosts.  I think it's a better fit for an enemy.
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IzzyReggie
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« Reply #1044 on: October 13, 2012, 10:09:27 AM »

The sad Clancer faces are a much more unsettling look for the ghosts.  I think it's a better fit for an enemy.
I agree with this. When I first saw the intro sequence, I thought the critters were going to be hunting you. The new ones convey that they're friendly pretty well.
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Twitter: @fistpuncher (no relation to the game)
BleakProspects
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« Reply #1045 on: October 13, 2012, 10:39:23 AM »

Sunset:


Particle system:


Grass motes:
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Diamonddust
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« Reply #1046 on: October 13, 2012, 11:09:45 AM »

Working on my currently dumb as bricks AI. Here's a screen of some things that will at least shoot at me.




by the way, I'm new and I love everything in here!!
« Last Edit: October 13, 2012, 12:22:34 PM by Diamonddust » Logged
Ant
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« Reply #1047 on: October 13, 2012, 11:50:36 AM »

Am hoping to enter Unlamentia into the GM Steam comp, got just over two weeks to pump in as many solid levels as possible. Crazy

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Forstride
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« Reply #1048 on: October 13, 2012, 04:47:21 PM »

Completely forgot it was Saturday.  Here's a fresh screenshot showing the Flame Stream weapon, HUD, and scenery in my game Serenity:

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epcc
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« Reply #1049 on: October 13, 2012, 05:22:38 PM »

Recent monster database update:
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John Sandoval
TIGTumblr Editor
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big booty 2d cutie


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« Reply #1050 on: October 13, 2012, 05:50:33 PM »

font is really hard to read
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BRAINGALE
1% inspiration, 99% desperation
LittleForestGames
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littleforestgames@hotmail.com
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« Reply #1051 on: October 13, 2012, 07:03:52 PM »

Title Menu change:
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tequibo
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smoke and mirrors


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« Reply #1052 on: October 13, 2012, 07:52:40 PM »

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Rakugaki-Otoko
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anti-minimalist


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« Reply #1053 on: October 13, 2012, 08:50:36 PM »


I've been making several breakthroughs this past few weeks!
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SolarLune
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Hmm.


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« Reply #1054 on: October 13, 2012, 11:24:02 PM »

Just barely late for Screenshot Saturday, but the current state of the GUI for Misshoni. Still need to get the HP bar and ammo ticker functional. Devlog's here if anyone's interested.

« Last Edit: October 14, 2012, 07:17:10 AM by SolarLune » Logged

Rakugaki-Otoko
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anti-minimalist


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« Reply #1055 on: October 14, 2012, 02:32:07 AM »

Oh wow, that sun and everything is gorgeous!
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voidSkipper
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bassist/coder/linguist/slacker

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« Reply #1056 on: October 14, 2012, 05:20:11 AM »

Recent monster database update:


I agree with John, that font needs a lot of work. I read "helder" and "mone".
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namragog
Level 10
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Humans are La La La~♪


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« Reply #1057 on: October 14, 2012, 06:58:28 AM »


I've been making several breakthroughs this past few weeks!

Mother of GOD
I love this
I love you
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SolarLune
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Hmm.


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« Reply #1058 on: October 14, 2012, 07:16:39 AM »

Oh wow, that sun and everything is gorgeous!

Yo, thanks! I've got a devlog here if anybody's interested.
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happymonster
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« Reply #1059 on: October 14, 2012, 09:50:06 AM »

Recent monster database update:


I agree with John, that font needs a lot of work. I read "helder" and "mone".

I could read it perfectly, but then I'm used to very small size pixel fonts.
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
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