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dexter_deluxe
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« Reply #1320 on: January 05, 2013, 09:34:05 AM » |
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Blue Noomies on your shoes satisfy your need for speed! 
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Alchiggins
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« Reply #1321 on: January 05, 2013, 09:59:47 AM » |
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Rakugaki, those screens look sweet. From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond. 
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Code_Assassin
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« Reply #1323 on: January 05, 2013, 03:03:32 PM » |
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 Just a game I like to call 'Through'  If you hit the wall too hard you might careen out of control  Doing this for 1GAM and also for a competition 
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« Last Edit: January 05, 2013, 04:09:39 PM by Code_Assassin »
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BleakProspects
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« Reply #1324 on: January 05, 2013, 03:31:19 PM » |
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Mining out a home in a snow-capped mountain in DwarfCorp 
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sublinimal
Level 6
This game is: UNPLAYABLE
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« Reply #1325 on: January 05, 2013, 04:08:30 PM » |
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Programming robots like there's no tomorrow. 
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seagaia
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« Reply #1326 on: January 05, 2013, 09:13:06 PM » |
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NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool. here's a gif from anodyne. btw pre-orders are open at our site now. $7! http://www.anodynegame.com
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Armageddon
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« Reply #1327 on: January 05, 2013, 09:37:26 PM » |
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Is Old Snake sneaking into the water? 
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Trystin
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« Reply #1328 on: January 06, 2013, 01:49:09 AM » |
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Rakugaki, those screens look sweet. From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond.  That looks so awesome
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Nate_G
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« Reply #1329 on: January 06, 2013, 02:41:12 AM » |
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NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.
Thanks Seagaia, much appreciated!! I do have a DevLog over here but I've not really talked too much about the glitch aspect of the visuals yet. I will do though I promise! [edit] Just typed up a big post about glitchy visuals and stuff
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« Last Edit: January 06, 2013, 03:58:29 AM by Nate_G »
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Cromley
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« Reply #1330 on: January 11, 2013, 08:48:34 AM » |
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dvoid
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« Reply #1332 on: January 12, 2013, 03:57:49 AM » |
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 A desert city in Tolroko, using my new Index Light Deferred renderer that can handle alot of lights with very little overhead. also handles lit transparent stuff without any problems :D
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Rakugaki-Otoko
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« Reply #1333 on: January 12, 2013, 07:34:19 AM » |
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Just finished animating and programming one of 10 unique one-use desperation moves: 
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djdolber
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« Reply #1334 on: January 12, 2013, 07:40:48 AM » |
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