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1134715 Posts in 47641 Topics- by 38977 Members - Latest Member: Mightymcc21

July 02, 2015, 10:17:12 am

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TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 550951 times)
BleakProspects
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« Reply #1320 on: January 05, 2013, 03:31:19 pm »

Mining out a home in a snow-capped mountain in DwarfCorp

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sublinimal
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« Reply #1321 on: January 05, 2013, 04:08:30 pm »

Programming robots like there's no tomorrow.

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Sean Hogan (seagaia)
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Coupons


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« Reply #1322 on: January 05, 2013, 09:13:06 pm »

NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.

here's a gif from anodyne.

btw pre-orders are open at our site now. $7!

http://www.anodynegame.com

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Armageddon
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« Reply #1323 on: January 05, 2013, 09:37:26 pm »

Is Old Snake sneaking into the water? Tongue
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Trystin
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« Reply #1324 on: January 06, 2013, 01:49:09 am »

Rakugaki, those screens look sweet.

From my project Waker- in which the protagonist is chased by a Tyrant Beast Lord from Beyond.



That looks so awesome
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Nate_G
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« Reply #1325 on: January 06, 2013, 02:41:12 am »

NAte G, I'm liking the,....your screenshots - you should write some blog posts on how you do it all! it's cool.

Thanks Seagaia, much appreciated!! I do have a DevLog over here but I've not really talked too much about the glitch aspect of the visuals yet. I will do though I promise!

[edit] Just typed up a big post about glitchy visuals and stuff
« Last Edit: January 06, 2013, 03:58:29 am by Nate_G » Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
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« Reply #1326 on: January 11, 2013, 08:48:34 am »

Just started a devlog here: http://forums.tigsource.com/index.php?topic=30887.msg838083#msg838083

and here are some latest screens:




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sionco
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« Reply #1327 on: January 11, 2013, 04:28:39 pm »

I've just finished Rocket Croc for androind and flash. I'm a beginner programmer and It's my first finished game that's not complete garbage:


https://play.google.com/store/apps/details?id=com.sionco.rocketCrocFree
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dvoid
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« Reply #1328 on: January 12, 2013, 03:57:49 am »


A desert city in Tolroko, using my new Index Light Deferred renderer that can handle
alot of lights with very little overhead. also handles lit transparent stuff without any problems :D
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Rakugaki-Otoko
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« Reply #1329 on: January 12, 2013, 07:34:19 am »

Just finished animating and programming one of 10 unique one-use desperation moves:

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djdolber
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« Reply #1330 on: January 12, 2013, 07:40:48 am »

Smiley

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Nate_G
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« Reply #1331 on: January 12, 2013, 07:45:05 am »

That looks gorgeous djdolber!

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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
Martyr
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« Reply #1332 on: January 12, 2013, 07:45:43 am »





Some fresh updates!

Cryptwalker - Top-down RPG
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hube
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« Reply #1333 on: January 12, 2013, 09:40:40 am »



New barracks building
Gallery: http://imgur.com/a/0xJWT#0
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dexter_deluxe
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« Reply #1334 on: January 12, 2013, 10:04:35 am »

Will the shield also protect from those acid geysers? Find out soon...


More infos at our devlog or at IndieDB  Beer!
« Last Edit: January 12, 2013, 10:27:26 am by dexter_deluxe » Logged

swordofkings128
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« Reply #1335 on: January 12, 2013, 10:21:42 am »









super baby martian's day out, an exciting, side scrollin shoot venture. use your ray gun to defeat enemies! charge up your gun to absorb enemy powers! a babys gotta do what a babys gotta do.
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BleakProspects
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« Reply #1336 on: January 12, 2013, 10:40:13 am »

Been working on improving the GUI elements in DwarfCorp. Here is a test panel I made. It's pretty basic, but more than what I need for the game.

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PompiPompi
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« Reply #1337 on: January 12, 2013, 11:14:55 am »

Bow of Arjun

https://dl.dropbox.com/u/8025882/Arjun.png
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Master of all trades.
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wat a hell


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« Reply #1338 on: January 12, 2013, 01:51:53 pm »

Been working on improving the GUI elements in DwarfCorp. Here is a test panel I made. It's pretty basic, but more than what I need for the game.
snip

that bordered text is kinda mean to my eyeballs. maybe make the border a more earthy color?
and the white a little more tannishhhh?
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miketucker
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« Reply #1339 on: January 12, 2013, 02:04:16 pm »

Been working on improving the GUI elements in DwarfCorp. Here is a test panel I made. It's pretty basic, but more than what I need for the game.
snip

that bordered text is kinda mean to my eyeballs. maybe make the border a more earthy color?
and the white a little more tannishhhh?

Yep, with a light background, it's typically easier to use dark foreground elements. And vice versa if it's a dark background.
GUI menus in game engines are a pain, Nice work so far!
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