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1121532 Posts in 46893 Topics- by 38360 Members - Latest Member: willtrax

May 24, 2015, 01:18:44 pm

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TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 526467 times)
Xion
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xionight@live.com Chimera+Gryphon
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« Reply #1420 on: February 02, 2013, 02:38:19 am »


new tiles and genders.
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shmupstick
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« Reply #1421 on: February 02, 2013, 04:35:07 am »

Heavy Recoil - Doomed Destroyer, getting there slowly.


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Nate_G
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« Reply #1422 on: February 02, 2013, 04:35:48 am »

A couple of shots from icefishing v...



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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
DrDerekDoctors
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70463070 graham@duketastrophy.demon.co.uk drderekdoctors
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« Reply #1423 on: February 02, 2013, 04:59:34 am »

new tiles and genders.

Yay! Glad this is still happening! Smiley
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
Tiago_BinaryPig
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« Reply #1424 on: February 02, 2013, 06:23:53 am »

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Manuel Magalhães
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« Reply #1425 on: February 02, 2013, 06:44:46 am »

More tiles. Coming along slowly.


Looks good. The giraffes are really cute btw.
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GrinningPickle
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Pickle.Pickle.


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« Reply #1426 on: February 02, 2013, 07:23:13 am »

Major shift in layout/scale of everything, new enemies up and about, revised power-ups and more deco assets strewn about-


also working on the pyre "burn complete" feedback-
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Ant
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« Reply #1427 on: February 02, 2013, 09:57:57 am »

« Last Edit: February 02, 2013, 10:07:15 am by caiys » Logged
dexter_deluxe
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« Reply #1428 on: February 02, 2013, 10:11:11 am »

The moon is rising

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miketucker
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« Reply #1429 on: February 02, 2013, 11:00:14 am »

Improvements on the procedural tunnels.
Also moving back to tilt-based controls rather than touch.







« Last Edit: February 02, 2013, 11:42:28 am by Cromley » Logged
:^)
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wat a hell


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« Reply #1430 on: February 02, 2013, 11:18:54 am »

it's the 90s and we learnin bout the brain, suckas.
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vids
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« Reply #1431 on: February 02, 2013, 11:20:21 am »

Possibly our #1GAM entry for February.

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Bones
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Pixel artist, Animator, Programmer


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« Reply #1432 on: February 02, 2013, 11:42:42 am »



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Demo Reel 2012

Sit down and relax,
Keeping focus on your breath,
This may take a while.



Nate_G
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« Reply #1433 on: February 02, 2013, 02:33:17 pm »

Oh god there's so much great stuff this weekend.

Cromley, flipping GORGEOUS man.

Bones, looks like it's coming along really nicely.

Caiys, I  don't know what I'm looking at but I'm intrigued. I'm off to find your devlog...
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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
---
DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
---
@Poxican
miketucker
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« Reply #1434 on: February 02, 2013, 03:10:49 pm »

Oh god there's so much great stuff this weekend.

Cromley, flipping GORGEOUS man.

Bones, looks like it's coming along really nicely.

Caiys, I  don't know what I'm looking at but I'm intrigued. I'm off to find your devlog...

you too man, hope the game is progressing well. must be a bit scary with the deadline, but sometimes a deadline is the one thing that will guarantee a finished project!
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jmcmorris
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« Reply #1435 on: February 02, 2013, 04:45:06 pm »

As always, good stuff! Here's my contribution for this week. Fainting Goats! Oh and the image links to a video.

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LittleForestGames
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« Reply #1436 on: February 02, 2013, 08:42:17 pm »

Since it's screenshot saturday, here's what I got so far:


It's from my team's game, link in my signature.
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TNERB
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« Reply #1437 on: February 02, 2013, 09:21:39 pm »

Oh man, Bones those look great!

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SolarLune
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Hmm.


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« Reply #1438 on: February 03, 2013, 12:25:45 am »

^ Nice colors, TNERB.

@KopanoGS - That's really smooth and lively animation! Huge improvement from how it looked originally.

A chunky pixel game thing that I'm undertaking. Not hugely satisfied with the tiles, and the flare is kind of annoying. It looked better before. :1



Also working on adding in a new enemy to Valchion (it's a mole).



« Last Edit: February 03, 2013, 09:51:48 am by SolarLune » Logged

Tiago_BinaryPig
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« Reply #1439 on: February 03, 2013, 09:17:41 am »

@KopanoGS - That's really smooth and lively animation! Huge improvement from how it looked originally.


Thanks mate. I'm still amazed on how you can use Blender to make games and with that quality. That pixel art looks awesome and unique  Coffee
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