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878664 Posts in 32931 Topics- by 24340 Members - Latest Member: AutoReiv

May 22, 2013, 11:32:50 AM
TIGSource ForumsDeveloperFeedbackDevLogsScreenshot Saturday
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epcc
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« Reply #1500 on: February 16, 2013, 08:35:24 AM »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.
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Nate_G
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« Reply #1501 on: February 16, 2013, 08:40:59 AM »

A couple more screens from icefishing v...



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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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« Reply #1502 on: February 16, 2013, 09:08:50 AM »

Really digging that colour and art direction Nate. Hand Thumbs Up Right
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Eigen
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« Reply #1503 on: February 16, 2013, 09:22:06 AM »

Looking good, guys! Beer!






(Clicky-click)
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impulse9
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« Reply #1504 on: February 16, 2013, 09:29:57 AM »

Looking good, guys! Beer!






(Clicky-click)

Wow, that looks great!
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nitram_cero (2bam)
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« Reply #1505 on: February 16, 2013, 09:35:50 AM »

Is that for a teleglitch sequel  Kiss? I peed myself a little 
No, it's the same game. I'm experimenting with AI improvements, so the soldiers would be patrolling around the level, instead of just waiting. The game should get a lot more paranoid, if there's always a chance that a squad of soldiers will walk into a room when you managing your inventory or looting something. There's a lot more that could be done with a pathfinder and it's great fun to code too.
Anyway, for now it's just an experiment, it remains to be seen if it makes the game bettr.

That's great!
The later levels do feel easier in comparison with the first ones, like the learning curve went flat at least for me around level 5-7.
Or maybe my OCD to get all secrets made me over-equip'd.
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2BAM.com indie games
Chaotic Kitten
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« Reply #1506 on: February 16, 2013, 09:49:42 AM »

This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added. 

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
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stitch in time is still work.
Alec S.
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« Reply #1507 on: February 16, 2013, 10:20:52 AM »

Abandoned City is starting to wrap up, so moving on to some Renegade Sector Pilot:

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Diamonddust
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« Reply #1508 on: February 16, 2013, 10:51:22 AM »

yeah Chaotic Kitten, that's looking super righteous!!
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Gregg Williams
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« Reply #1509 on: February 16, 2013, 11:58:30 AM »

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c023-DeV
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« Reply #1510 on: February 16, 2013, 12:34:58 PM »

@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:









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caiys
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« Reply #1511 on: February 16, 2013, 12:37:03 PM »

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allen
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« Reply #1512 on: February 16, 2013, 12:42:15 PM »

I wonder if anyone will get the inspiration for this room



also new gun and fancy built-in ammo display by daniel hake
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makerimages
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« Reply #1513 on: February 16, 2013, 12:46:00 PM »

Looking good, guys! Beer!






(Clicky-click)
This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added.  

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:










These look...how to put it-Absolutely awesome! Keep up the good work guys!
Especially you, Eigen-if you`d mess up now-which I belive you wouldn`t, then that would be a Huge setback. With a capital H.

Cheers, Happy weekend!
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Makerimages-Its in the pixel
Schrompf
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« Reply #1514 on: February 16, 2013, 12:52:11 PM »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size
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Let's Splatter it and then see if it still moves.
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