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1057384 Posts in 42957 Topics- by 34891 Members - Latest Member: TimBob12

October 25, 2014, 04:18:27 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 392106 times)
Chaotic Kitten
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« Reply #1500 on: February 16, 2013, 09:49:42 AM »

This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added. 

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
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stitch in time is still work.
Alec S.
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Formerly Malec2b


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« Reply #1501 on: February 16, 2013, 10:20:52 AM »

Abandoned City is starting to wrap up, so moving on to some Renegade Sector Pilot:

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Diamonddust
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« Reply #1502 on: February 16, 2013, 10:51:22 AM »

yeah Chaotic Kitten, that's looking super righteous!!
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Gregg Williams
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« Reply #1503 on: February 16, 2013, 11:58:30 AM »

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c023-DeV
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DevZoo


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« Reply #1504 on: February 16, 2013, 12:34:58 PM »

@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:









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Ant
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« Reply #1505 on: February 16, 2013, 12:37:03 PM »

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deathtotheweird
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« Reply #1506 on: February 16, 2013, 12:42:15 PM »

I wonder if anyone will get the inspiration for this room



also new gun and fancy built-in ammo display by daniel hake
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makerimages
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Makerimages Studios


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« Reply #1507 on: February 16, 2013, 12:46:00 PM »

Looking good, guys! Beer!






(Clicky-click)
This is my first time posing here, so.. *shuffles her feet a little*  ..Hi there.

the visuals of my game are getting fairly polished, so I thought I would show everyone how it has progressed visually over the past few months

Starts out simple:



Then it gets some texture to test the dynamic lighting:



Then this looks waaaay better:



And this is from just a short while ago:



The game is called Legend of Dungeon, it's a 1-4 player co-op roguelike Crawl&Brawl with tons of randomized content and Beat'em'up style combat.  There are 26 levels and the goal is to get the treasure at the bottom and make it back up alive. If you are the competitive sort, there is also an online score board that we just added.  

It still is missing a few features, but hopefully it will be in beta soon.

There are a few videos and things on the greenlight page if you are curious.

*curtsies* Thanks for looking!
@Gregg: That is very nice! Love it!:handthumbsupR:

This is my first dump here, so Hi!  Beer!




Current status:








October 2012 version:










These look...how to put it-Absolutely awesome! Keep up the good work guys!
Especially you, Eigen-if you`d mess up now-which I belive you wouldn`t, then that would be a Huge setback. With a capital H.

Cheers, Happy weekend!
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Makerimages-Its in the pixel
Schrompf
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« Reply #1508 on: February 16, 2013, 12:52:11 PM »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size
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Let's Splatter it and then see if it still moves.
impulse9
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« Reply #1509 on: February 16, 2013, 12:55:39 PM »

Snowy pumpkin cottage

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makerimages
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Makerimages Studios


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« Reply #1510 on: February 16, 2013, 12:57:06 PM »

All very cool stuff! Thanks for sharing! Now I'm hesitating if I should really show my image. It's still alot of programmer's art. In this image the player enters the metro station because *cough* all other paths are blocked. Some sort of spiders set up their nests down there which the player can dispose with the new flame thrower he found in the leftovers of a soldier. Later in that level the player will enter a train driving through an endlessly scrolling level, shooting monsters inside the train and outside, and finally kills a boss monster that made itsself comfortable at the next metro station.

Click for full size

NEVER hesitate, always have a go-the best feedback is the one you get by honestly asking for it.
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Makerimages-Its in the pixel
dexter_deluxe
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« Reply #1511 on: February 16, 2013, 01:07:51 PM »

Ragdoll
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Gregg Williams
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« Reply #1512 on: February 16, 2013, 01:09:54 PM »

@c023-DeV

Those shots look quite cool, would love to see them in full resolution.
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shmupstick
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« Reply #1513 on: February 16, 2013, 01:22:10 PM »

Knight'n'Grail, xblig version mockup.


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c023-DeV
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DevZoo


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« Reply #1514 on: February 16, 2013, 01:57:09 PM »

@c023-DeV

Those shots look quite cool, would love to see them in full resolution.

Thanks man!

http://steamcommunity.com/sharedfiles/filedetails/?id=92924066

original resolution is 480x300  Shrug scaled up using nearest neighbour. Still need some cleaning. Not as crisp as your output Gentleman
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PsySal
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Yaay!


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« Reply #1515 on: February 16, 2013, 02:13:48 PM »

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Ashkin
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« Reply #1516 on: February 16, 2013, 02:18:46 PM »

@PsySal: Oh man I am looking forward to this Kiss
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deathtotheweird
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« Reply #1517 on: February 16, 2013, 02:24:56 PM »

I love that water effect
« Last Edit: February 16, 2013, 03:17:53 PM by allen » Logged
tequibo
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smoke and mirrors


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« Reply #1518 on: February 16, 2013, 02:28:18 PM »


Work in progress, but close to finale. (textures are temporary)
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TNERB
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« Reply #1519 on: February 16, 2013, 07:38:42 PM »


This looks great! I can't wait to play it!
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