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1038151 Posts in 41950 Topics- by 33562 Members - Latest Member: nought

September 01, 2014, 05:49:55 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 353011 times)
Farmergnome
2pacalypse Now
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« Reply #1605 on: March 09, 2013, 02:03:52 AM »

Just testin storymode with some mates.  Added towns and non hostile areas to Fistful of Gun.

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barley
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« Reply #1606 on: March 09, 2013, 02:15:39 AM »

This is a sort of strategy game where the planets that you use as bases orbit around stars, so you have to plan based on when certain planets are close or far. It's a big WIP!


The first image has a ship in it, with engine trails, and the second image has an asteroid belt.
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Quarry
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« Reply #1607 on: March 09, 2013, 02:32:05 AM »



A level I made with the level editor in less than 5 minutes
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Gregg Williams
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Retromite code daemon


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« Reply #1608 on: March 09, 2013, 05:46:39 AM »

Another fun pic of Gravitum.

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Squize
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Lost forever in a happy crowd


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« Reply #1609 on: March 09, 2013, 06:48:06 AM »

Fistful of Gun and Gravitum ( Real Amiga feel to that ) look fantastic.

I'm going to lose a couple of hours of my life to this thread aren't I.

Squize.
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koffeinvampir
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Yes, please.


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« Reply #1610 on: March 09, 2013, 07:09:04 AM »

Some Updates on Mercruy Shift:








Read up on gameplay here: http://www.reddit.com/r/gamedev/comments/19y7g3/screenshot_saturday_109_recursive/c8sj3eo
or here: http://www.indiedb.com/games/mercury-shift-3d-working-title

Also, our devblog can be found here: http://klonk-games.com/

Thanks for watching and happy screenshot saturday everyone!

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v
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proud member of Klonk Games
currently working on Mercury Shift 3D
peanutbuttershoes
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wat a hell


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« Reply #1611 on: March 09, 2013, 10:08:48 AM »

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v

[img width=717] sir.  Gentleman

Your game looks fab.
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wat a hell

c023-DeV
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DevZoo


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« Reply #1612 on: March 09, 2013, 10:10:54 AM »

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dorkus1218
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« Reply #1613 on: March 09, 2013, 10:19:49 AM »

We just finished our remaining running speed animations for Dog Sled Saga, and added a response to overfeeding:

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My audio and video work (mostly game related): http://www.danfitzgeraldav.com/
The game I'm working on: Dog Sled Saga
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keo
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« Reply #1614 on: March 09, 2013, 10:50:34 AM »


pumping out a tileset
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Nasawa
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Pic Unrelated


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« Reply #1615 on: March 09, 2013, 01:13:38 PM »


Basic walking animations are go!
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I have pretty much no idea what I'm doing.
Quarry
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« Reply #1616 on: March 09, 2013, 01:19:41 PM »



More info in my signature
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hube
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« Reply #1617 on: March 09, 2013, 01:44:50 PM »


Redoing the inventory UI and adding a new numpad card reader for the doors
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CowBoyDan
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« Reply #1618 on: March 09, 2013, 01:48:42 PM »

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BleakProspects
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« Reply #1619 on: March 09, 2013, 02:26:02 PM »

Balloon landing at a balloon port in Dwarfcorp, complete with animated programmer art flags

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