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1065887 Posts in 43494 Topics- by 35508 Members - Latest Member: BookFreakMatej

November 23, 2014, 11:53:31 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 410579 times)
sagzorz
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« Reply #1600 on: March 03, 2013, 03:53:00 PM »

As promised yesterday, here`s the gif (give it some time to load, it`s a big one :D)



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« Reply #1601 on: March 06, 2013, 09:09:01 PM »

good grief guys/gals/beings.

this thread is full of fantastic eye candy. it's drivin me nuts.
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Derek
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« Reply #1602 on: March 06, 2013, 09:28:04 PM »

Seriously, I love this thread.
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tysonibele
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« Reply #1603 on: March 08, 2013, 10:03:13 PM »

Here's some new models I made for the city in Zombox.

Each tile represents a chunk of the city....when the city is generated, the various zones (roads, buildings, parks, farms, military bases, quarantine centers, etc) grab corresponding tiles and place them in the map -- randomizing each tile's contents in the process. The end result is a large city composed of hundreds of unique areas.

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Alec S.
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« Reply #1604 on: March 08, 2013, 10:28:01 PM »

More Renegade Sector Pilot.  Working on a new environment type for what will be the first level of the game.

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Farmergnome
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« Reply #1605 on: March 09, 2013, 02:03:52 AM »

Just testin storymode with some mates.  Added towns and non hostile areas to Fistful of Gun.

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barley
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« Reply #1606 on: March 09, 2013, 02:15:39 AM »

This is a sort of strategy game where the planets that you use as bases orbit around stars, so you have to plan based on when certain planets are close or far. It's a big WIP!


The first image has a ship in it, with engine trails, and the second image has an asteroid belt.
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Quarry
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« Reply #1607 on: March 09, 2013, 02:32:05 AM »



A level I made with the level editor in less than 5 minutes
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Gregg Williams
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« Reply #1608 on: March 09, 2013, 05:46:39 AM »

Another fun pic of Gravitum.

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Squize
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« Reply #1609 on: March 09, 2013, 06:48:06 AM »

Fistful of Gun and Gravitum ( Real Amiga feel to that ) look fantastic.

I'm going to lose a couple of hours of my life to this thread aren't I.

Squize.
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koffeinvampir
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« Reply #1610 on: March 09, 2013, 07:09:04 AM »

Some Updates on Mercruy Shift:








Read up on gameplay here: http://www.reddit.com/r/gamedev/comments/19y7g3/screenshot_saturday_109_recursive/c8sj3eo
or here: http://www.indiedb.com/games/mercury-shift-3d-working-title

Also, our devblog can be found here: http://klonk-games.com/

Thanks for watching and happy screenshot saturday everyone!

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v
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currently working on Mercury Shift 3D
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« Reply #1611 on: March 09, 2013, 10:08:48 AM »

//EDIT: Shit, did i break everything with the big screenshots? Is there a resizing option? v.v

[img width=717] sir.  Gentleman

Your game looks fab.
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c023-DeV
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« Reply #1612 on: March 09, 2013, 10:10:54 AM »

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dorkus1218
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« Reply #1613 on: March 09, 2013, 10:19:49 AM »

We just finished our remaining running speed animations for Dog Sled Saga, and added a response to overfeeding:

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My audio and video work (mostly game related): http://www.danfitzgeraldav.com/
The game I'm working on: Dog Sled Saga
Devlog for Dog Sled Saga: here
keo
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« Reply #1614 on: March 09, 2013, 10:50:34 AM »


pumping out a tileset
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Nasawa
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Pic Unrelated


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« Reply #1615 on: March 09, 2013, 01:13:38 PM »


Basic walking animations are go!
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Quarry
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« Reply #1616 on: March 09, 2013, 01:19:41 PM »



More info in my signature
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hube
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« Reply #1617 on: March 09, 2013, 01:44:50 PM »


Redoing the inventory UI and adding a new numpad card reader for the doors
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CowBoyDan
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« Reply #1618 on: March 09, 2013, 01:48:42 PM »

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BleakProspects
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« Reply #1619 on: March 09, 2013, 02:26:02 PM »

Balloon landing at a balloon port in Dwarfcorp, complete with animated programmer art flags

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