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877566 Posts in 32868 Topics- by 24309 Members - Latest Member: Thomas Hiatt

May 19, 2013, 08:51:02 PM
TIGSource ForumsDeveloperFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 116583 times)
Impmaster
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Scary, isn't it?


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« Reply #1665 on: March 22, 2013, 06:05:38 PM »

Woah. Looks HD.
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poe
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« Reply #1666 on: March 22, 2013, 06:09:39 PM »

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lelebęcülo
eigenbom
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« Reply #1667 on: March 22, 2013, 06:46:05 PM »

Craftstudio!?
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poe
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« Reply #1668 on: March 22, 2013, 06:56:27 PM »

Craftstudio!?

If that's directed at me, no. This was made with XNA Smiley
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lelebęcülo
zombox
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« Reply #1669 on: March 22, 2013, 09:00:53 PM »

Did some texturing work for Zombox's city tiles...

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Alec S.
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Formerly Malec2b


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« Reply #1670 on: March 22, 2013, 11:09:44 PM »

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Hypnohustla
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« Reply #1671 on: March 22, 2013, 11:48:19 PM »



Finally got my game done and released. Here's a link if you're interested:
http://www.newgrounds.com/portal/view/613383
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motorherp
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« Reply #1672 on: March 23, 2013, 02:39:36 AM »

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Quarry
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« Reply #1673 on: March 23, 2013, 02:47:12 AM »

Scheaaat that's a nice one
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makerimages
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« Reply #1674 on: March 23, 2013, 03:08:11 AM »

-snip-

lookin great!
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Makerimages-Its in the pixel
motorherp
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« Reply #1675 on: March 23, 2013, 03:21:57 AM »

Scheaaat that's a nice one

Hehe yeh that made me raise an eyebrow too  Wink.  Everything is rando-generated though, although the star names are the simplest since at the mo I just pick from a big list I copy-pasted from wikipediea.  I had to cut-up and shorten some of the names to make them fit easily which has led to some slightly dodgy results (plus there's far too many names which start with 's' or 'a' which makes the map look unbalanced most times).  I plan to go over the name generator at some point in the future to make it better.
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forsy
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« Reply #1676 on: March 23, 2013, 05:18:41 AM »

Playing with LICEcap.. thanks for the suggestion!

Still mostly prototyping ideas at this point...



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Schrompf
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Always one mistake ahead...


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« Reply #1677 on: March 23, 2013, 05:43:15 AM »

New HUD and all. The old one, carried over two years now, did look very much like programmer's art. I like the new one very much, it also comes with little character images when displaying subtitles for talking, and everything's nicely animated on change. Unfortunately, Photoshop ruined the alpha channel (again) when importing the file, leading to this gray border lines on the health bars.

You can say alot about the usability nightmare that GIMP is, but at least it doesn't destroy the images it loads.

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Let's Splatter it and then see if it still moves.
anselm_eickhoff
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« Reply #1678 on: March 23, 2013, 06:15:42 AM »

Did some texturing work for Zombox's city tiles...



That crater is just sick!
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hube
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« Reply #1679 on: March 23, 2013, 07:04:59 AM »


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