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1043775 Posts in 42291 Topics- by 33966 Members - Latest Member: haxmud

September 19, 2014, 05:47:24 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 368411 times)
Ashkin
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king of kings


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« Reply #1680 on: March 23, 2013, 01:18:53 PM »


This doesn't really qualify as a screenshot- it's more of a visual rendition of the output my procgen code is up to. Outputs a layout, connections, room types, and start+end points.
Servers
Isolation, Mess Hall, Cryosleep
Maintenance, Servers, Disposal, Corridor
Disposal, Disposal, Mess Hall, Mess Hall
Escape Pods, Morgue

I need to add more code to group specific types together and make other types stay apart (nobody wants an isolation bay next to their mess hall) and also make some things mutually inclusive- what's the point of a server room without computing? Also, need to make some things essential, such as the bridge.
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Nate_G
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« Reply #1681 on: March 23, 2013, 02:04:18 PM »

A few screens from the (nearly finished) icefishing v:





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icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
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DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
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@Poxican
cominu
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« Reply #1682 on: March 23, 2013, 03:42:28 PM »

Gearscape 0.3 is available to all the beta testers! We're still searching for new people to try it (it's free): http://www.subvertgames.com/blog/71

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tequibo
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smoke and mirrors


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« Reply #1683 on: March 23, 2013, 04:04:17 PM »


magical friend
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Pixelulsar
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« Reply #1684 on: March 23, 2013, 07:50:36 PM »

I'm polishing up my game and I added some buttons and information like time and number of deaths at the top. 
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Rakugaki-Otoko
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« Reply #1685 on: March 23, 2013, 08:35:09 PM »

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King Tetiro
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« Reply #1686 on: March 23, 2013, 11:36:47 PM »

Removed the content
« Last Edit: February 17, 2014, 01:25:42 PM by King Tetiro » Logged
Mr. LL
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Bluh bluh.

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« Reply #1687 on: March 24, 2013, 12:37:24 AM »

EH IT'S ONLY 1:35 AM CLOSE ENOUGH



Spooks! An enemy from my game Parasol. [My skills involving backgrounds aren't terribly good v_v;]
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Quarry
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« Reply #1688 on: March 24, 2013, 01:23:46 AM »

The duplicate answers are me trying to backspace the input but cmd.exe telnet is so horrible that it sends the server the backspace keys...

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Bishop
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« Reply #1689 on: March 30, 2013, 01:38:05 AM »



Gif is abit on the big side, 6MB. Hope no one minds!
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Ashkin
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« Reply #1690 on: March 30, 2013, 01:44:42 AM »

Actual graphical output now! Plus more restrictions on what rooms go where.
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Rakugaki-Otoko
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« Reply #1691 on: March 30, 2013, 02:11:29 AM »

The aurora borealis now appears at the top of one of the final stages. The sprites took hours to animate.

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happymonster
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« Reply #1692 on: March 30, 2013, 02:23:16 AM »

Ohh, pretty! Smiley
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SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
tequibo
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smoke and mirrors


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« Reply #1693 on: March 30, 2013, 02:47:14 AM »



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nospoon
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« Reply #1694 on: March 30, 2013, 02:49:39 AM »




AWESOME
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K1lo
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« Reply #1695 on: March 30, 2013, 03:45:19 AM »

Some new screenshots from Isomer for today  Smiley

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ANtY
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i accidentally did that on purpose


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« Reply #1696 on: March 30, 2013, 04:17:10 AM »



Gif is abit on the big side, 6MB. Hope no one minds!
omg, this looks baws  Screamy
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barley
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« Reply #1697 on: March 30, 2013, 06:05:47 AM »

oh my god these both look amazing
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GrinningPickle
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« Reply #1698 on: March 30, 2013, 06:54:57 AM »

Bishop - loving the death sequence!

We've been throwing in some more environmental effects, plus some critters:








Plus a revised logo -


We're looking for testers!
If you're interested in putting a few hundred heretics to the flame for points and glory, drop us a message!


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Cloudiest Nights
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« Reply #1699 on: March 30, 2013, 08:30:02 AM »

Just started a DevLog of this, and I should finish it so I can move on to what I really want to work on.

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