Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

999739 Posts in 39246 Topics- by 30655 Members - Latest Member: Oscarno

April 24, 2014, 11:46:31 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 111 112 [113] 114 115 ... 241
Print
Author Topic: Screenshot Saturday  (Read 262685 times)
orange08
Level 1
*



View Profile WWW Email
« Reply #1680 on: March 23, 2013, 11:25:06 AM »



Logged

matpow2
Level 0
**



View Profile WWW Email
« Reply #1681 on: March 23, 2013, 12:04:40 PM »


Logged
K1lo
Level 1
*



View Profile WWW
« Reply #1682 on: March 23, 2013, 12:32:23 PM »

Lots of progress this week, but for this screenshot saturday I'm going to show a newly added feature - the craftable terraforming blossom tree. Crafting and placing this tree will send spores into the surrounding areas growing biomass plants which can be harvested for resources!



Lots more info about the game can be found either on my website or on the IndieDB entry.  Smiley
Logged

Isomer worklog
Web: Ionising Software
Doing this game making thing.
Ashkin
Level 10
*****


king of kings


View Profile
« Reply #1683 on: March 23, 2013, 01:18:53 PM »


This doesn't really qualify as a screenshot- it's more of a visual rendition of the output my procgen code is up to. Outputs a layout, connections, room types, and start+end points.
Servers
Isolation, Mess Hall, Cryosleep
Maintenance, Servers, Disposal, Corridor
Disposal, Disposal, Mess Hall, Mess Hall
Escape Pods, Morgue

I need to add more code to group specific types together and make other types stay apart (nobody wants an isolation bay next to their mess hall) and also make some things mutually inclusive- what's the point of a server room without computing? Also, need to make some things essential, such as the bridge.
Logged
Nate_G
Level 1
*



View Profile WWW
« Reply #1684 on: March 23, 2013, 02:04:18 PM »

A few screens from the (nearly finished) icefishing v:





Logged

icefishing v, a noise-based ambient game: http://forums.tigsource.com/index.php?topic=28630.30
---
DIY audio experiments. Industrial ambient music. Sound design. www.gallardosound.com
---
@Poxican
cominu
Level 0
*


Yarrr!


View Profile WWW
« Reply #1685 on: March 23, 2013, 03:42:28 PM »

Gearscape 0.3 is available to all the beta testers! We're still searching for new people to try it (it's free): http://www.subvertgames.com/blog/71

Logged

tequibo
Level 1
*


smoke and mirrors


View Profile WWW Email
« Reply #1686 on: March 23, 2013, 04:04:17 PM »


magical friend
Logged

Pixelulsar
Level 3
***



View Profile WWW
« Reply #1687 on: March 23, 2013, 07:50:36 PM »

I'm polishing up my game and I added some buttons and information like time and number of deaths at the top. 
Logged

Rakugaki-Otoko
Level 5
*****


anti-minimalist


View Profile
« Reply #1688 on: March 23, 2013, 08:35:09 PM »

Logged

King Tetiro
Level 1
*



View Profile WWW Email
« Reply #1689 on: March 23, 2013, 11:36:47 PM »

Removed the content
« Last Edit: February 17, 2014, 01:25:42 PM by King Tetiro » Logged

Legena : The New Dawn
Mr. LL
Level 4
****


Bluh bluh.

kingblobby@hotmail.com
View Profile Email
« Reply #1690 on: March 24, 2013, 12:37:24 AM »

EH IT'S ONLY 1:35 AM CLOSE ENOUGH



Spooks! An enemy from my game Parasol. [My skills involving backgrounds aren't terribly good v_v;]
Logged
Quarry
Level 10
*****



View Profile WWW
« Reply #1691 on: March 24, 2013, 01:23:46 AM »

The duplicate answers are me trying to backspace the input but cmd.exe telnet is so horrible that it sends the server the backspace keys...

Logged

 
Bishop
Level 1
*



View Profile WWW
« Reply #1692 on: March 30, 2013, 01:38:05 AM »



Gif is abit on the big side, 6MB. Hope no one minds!
Logged

Ashkin
Level 10
*****


king of kings


View Profile
« Reply #1693 on: March 30, 2013, 01:44:42 AM »

Actual graphical output now! Plus more restrictions on what rooms go where.
Logged
Rakugaki-Otoko
Level 5
*****


anti-minimalist


View Profile
« Reply #1694 on: March 30, 2013, 02:11:29 AM »

The aurora borealis now appears at the top of one of the final stages. The sprites took hours to animate.

Logged

Pages: 1 ... 111 112 [113] 114 115 ... 241
Print
Jump to:  

Theme orange-lt created by panic