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1153229 Posts in 48799 Topics- by 40007 Members - Latest Member: bubblegumcrash

September 03, 2015, 09:50:13 pm

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TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 581542 times)
Quarry
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« Reply #1720 on: April 06, 2013, 12:11:56 am »

What are you making that with?
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barley
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« Reply #1721 on: April 06, 2013, 12:21:16 am »

it's python/opengl but I'm thinking about porting it all to C#/monogame just because python is a huge pain for compatibility with everything other than desktop OSs

it sucks though because I love python
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Quarry
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« Reply #1722 on: April 06, 2013, 12:29:04 am »

How did you achieve the AA effect?
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barley
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« Reply #1723 on: April 06, 2013, 12:37:07 am »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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Bishop
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« Reply #1724 on: April 06, 2013, 01:37:11 am »

I think I've really undersold the co-op mode. It's full of griefing friends potential.



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« Reply #1725 on: April 06, 2013, 01:54:03 am »

Awesome Bishop, really digging the aesthetic and sense of depth in that last gif, that room looks massive
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Quarry
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« Reply #1726 on: April 06, 2013, 01:54:45 am »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
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barley
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« Reply #1727 on: April 06, 2013, 02:24:57 am »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
Nah, it's all VBOs since the vertices are all pretty much static. I did use immediate mode at first but it got to the point where drawing 1000+ circles every frame like here:

was slowing everything to a crawl.
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ANtY
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« Reply #1728 on: April 06, 2013, 04:46:53 am »

@Bishop: wow, this looks too good!

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Warlocks vs Shadows
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« Reply #1729 on: April 06, 2013, 04:50:58 am »

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Ragzouken
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« Reply #1730 on: April 06, 2013, 05:18:25 am »



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TPathuis
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« Reply #1731 on: April 06, 2013, 05:25:00 am »

Mesmerizing!
Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
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Ragzouken
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« Reply #1732 on: April 06, 2013, 05:37:17 am »

Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.

I'm using a 2D framework (LOVE) so the 3D for the win sequence is hacked in a way that probably wouldn't be reliable enough for gameplay.

Also the platforms don't carry the player along with them so I think it'd be hell to play with a much more restricted view. I think the next version of the framework is adding something that will incidentally make 3D effects easier, so I might be able to try it out Smiley
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meta87
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« Reply #1733 on: April 06, 2013, 05:49:46 am »

Really cool stuff everybody! Here's my contribution: (WIP in sig)

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Alec S.
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« Reply #1734 on: April 06, 2013, 10:04:52 am »

Started working on some basic HUD for Renegade Sector Pilot.  Theres now an actual crossair instead of a cube, and the green rectangles show you the edges of where you can aim (and thus the edges of where you can move)

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Eigen
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« Reply #1735 on: April 06, 2013, 10:15:19 am »

*snip*

Balls yeah, what's this?
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Magnesium Ninja
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« Reply #1736 on: April 06, 2013, 10:50:13 am »



A shop! And elemental weapons! :D
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Rakugaki-Otoko
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« Reply #1737 on: April 06, 2013, 02:57:23 pm »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.
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Conker534
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« Reply #1738 on: April 06, 2013, 03:03:07 pm »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.


Looks amazing as always!
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« Reply #1739 on: April 06, 2013, 03:17:50 pm »

Trying out HUD ideas...



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