Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998023 Posts in 39133 Topics- by 30539 Members - Latest Member: bigalphillips

April 17, 2014, 07:26:19 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 114 115 [116] 117 118 ... 238
Print
Author Topic: Screenshot Saturday  (Read 257863 times)
barley
Level 1
*



View Profile WWW
« Reply #1725 on: April 06, 2013, 12:21:16 AM »

it's python/opengl but I'm thinking about porting it all to C#/monogame just because python is a huge pain for compatibility with everything other than desktop OSs

it sucks though because I love python
Logged

Quarry
Level 10
*****



View Profile WWW
« Reply #1726 on: April 06, 2013, 12:29:04 AM »

How did you achieve the AA effect?
Logged

 
barley
Level 1
*



View Profile WWW
« Reply #1727 on: April 06, 2013, 12:37:07 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
Logged

Bishop
Level 1
*



View Profile WWW
« Reply #1728 on: April 06, 2013, 01:37:11 AM »

I think I've really undersold the co-op mode. It's full of griefing friends potential.



Logged

Claw
Level 4
****



View Profile WWW Email
« Reply #1729 on: April 06, 2013, 01:54:03 AM »

Awesome Bishop, really digging the aesthetic and sense of depth in that last gif, that room looks massive
Logged

Quarry
Level 10
*****



View Profile WWW
« Reply #1730 on: April 06, 2013, 01:54:45 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
Logged

 
barley
Level 1
*



View Profile WWW
« Reply #1731 on: April 06, 2013, 02:24:57 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
Nah, it's all VBOs since the vertices are all pretty much static. I did use immediate mode at first but it got to the point where drawing 1000+ circles every frame like here:

was slowing everything to a crawl.
Logged

ANtY
Level 10
*****


i accidentally did that on purpose


View Profile WWW Email
« Reply #1732 on: April 06, 2013, 04:46:53 AM »

@Bishop: wow, this looks too good!

Logged

TPathuis
Level 0
**



View Profile WWW Email
« Reply #1733 on: April 06, 2013, 04:50:58 AM »

Logged

Ragzouken
Level 0
***



View Profile WWW Email
« Reply #1734 on: April 06, 2013, 05:18:25 AM »



Logged

TPathuis
Level 0
**



View Profile WWW Email
« Reply #1735 on: April 06, 2013, 05:25:00 AM »

Mesmerizing!
Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
Logged

Ragzouken
Level 0
***



View Profile WWW Email
« Reply #1736 on: April 06, 2013, 05:37:17 AM »

Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.

I'm using a 2D framework (LOVE) so the 3D for the win sequence is hacked in a way that probably wouldn't be reliable enough for gameplay.

Also the platforms don't carry the player along with them so I think it'd be hell to play with a much more restricted view. I think the next version of the framework is adding something that will incidentally make 3D effects easier, so I might be able to try it out Smiley
Logged

meta87
Level 0
**



View Profile WWW Email
« Reply #1737 on: April 06, 2013, 05:49:46 AM »

Really cool stuff everybody! Here's my contribution: (WIP in sig)

Logged

Alec S.
Level 10
*****


Formerly Malec2b


View Profile WWW Email
« Reply #1738 on: April 06, 2013, 10:04:52 AM »

Started working on some basic HUD for Renegade Sector Pilot.  Theres now an actual crossair instead of a cube, and the green rectangles show you the edges of where you can aim (and thus the edges of where you can move)

Logged

Eigen
Level 10
*****


Jebus backups.


View Profile WWW
« Reply #1739 on: April 06, 2013, 10:15:19 AM »

*snip*

Balls yeah, what's this?
Logged

Pages: 1 ... 114 115 [116] 117 118 ... 238
Print
Jump to:  

Theme orange-lt created by panic