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1065702 Posts in 43481 Topics- by 35501 Members - Latest Member: glitchg

November 22, 2014, 06:07:55 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 409986 times)
barley
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« Reply #1720 on: April 05, 2013, 11:30:50 PM »



these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked
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Quarry
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« Reply #1721 on: April 06, 2013, 12:11:56 AM »

What are you making that with?
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barley
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« Reply #1722 on: April 06, 2013, 12:21:16 AM »

it's python/opengl but I'm thinking about porting it all to C#/monogame just because python is a huge pain for compatibility with everything other than desktop OSs

it sucks though because I love python
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Quarry
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« Reply #1723 on: April 06, 2013, 12:29:04 AM »

How did you achieve the AA effect?
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barley
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« Reply #1724 on: April 06, 2013, 12:37:07 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
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Bishop
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« Reply #1725 on: April 06, 2013, 01:37:11 AM »

I think I've really undersold the co-op mode. It's full of griefing friends potential.



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Claw
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« Reply #1726 on: April 06, 2013, 01:54:03 AM »

Awesome Bishop, really digging the aesthetic and sense of depth in that last gif, that room looks massive
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Quarry
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« Reply #1727 on: April 06, 2013, 01:54:45 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
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barley
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« Reply #1728 on: April 06, 2013, 02:24:57 AM »

Code:
glEnable(GL_LINE_SMOOTH)
glEnable(GL_BLEND)
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

Do you use immediate mode?
Nah, it's all VBOs since the vertices are all pretty much static. I did use immediate mode at first but it got to the point where drawing 1000+ circles every frame like here:

was slowing everything to a crawl.
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ANtY
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i accidentally did that on purpose


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« Reply #1729 on: April 06, 2013, 04:46:53 AM »

@Bishop: wow, this looks too good!

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TPathuis
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« Reply #1730 on: April 06, 2013, 04:50:58 AM »

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Ragzouken
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« Reply #1731 on: April 06, 2013, 05:18:25 AM »



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TPathuis
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« Reply #1732 on: April 06, 2013, 05:25:00 AM »

Mesmerizing!
Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.
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Ragzouken
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« Reply #1733 on: April 06, 2013, 05:37:17 AM »

Does it zoom out in 3d at the end, or does it scale in 2d? Would be cool to be able to play it in a monkey ball perspective almost maybe.

I'm using a 2D framework (LOVE) so the 3D for the win sequence is hacked in a way that probably wouldn't be reliable enough for gameplay.

Also the platforms don't carry the player along with them so I think it'd be hell to play with a much more restricted view. I think the next version of the framework is adding something that will incidentally make 3D effects easier, so I might be able to try it out Smiley
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meta87
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« Reply #1734 on: April 06, 2013, 05:49:46 AM »

Really cool stuff everybody! Here's my contribution: (WIP in sig)

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Alec S.
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« Reply #1735 on: April 06, 2013, 10:04:52 AM »

Started working on some basic HUD for Renegade Sector Pilot.  Theres now an actual crossair instead of a cube, and the green rectangles show you the edges of where you can aim (and thus the edges of where you can move)

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Eigen
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Jebus backups.


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« Reply #1736 on: April 06, 2013, 10:15:19 AM »

*snip*

Balls yeah, what's this?
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Magnesium Ninja
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« Reply #1737 on: April 06, 2013, 10:50:13 AM »



A shop! And elemental weapons! :D
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Rakugaki-Otoko
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« Reply #1738 on: April 06, 2013, 02:57:23 PM »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.
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Conker534
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« Reply #1739 on: April 06, 2013, 03:03:07 PM »

Trying something different for this particular stage's background, where the higher you climb, the lower in the background you can see. Also the background is very bland right now, planning on filling in all the forest as soon as I finish the stage layout.


Looks amazing as always!
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