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998344 Posts in 39153 Topics- by 30563 Members - Latest Member: onimor

April 18, 2014, 10:53:21 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 258609 times)
caiys
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« Reply #1815 on: April 20, 2013, 10:38:51 AM »

indeed, it's not what you use but how you use it
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ANtY
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i accidentally did that on purpose


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« Reply #1816 on: April 20, 2013, 10:42:10 AM »

indeed, it's not what you use but how you use it
that's what I hope ppl will think too, we don't have a 3d artist and don't have enough money to commission custom environment models, and that set was just perfect for the most things we wanted to achieve and prepared for Unity so it was almost an instant decision :p
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barley
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« Reply #1817 on: April 20, 2013, 11:16:04 AM »


these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked

what exactly is that, it looks interesting
it's ships flying around chasing each other, and ships that are supposed to be flying in circles around a planet

they're supposed to be in between the dotted lines but apparently that's too difficult for them Lips Sealed

I've got more screenshots in the devlog that I started today if you're interested!
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Maud'Dib Atreides
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« Reply #1818 on: April 20, 2013, 11:40:55 AM »


these don't really show off the game, but I wanted to post something to show I was doing things since it's been like 3 weeks since the last time I posted

EDIT: without a space between them they look like one image and it... looks kind of cool Shocked

what exactly is that, it looks interesting
it's ships flying around chasing each other, and ships that are supposed to be flying in circles around a planet

they're supposed to be in between the dotted lines but apparently that's too difficult for them Lips Sealed

I've got more screenshots in the devlog that I started today if you're interested!

its funny, that's exactly what I thought it was  Smiley, I'll subscribe to your devlog, love  to see more
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ANtY
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i accidentally did that on purpose


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« Reply #1819 on: April 20, 2013, 11:54:30 AM »

indeed, it's not what you use but how you use it
one more thought, in my native (Polish) gamedev community everyone seems to think that it matters what you use, not what comes out of it. they all the time flame ppl for using gamemakers, Unity and etc., not their own engines (preferably written in Assembler), and they also blamed me for buying models, I'm just glad to see that there is a whole different world around me Smiley
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Connor
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« Reply #1820 on: April 20, 2013, 12:41:40 PM »

mac version
pc version

Jasper chronicles pc edition/jasper chronicles mac edition.

a game ive been developing for just over a year. hoping to get some recognition in the community with the mac version shown in the picture.

link to mac devlog: http://forums.tigsource.com/index.php?topic=29302.0
link to pc devlog: http://forums.tigsource.com/index.php?topic=32270.0
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Firearrow games
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johnki
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« Reply #1821 on: April 20, 2013, 03:13:22 PM »

A hacked-together prototype for me to try out saving using JSONs (painful...probably never doing it again), HaxePunk-gui (still trying to figure out how to get rid of the "swatch" in the carousel), and, once everything else is functional, probably to learn sockets, finally.





EDIT: One more before the day is over.

« Last Edit: April 20, 2013, 07:29:53 PM by johnki » Logged

absenter
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I push pixels.


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« Reply #1822 on: April 20, 2013, 05:35:59 PM »

Illustration I worked on today.



I'm currently bouncing between two different names for this game. Right now, it's between Chompy or Dinosword. Any opinions? Undecided
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dvoid
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« Reply #1823 on: April 20, 2013, 05:41:23 PM »

Added fresnel effect to Tolroko
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sagzorz
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« Reply #1824 on: April 20, 2013, 07:37:29 PM »

Well, haven't posted here in quite some time  Smiley
I'm working on a big new feature right now, but it's not ready yet so I took it out of the build to take these screenshots.
These are taken from the track I made for the Daft Punk Random Access Memories "Get Lucky" radio edit track that came out a few days ago.

(Sorry, it look like the picture don't fit the frame, you can use the scroll bar below the last picture to see the full picture, or better open the picture in a new window)

First we've got the new barrel roll feature I implemented last week (hence the circular trails):


Then I've got the "warp" feature that I implemented quite a while ago, but never really showcased (still need work though, not happy with it quite yet).


And of course, we now have the logical conclusion: barrel rolling at warp speed:


I'll have the full video of the track up tomorrow, and maybe even a gif!
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sagzorz
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« Reply #1825 on: April 20, 2013, 09:05:32 PM »

And here is the video of that track:
Frequency Domain Playable Prototype 4 (ft. Daft Punk - Get Lucky [Radio Edit])  -> http://www.youtube.com/watch?v=tC0vPjbvI7E&feature=youtu.be
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GerardDelaney
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« Reply #1826 on: April 20, 2013, 09:09:30 PM »

sagzorz: Those screenshots look great


Here is an image for a game I just finished up
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Rakugaki-Otoko
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« Reply #1827 on: April 20, 2013, 10:11:08 PM »

Recently added some unique-to-one-stage background objects:

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mr_gant
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« Reply #1828 on: April 20, 2013, 10:17:15 PM »

mr_gant - Looks good! What is it?

Screenshot is a procedurally generated map from my non-realtime strategy game.

You start with a handful of men on the coast of an island, and try to take over. You play from a command perspective, and don't need to control individual units. (Though you do order armies around the map, assign formations, etc)

Upgrading conquered cities/villages may or may not be a thing.
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RedTentacleStudios
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« Reply #1829 on: April 20, 2013, 10:23:16 PM »



Here is a screenshot of the store in Tap the Glass.
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David Evans
Red Tentacle Studios - Owner/Art Director
www.redtentaclestudios.com
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