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1043029 Posts in 42257 Topics- by 33909 Members - Latest Member: bernardshor

September 17, 2014, 01:30:37 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 367123 times)
dvoid
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« Reply #1820 on: April 20, 2013, 05:41:23 PM »

Added fresnel effect to Tolroko
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sagzorz
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« Reply #1821 on: April 20, 2013, 07:37:29 PM »

Well, haven't posted here in quite some time  Smiley
I'm working on a big new feature right now, but it's not ready yet so I took it out of the build to take these screenshots.
These are taken from the track I made for the Daft Punk Random Access Memories "Get Lucky" radio edit track that came out a few days ago.

(Sorry, it look like the picture don't fit the frame, you can use the scroll bar below the last picture to see the full picture, or better open the picture in a new window)

First we've got the new barrel roll feature I implemented last week (hence the circular trails):


Then I've got the "warp" feature that I implemented quite a while ago, but never really showcased (still need work though, not happy with it quite yet).


And of course, we now have the logical conclusion: barrel rolling at warp speed:


I'll have the full video of the track up tomorrow, and maybe even a gif!
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sagzorz
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« Reply #1822 on: April 20, 2013, 09:05:32 PM »

And here is the video of that track:
Frequency Domain Playable Prototype 4 (ft. Daft Punk - Get Lucky [Radio Edit])  -> http://www.youtube.com/watch?v=tC0vPjbvI7E&feature=youtu.be
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GerardDelaney
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« Reply #1823 on: April 20, 2013, 09:09:30 PM »

sagzorz: Those screenshots look great


Here is an image for a game I just finished up
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Rakugaki-Otoko
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« Reply #1824 on: April 20, 2013, 10:11:08 PM »

Recently added some unique-to-one-stage background objects:

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mr_gant
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« Reply #1825 on: April 20, 2013, 10:17:15 PM »

mr_gant - Looks good! What is it?

Screenshot is a procedurally generated map from my non-realtime strategy game.

You start with a handful of men on the coast of an island, and try to take over. You play from a command perspective, and don't need to control individual units. (Though you do order armies around the map, assign formations, etc)

Upgrading conquered cities/villages may or may not be a thing.
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RedTentacleStudios
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« Reply #1826 on: April 20, 2013, 10:23:16 PM »



Here is a screenshot of the store in Tap the Glass.
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David Evans
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sagzorz
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« Reply #1827 on: April 21, 2013, 08:56:50 AM »

Alright, so that gif I was talking about yesterday, here it is!
It's a pretty good one, you get to see both the barrel roll and the warping being used at the same time.

The only downside here is that the gif is HUGE (over 12MB, sorry!). You'll need to give it a minute to load  Cheesy
I've got a smaller version up here now, you can see the big original one in all its glory in this post --> http://forums.tigsource.com/index.php?topic=31379.msg878512#msg878512


« Last Edit: April 21, 2013, 11:46:07 AM by sagzorz » Logged

Maud'Dib Atreides
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« Reply #1828 on: April 21, 2013, 09:04:17 AM »

Recently added some unique-to-one-stage background objects:



so what's going on in the second one?  Cheesy

I like what you have, it looks like solid pixel art.
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sagzorz
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« Reply #1829 on: April 21, 2013, 11:00:01 AM »

Alright, I've got a much smaller version of the gif (75% smaller, around 3MB this time)

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DustyDrake
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« Reply #1830 on: April 21, 2013, 11:42:56 AM »

Then go edit your old one, so that people don't have to load both!
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sagzorz
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« Reply #1831 on: April 21, 2013, 11:46:54 AM »

Then go edit your old one, so that people don't have to load both!

Gotcha, thanks! Grin
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Ouren
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« Reply #1832 on: April 21, 2013, 12:18:13 PM »

Magic Planet Snack Deluxe!
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Rakugaki-Otoko
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« Reply #1833 on: April 21, 2013, 08:11:20 PM »

so what's going on in the second one?
It's a pair of hands/arms growing out of the ground in the forest. and thanks!
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Joshua
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« Reply #1834 on: April 22, 2013, 08:38:33 AM »

Sorry for the lateness, but I finished this up last Saturday for PyWeek 16.


Playable Demo/Experiment Thing
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stampede
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« Reply #1835 on: April 23, 2013, 05:31:12 PM »

SATURDAAAAAAAAAAAAY

https://vine.co/v/bPOlWW7mBTY
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Conker
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« Reply #1836 on: April 25, 2013, 12:42:13 PM »


WOW I LOVE THIS
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sagzorz
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« Reply #1837 on: April 25, 2013, 04:40:04 PM »


WOW I LOVE THIS
[/quote]

THANK YOU!1!

The screenshots and the gif came from this build shown in this gameplay video (ft. Daft Punk's Get Luck Radio Edit) --> http://www.youtube.com/watch?v=tC0vPjbvI7E

I've been working on this past week, I'll upload a new video for it soon.
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JCity
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« Reply #1838 on: April 26, 2013, 09:50:35 AM »

Trying to make a small platforming game.



Still alot to add but it's getting there.  Smiley
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Maud'Dib Atreides
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« Reply #1839 on: April 26, 2013, 12:13:48 PM »

JCity, it's wonderful that you've decided to work on a game using he sprites that you had posted from the pixel work thread.
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Guy: Give me all of your money.
Chap: You can't talk to me that way, I'M BRITISH!
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Guy: Why's that a bad thing?
Chap: I'M BRITISH.
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