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1134842 Posts in 47655 Topics- by 38990 Members - Latest Member: gadangames

July 03, 2015, 04:20:45 am

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TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 551314 times)
Alec S.
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« Reply #1840 on: April 26, 2013, 11:54:32 pm »

Flight of the Data-Thief (formerly Renegade Sector Pilot)

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Bishop
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« Reply #1841 on: April 27, 2013, 03:17:32 am »

Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.

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http://twitter.com/LawrieARussell
Buy my game! - http://store.steampowered.com/app/343840/
ANtY
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i accidentally did that on purpose


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« Reply #1842 on: April 27, 2013, 03:26:21 am »

@Bishop: awesome as always, is it close to release?



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Warlocks vs Shadows
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moi
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« Reply #1843 on: April 27, 2013, 06:07:04 am »


Wow, what is THAT? Kiss
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subsystems   subsystems   subsystems
Son of Bryce
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« Reply #1844 on: April 27, 2013, 08:07:34 am »

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dexter_deluxe
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« Reply #1845 on: April 27, 2013, 08:51:04 am »

Drill Destruction
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shao
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« Reply #1846 on: April 27, 2013, 11:46:29 am »



With scanline effect.
The enemy of the window is not harmful, but it has movement in another instance.
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sagzorz
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« Reply #1847 on: April 27, 2013, 11:58:14 am »

Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.



Woah that looks awesome!
Best of luck with the textless approach. It's definitely not easy (it's something I'm hoping to pull off with my game as well  Cheesy)
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Ben_Hurr
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« Reply #1848 on: April 27, 2013, 12:25:30 pm »



With scanline effect.
The enemy of the window is not harmful, but it has movement in another instance.

ASDHSAFJDDJFJ
I love this type of pixel style, oh man.
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moi
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« Reply #1849 on: April 27, 2013, 12:36:14 pm »

maybe the stained glass reflects could made more obvious and/or more colored?
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subsystems   subsystems   subsystems
μηκοοι
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« Reply #1850 on: April 27, 2013, 12:44:06 pm »



For LD26.
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DustyDrake
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« Reply #1851 on: April 27, 2013, 12:53:39 pm »

Trying to push my game back to textless. Previously the broken TV (not in this shot) would tell you what button to press to pick up items. Now the main character thinks about picking up stuff and hopefully players will just mash buttons till they find the right button.

gif
Have the one of the screens on the broken TV be the button you have to press.
Hoping players will hit the right button with out giving them the slightest idea is very rude.
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shao
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« Reply #1852 on: April 27, 2013, 01:02:41 pm »

Is it true about the windows, I did not know how to make them better and let so, maybe the edit to see if I can do better.

Sorry for my english!.
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Quarry
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« Reply #1853 on: April 27, 2013, 01:17:15 pm »





http://www.mediafire.com/?riyx7c8f7ijqby0

Ludum Dare #26: Exploid

This is a demo so not everything might be final (this is pretty much polished enough though)

Up/Space - Thrust upwards

Left/Right - Trust left/right
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sagzorz
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« Reply #1854 on: April 27, 2013, 03:20:07 pm »

Frequency Domain v0.1
Introducing a player feedback, i.e. the flying creatures



the gif gives a better idea, but...


the video is far better! (seizure warning at the the end, it gets pretty crazy! Grin) -->  http://www.youtube.com/watch?v=tnEnwxB1FmM

I'm really excited/happy by how this new feature ties in the last few (barrel roll, warping). It's hard to tell from the gif, but I show off the "barrel roll + warp = awesome creature" combo several times in the video.


 
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Rakugaki-Otoko
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« Reply #1855 on: April 27, 2013, 06:52:00 pm »

People really like this character, so they should be happy to see she becomes a bit more prominent later in the game. I've been working on a gimmick stage the past few days.

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Conker534
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« Reply #1856 on: April 27, 2013, 07:06:26 pm »

People really like this character, so they should be happy to see she becomes a bit more prominent later in the game. I've been working on a gimmick stage the past few days.



 Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
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Catguy
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« Reply #1857 on: April 27, 2013, 07:46:20 pm »

this is in an early state

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siskavard
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« Reply #1858 on: April 27, 2013, 07:49:05 pm »

Are those... GIANT FROGMEN...?
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Catguy
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« Reply #1859 on: April 27, 2013, 08:05:28 pm »

These guys are only the regular sized frogmen!
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