Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

998606 Posts in 39169 Topics- by 30582 Members - Latest Member: luisfelipeart

April 20, 2014, 05:18:50 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
Pages: 1 ... 125 126 [127] 128 129 ... 240
Print
Author Topic: Screenshot Saturday  (Read 260076 times)
Rakugaki-Otoko
Level 5
*****


anti-minimalist


View Profile
« Reply #1890 on: May 04, 2013, 05:55:48 PM »

Making extended rooms and brand new enemies for the starting beach stages here.

Logged

GaldorPunk
Level 0
***


View Profile
« Reply #1891 on: May 04, 2013, 06:04:05 PM »

I've been working on a new game mode where the player moves around fleets of units and can then fight out the battles as tactical RTS mini-skirmishes. The interface still needs a lot of polishing, but functionally it does what it needs to do.
Logged

Empyrean Frontier (indie RTS)
TIGSource Devlog
IanSean
Level 0
**



View Profile WWW Email
« Reply #1892 on: May 04, 2013, 06:11:50 PM »

Here are some screenshots of the game I'm working on.  Smiley
I added a playable link in my DevLog. The Banner should redirect you there  Beer!

Sewer Section:


Deflection Challenge:


What's in the coffin ?
Logged

RedTentacleStudios
Level 0
**



View Profile WWW Email
« Reply #1893 on: May 04, 2013, 10:39:57 PM »

Here's a background I drew for Tap the Glass, it goes well with our new spooky themed decorations!

Logged

David Evans
Red Tentacle Studios - Owner/Art Director
www.redtentaclestudios.com
caiys
Level 10
*****



View Profile WWW
« Reply #1894 on: May 04, 2013, 11:49:24 PM »

shall be all wrapped up within the week i reckon




I guess this is the last time I'll be participating in Screenshot Saturday for a while as my game is now done!

sweet! downloading now
Logged
spyker
Level 0
*



View Profile WWW Email
« Reply #1895 on: May 05, 2013, 12:57:01 AM »

@caiys
Wow! Looks nice. Have you video? or some other info?Smiley
Logged

Martin 2BAM
Level 10
*****


@iam2bam


View Profile WWW Email
« Reply #1896 on: May 05, 2013, 01:24:54 AM »

-snip-

Man, this is fantastic, specially the sky dithering. Didn't like the out-of-focus blur thing, but everything else is just brilliant
Logged

Working on HeliBrawl
Momeka_
Level 0
***



View Profile WWW Email
« Reply #1897 on: May 05, 2013, 01:48:08 PM »





Logged

mrKaizen
Level 1
*



View Profile WWW
« Reply #1898 on: May 05, 2013, 02:02:46 PM »

Some new pics from EFFING DEAD
We are improving the lighting and we have changed the textures a bit.
The open beta is 99% finished, so if you like survival action games and want to give it a try... soon some news Wink



Logged

--
ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
http://www.theshortandthetall.com/
@tsatt_team
happymonster
Level 10
*****



View Profile WWW
« Reply #1899 on: May 05, 2013, 02:35:57 PM »



These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.
Logged

SpaceHero Command ... In Development
http://forums.tigsource.com/index.php?topic=23173.0
Ashkin
Level 10
*****


king of kings


View Profile
« Reply #1900 on: May 05, 2013, 03:52:57 PM »

-snip-
It looks nice, but you REALLY need to decide on a pixel resolution and stick to it- conflicting pixel resolutions tend to make the whole game look lazy.
Logged
Momeka_
Level 0
***



View Profile WWW Email
« Reply #1901 on: May 06, 2013, 12:19:09 AM »

These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.

I shall play around and see if I can get something that looks good.

It looks nice, but you REALLY need to decide on a pixel resolution and stick to it- conflicting pixel resolutions tend to make the whole game look lazy.

You mean the lasers and particle effects in the third screenshots? Everything else should be 8x8 sprites.
Logged

Ashkin
Level 10
*****


king of kings


View Profile
« Reply #1902 on: May 06, 2013, 12:42:25 AM »

Specifically, the resolution of the tiles is twice that of the character. The lasers are an even bigger offender.
Logged
Schrompf
Level 2
**

Always one mistake ahead...


View Profile WWW
« Reply #1903 on: May 06, 2013, 02:54:19 AM »

These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.

I shall play around and see if I can get something that looks good.

No, please don't. Finally a game where this overused pixelated look is cleverly mashed up. If you got smooth rotation/scaling animations to go with this, I'd suggest sticking to it.
Logged

Let's Splatter it and then see if it still moves.
TheLastBanana
Level 7
**



View Profile WWW Email
« Reply #1904 on: May 10, 2013, 01:59:38 PM »

Momeka, if you want to keep things consistent, I would recommend drawing everything at 1x pixel resolution, then scaling the entire screen afterward. That way, everything stays pixel-aligned.
Logged

Pages: 1 ... 125 126 [127] 128 129 ... 240
Print
Jump to:  

Theme orange-lt created by panic