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1065276 Posts in 43452 Topics- by 35483 Members - Latest Member: punchdrunklucia

November 21, 2014, 08:25:12 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Schrompf
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Always one mistake ahead...


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« Reply #1900 on: May 06, 2013, 02:54:19 AM »

These are nice! Except.. everything that's rotated kind of stands out against the low-fi pixels. If possible I'd suggest making rotated versions. Also the player isn't quite alligned with the other pixels either.

I shall play around and see if I can get something that looks good.

No, please don't. Finally a game where this overused pixelated look is cleverly mashed up. If you got smooth rotation/scaling animations to go with this, I'd suggest sticking to it.
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Let's Splatter it and then see if it still moves.
TheLastBanana
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« Reply #1901 on: May 10, 2013, 01:59:38 PM »

Momeka, if you want to keep things consistent, I would recommend drawing everything at 1x pixel resolution, then scaling the entire screen afterward. That way, everything stays pixel-aligned.
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meta87
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« Reply #1902 on: May 10, 2013, 10:19:15 PM »

Really awesome stuff everyone!

I've been working on an improved version of my ludum dare puzzle game for android and iOS tablets. All the positive and constructive feedback from fellow ludum people has really helped and I'm excited to get the game out there.

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FrozenPixel_studio
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« Reply #1903 on: May 11, 2013, 12:30:13 AM »


Nucleotide on youtube :: http://www.youtube.com/watch?v=10MfEJa9CgI



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electrolyte
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« Reply #1904 on: May 11, 2013, 12:57:04 AM »

Working on in-game character portraits to provide feedback about whats happening and quick jump navigation. My aim will to have them animated with speech!



http://forums.tigsource.com/index.php?topic=31363.0
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Claw
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« Reply #1905 on: May 11, 2013, 02:19:27 AM »

Animated.gif


And another thing

Still need to light that scene properly.
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Glassmoon
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Matthew Brown


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« Reply #1906 on: May 11, 2013, 02:20:35 AM »

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Tiago_BinaryPig
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« Reply #1907 on: May 11, 2013, 02:21:26 AM »

Some props for the main character based on my favourite games or most known games.

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Rakugaki-Otoko
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anti-minimalist


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« Reply #1908 on: May 11, 2013, 03:23:22 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.

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dexter_deluxe
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« Reply #1909 on: May 11, 2013, 04:47:28 AM »

One of the temples in the new map 'Rim'
 
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mono
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« Reply #1910 on: May 11, 2013, 06:01:40 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
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mrKaizen
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« Reply #1911 on: May 11, 2013, 07:50:50 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
I TOTALLY agree. Amazing pixel art and very good style.
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--
ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
http://www.theshortandthetall.com/
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Sebioff
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« Reply #1912 on: May 11, 2013, 09:07:35 AM »

Improved lighting and texture quality, added AA, soft shadows, lasers and other stuff.
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Current devlog: Parkitect, a theme park simulation, currently on Kickstarter | Twitter
bscotchshenani
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« Reply #1913 on: May 11, 2013, 10:55:56 AM »

Some 4 legged octopus UI love from Quadropus Rampage.

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Nugar
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« Reply #1914 on: May 11, 2013, 10:56:40 AM »

Implemented a (mini)map:



Also dynamite (still needs an explosion-effect):



And a proper titlescreen (without a logo, don't have a final name for the game yet, it will be infront of the sky).




DevLog: http://forums.tigsource.com/index.php?topic=30933.0

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sagzorz
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« Reply #1915 on: May 11, 2013, 01:42:13 PM »

Working on a layout of the creature parts and to have them respond to different parts of the frequency range.
Here are some work in progress screenshots:

1. The 3 semi-ring like structures, each mapped to a different section of the frequency range


2. A flying creature in action


3. A view from up high (got there via a big jump)


I'm also testing out a film grain / noise post-process, still needs tweaking though.
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mono
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« Reply #1916 on: May 11, 2013, 01:54:16 PM »

It's going to be cool. Does it have Audiosurf-like gameplay?
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sagzorz
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« Reply #1917 on: May 11, 2013, 02:47:03 PM »

Thanks!
About gameplay, I'm really not going for Audiosurf style: there is no explicit scoring system, there are no game element abstractions and its much more free form.
I go a little more into detail in the game description here --> http://steamcommunity.com/sharedfiles/filedetails/stats/142393387
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RedTentacleStudios
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« Reply #1918 on: May 11, 2013, 03:25:22 PM »

Warning! If you see this shark in the wild, swim away as fast as you can!



That being said we are looking into smaller (and baby) sharks in Tap the Glass!

https://www.facebook.com/Taptheglass
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David Evans
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SolarLune
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Hmm.


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« Reply #1919 on: May 11, 2013, 10:15:22 PM »

Something I was working on:



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