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999456 Posts in 39224 Topics- by 30628 Members - Latest Member: Biggzlar

April 23, 2014, 04:15:50 PM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 261877 times)
meta87
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« Reply #1905 on: May 10, 2013, 10:19:15 PM »

Really awesome stuff everyone!

I've been working on an improved version of my ludum dare puzzle game for android and iOS tablets. All the positive and constructive feedback from fellow ludum people has really helped and I'm excited to get the game out there.

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FrozenPixel_studio
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« Reply #1906 on: May 11, 2013, 12:30:13 AM »


Nucleotide on youtube :: http://www.youtube.com/watch?v=10MfEJa9CgI



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electrolyte
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« Reply #1907 on: May 11, 2013, 12:57:04 AM »

Working on in-game character portraits to provide feedback about whats happening and quick jump navigation. My aim will to have them animated with speech!



http://forums.tigsource.com/index.php?topic=31363.0
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Claw
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« Reply #1908 on: May 11, 2013, 02:19:27 AM »

Animated.gif


And another thing

Still need to light that scene properly.
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Glassmoon
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« Reply #1909 on: May 11, 2013, 02:20:35 AM »

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Tiago_BinaryPig
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« Reply #1910 on: May 11, 2013, 02:21:26 AM »

Some props for the main character based on my favourite games or most known games.

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Rakugaki-Otoko
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« Reply #1911 on: May 11, 2013, 03:23:22 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.

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dexter_deluxe
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« Reply #1912 on: May 11, 2013, 04:47:28 AM »

One of the temples in the new map 'Rim'
 
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Mono
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« Reply #1913 on: May 11, 2013, 06:01:40 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
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mrKaizen
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« Reply #1914 on: May 11, 2013, 07:50:50 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
I TOTALLY agree. Amazing pixel art and very good style.
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ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
http://www.theshortandthetall.com/
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Sebioff
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« Reply #1915 on: May 11, 2013, 09:07:35 AM »

Improved lighting and texture quality, added AA, soft shadows, lasers and other stuff.
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Current devlog: Theme park simulation
bscotchshenani
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« Reply #1916 on: May 11, 2013, 10:55:56 AM »

Some 4 legged octopus UI love from Quadropus Rampage.

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Nugar
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« Reply #1917 on: May 11, 2013, 10:56:40 AM »

Implemented a (mini)map:



Also dynamite (still needs an explosion-effect):



And a proper titlescreen (without a logo, don't have a final name for the game yet, it will be infront of the sky).




DevLog: http://forums.tigsource.com/index.php?topic=30933.0

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sagzorz
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« Reply #1918 on: May 11, 2013, 01:42:13 PM »

Working on a layout of the creature parts and to have them respond to different parts of the frequency range.
Here are some work in progress screenshots:

1. The 3 semi-ring like structures, each mapped to a different section of the frequency range


2. A flying creature in action


3. A view from up high (got there via a big jump)


I'm also testing out a film grain / noise post-process, still needs tweaking though.
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Mono
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« Reply #1919 on: May 11, 2013, 01:54:16 PM »

It's going to be cool. Does it have Audiosurf-like gameplay?
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