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1036421 Posts in 41835 Topics- by 33451 Members - Latest Member: 414

August 27, 2014, 03:01:25 AM
TIGSource ForumsFeedbackDevLogsScreenshot Saturday
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Author Topic: Screenshot Saturday  (Read 348297 times)
Claw
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« Reply #1905 on: May 11, 2013, 02:19:27 AM »

Animated.gif


And another thing

Still need to light that scene properly.
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Glassmoon
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« Reply #1906 on: May 11, 2013, 02:20:35 AM »

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Tiago_BinaryPig
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« Reply #1907 on: May 11, 2013, 02:21:26 AM »

Some props for the main character based on my favourite games or most known games.

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Rakugaki-Otoko
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« Reply #1908 on: May 11, 2013, 03:23:22 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.

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dexter_deluxe
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« Reply #1909 on: May 11, 2013, 04:47:28 AM »

One of the temples in the new map 'Rim'
 
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mono
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« Reply #1910 on: May 11, 2013, 06:01:40 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
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mrKaizen
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« Reply #1911 on: May 11, 2013, 07:50:50 AM »

Going back to make the first part of the game a tad easier.
Hopefully this will cut down on the people who stop playing at the first ever miniboss.



This looks so good.
I TOTALLY agree. Amazing pixel art and very good style.
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ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
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Sebioff
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« Reply #1912 on: May 11, 2013, 09:07:35 AM »

Improved lighting and texture quality, added AA, soft shadows, lasers and other stuff.
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Current devlog: Parkitect, a theme park simulation, currently on Kickstarter | Twitter
bscotchshenani
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« Reply #1913 on: May 11, 2013, 10:55:56 AM »

Some 4 legged octopus UI love from Quadropus Rampage.

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Nugar
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« Reply #1914 on: May 11, 2013, 10:56:40 AM »

Implemented a (mini)map:



Also dynamite (still needs an explosion-effect):



And a proper titlescreen (without a logo, don't have a final name for the game yet, it will be infront of the sky).




DevLog: http://forums.tigsource.com/index.php?topic=30933.0

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sagzorz
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« Reply #1915 on: May 11, 2013, 01:42:13 PM »

Working on a layout of the creature parts and to have them respond to different parts of the frequency range.
Here are some work in progress screenshots:

1. The 3 semi-ring like structures, each mapped to a different section of the frequency range


2. A flying creature in action


3. A view from up high (got there via a big jump)


I'm also testing out a film grain / noise post-process, still needs tweaking though.
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mono
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« Reply #1916 on: May 11, 2013, 01:54:16 PM »

It's going to be cool. Does it have Audiosurf-like gameplay?
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sagzorz
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« Reply #1917 on: May 11, 2013, 02:47:03 PM »

Thanks!
About gameplay, I'm really not going for Audiosurf style: there is no explicit scoring system, there are no game element abstractions and its much more free form.
I go a little more into detail in the game description here --> http://steamcommunity.com/sharedfiles/filedetails/stats/142393387
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RedTentacleStudios
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« Reply #1918 on: May 11, 2013, 03:25:22 PM »

Warning! If you see this shark in the wild, swim away as fast as you can!



That being said we are looking into smaller (and baby) sharks in Tap the Glass!

https://www.facebook.com/Taptheglass
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David Evans
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SolarLune
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Hmm.


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« Reply #1919 on: May 11, 2013, 10:15:22 PM »

Something I was working on:



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