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1075755 Posts in 44140 Topics- by 36110 Members - Latest Member: kilsnus

December 28, 2014, 11:30:44 PM
TIGSource ForumsFeedbackDevLogsEnvironmental Station Alpha [Greenlight & Demo(Win, OSX)]
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Author Topic: Environmental Station Alpha [Greenlight & Demo(Win, OSX)]  (Read 105726 times)
Sean A.
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« Reply #300 on: June 27, 2012, 11:20:48 AM »

I love the water/heat distortion effects, looks really cool.
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Gentleman Owl
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« Reply #301 on: June 27, 2012, 04:36:11 PM »

Beautiful! Nice trailer.

Looking forward to this.
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Hempuli‽
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« Reply #302 on: June 29, 2012, 01:58:02 PM »

Doing art for the sixth boss now. I think I've quite much got the design down (in my head).
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GNNNRRBRRNIBRIR
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nuchon
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« Reply #303 on: July 01, 2012, 11:48:25 PM »

Yay! Hempuli! :D

Great trailer, want to play!
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Robin Sommer
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« Reply #304 on: July 05, 2012, 09:16:23 AM »

Awesome. Can't wait!  No No NO
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rivon
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« Reply #305 on: July 05, 2012, 09:52:12 AM »

It's a bit shame that the trailer music (and other similar tracks) won't be playing during the game cause the music fits really perfectly.
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Hempuli‽
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« Reply #306 on: July 09, 2012, 10:04:13 AM »

It's a bit shame that the trailer music (and other similar tracks) won't be playing during the game cause the music fits really perfectly.

It will be the main theme.

Also, I just made a twitter account for ESA! Hopefully it'll contain some easy-to-follow information regarding the game. Follow it at https://twitter.com/ESAdevlog
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GNNNRRBRRNIBRIR
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SolarLune
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« Reply #307 on: July 09, 2012, 06:45:19 PM »

Followed! That boss looks pretty menacing. Great job! I like the colors you've got going, too!

If I may ask, were you going to sell this, and for how much were you aiming?
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Hempuli‽
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« Reply #308 on: July 10, 2012, 03:22:26 AM »

Followed! That boss looks pretty menacing. Great job! I like the colors you've got going, too!

If I may ask, were you going to sell this, and for how much were you aiming?

Thanks!

Yeah, my intention is to try to get it on Steam, although I'm not certain if it's really 'good enough' to pass. As for the price, I have no idea - I haven't really thought about it yet. I feel that I want to have the game almost done before really looking at the business side of things.
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GNNNRRBRRNIBRIR
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Ashkin
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« Reply #309 on: July 10, 2012, 03:30:16 AM »

Followed! That boss looks pretty menacing. Great job! I like the colors you've got going, too!

If I may ask, were you going to sell this, and for how much were you aiming?

Thanks!

Yeah, my intention is to try to get it on Steam, although I'm not certain if it's really 'good enough' to pass.
With that new Greenlight thing, I think it'll be popular enough to get in.
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Hempuli‽
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« Reply #310 on: July 10, 2012, 11:07:24 AM »

I personally don't like what I've heard about the Greenlight thing, though - I fear it'll be filled with desperate attempts to make some bucks and the gems will drown into the background noise (or then it'll become like the flash game scene and the system will favour games that are addictive and catch one's attention quickly). This isn't related to ESA in any way, though.
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GNNNRRBRRNIBRIR
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Quarry
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« Reply #311 on: July 10, 2012, 12:59:03 PM »

I'm sure valve will moderate the entries. If not, it'll be full of LOLMSPAINT games
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Hempuli‽
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« Reply #312 on: July 12, 2012, 02:40:00 AM »

I wrote a couple of words regarding the creation of the trailer: http://www.hempuli.com/blogblog/archives/805
I'm not sure if anyone's interested.

Also, sixth boss will probably be finished today!
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GNNNRRBRRNIBRIR
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Hempuli‽
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« Reply #313 on: July 12, 2012, 01:04:19 PM »

Double post, but the sixth boss is now finished! Also the game just reached the 50% completion point! Whooey!

Have a cool pic:
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GNNNRRBRRNIBRIR
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retrohelix
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« Reply #314 on: July 12, 2012, 01:13:30 PM »

it looks really noisy, but so TASTY. what kind of motion does that boss have?
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Hempuli‽
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« Reply #315 on: July 12, 2012, 01:16:33 PM »

Way too simplistic motion at the moment, that's for sure. That's from the third phase of the fight. My original intention was to have the final form of the plant boss be some kind of machinery that you have to shut down, but it felt really underwhelming and I decided for it to take a creepier turn.

Currently the final form chases the player, whips with the tentacles and then there are turrets that shoot bullets. Quite simple, and I'm not really happy with it yet.
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GNNNRRBRRNIBRIR
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Hempuli‽
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« Reply #316 on: July 15, 2012, 07:21:17 PM »

Decided to upload a picture of the level editor I use for ESA:


It's rather simple and ugly, but does the job well. The only thing it might need would be stuff like inbuilt camera movement triggers and such (so that I wouldn't have to do every cutscene manually, which is how it works currently). Oh well!

To be honest, one of the biggest things I've learned from ESA has been how to create good enough level editors! This knowledge will surely be helpful in the future.
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GNNNRRBRRNIBRIR
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eigenbom
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« Reply #317 on: July 15, 2012, 08:12:29 PM »

I like simple and ugly editors! Pragmatism wins. :D
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Irock
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« Reply #318 on: July 17, 2012, 05:10:43 AM »

Can you zoom in? I can't imagine designing levels using 8x8 tiles without zooming in.
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Sean Hogan (seagaia)
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« Reply #319 on: July 17, 2012, 06:16:57 AM »

50% content??? Keep it up. I want to play this.
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