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879770 Posts in 33005 Topics- by 24379 Members - Latest Member: alisiahl87

May 24, 2013, 10:32:39 PM
TIGSource ForumsDeveloperFeedbackDevLogsEnvironmental Station Alpha [trailer up!]
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Author Topic: Environmental Station Alpha [trailer up!]  (Read 40145 times)
ghosted
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« Reply #15 on: January 31, 2012, 07:58:29 AM »

I remember my jealousy nodule tingling when you first posted that schematic pixel art. Now those gifs of the game in action have induced a further swelling.

Lovely stuff though sir.
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Dugan
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« Reply #16 on: January 31, 2012, 09:14:04 AM »

This looks supremely fantastic!
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Superb Joe
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« Reply #17 on: January 31, 2012, 09:31:36 AM »

hi, how are you
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Painting
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« Reply #18 on: January 31, 2012, 09:40:16 AM »

This is probably the most compelling devlog I've seen in a while. Can't wait.

What software do you use for designing the graphics?
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Hempuli‽
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« Reply #19 on: January 31, 2012, 01:33:32 PM »

Thanks for the overwhelmingly positive response!

Painting: I use the pixel editor of Multimedia Fusion 2. It's suprisingly handy. Also sometimes D-Pixel.

Superb Joe: Thanks, I'm fine. You?
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GNNNRRBRRNIBRIR
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« Reply #20 on: January 31, 2012, 04:37:59 PM »

Oh god. This looks really cool!
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Superb Joe
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« Reply #21 on: January 31, 2012, 04:54:52 PM »

i've been better, to say the very least. still, mustn't complain. good luck. with the video game, i mean.
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Hempuli‽
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« Reply #22 on: January 31, 2012, 04:55:47 PM »



Here are the two main means of getting anywhere; the Generic Hookshot (tm) and the Generic Doublejump (patent pending). Also don't worry, the background wont hopefully be all black in the end.

Superb Joe: Ah, I'm sad to hear that. Thanks, and I wish you luck!
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« Reply #23 on: January 31, 2012, 06:01:20 PM »

It is awesome how unique you make this feel with how seemingly conceptually generic it is.
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Also all of these enemies look really neat. What is your approach to designing them?
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« Reply #24 on: January 31, 2012, 10:07:56 PM »

Another amazing GIF. Thanks!

Also, I hope you consider on keeping the black background or stick with minimal details to the background to help keep that strong readability.
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« Reply #25 on: January 31, 2012, 11:07:49 PM »

I saw the gifs in the pixel art thread.  So glad to see there's a devlog now.  This looks absolutely amazing.
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« Reply #26 on: January 31, 2012, 11:13:42 PM »

I saw the gifs in the pixel art thread.  So glad to see there's a devlog now.  This looks absolutely amazing.

Second this! Following!
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Vertex: Exploration platformer by iMoose
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« Reply #27 on: February 01, 2012, 03:30:36 AM »



Sweet Jesus, this is amazing. The desire to make music or sound fx for this is overwhelming!
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« Reply #28 on: February 01, 2012, 09:38:33 AM »

Dudebro this is sick.

I've been thinking about the whole "not doing something special" thing too. It's a strange problem. I feel like I need to learn the rules before I try to do anything too crazy.
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« Reply #29 on: February 01, 2012, 10:37:21 AM »

hey, hey you, hey, if you need any testers, you know, hey, you know. I'm testes. I'm testy. I can, you know. Hey.
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