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877607 Posts in 32868 Topics- by 24310 Members - Latest Member: Muzuh

May 20, 2013, 01:12:50 AM
TIGSource ForumsDeveloperFeedbackDevLogsEnvironmental Station Alpha [trailer up!]
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Author Topic: Environmental Station Alpha [trailer up!]  (Read 39838 times)
Hempuli‽
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« Reply #135 on: March 16, 2012, 12:16:21 PM »

Thanks guys. Inspired me to do this:

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GNNNRRBRRNIBRIR
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Dugan
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« Reply #136 on: March 16, 2012, 01:05:07 PM »

 Beer! - more visuals please!
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DrDerekDoctors
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« Reply #137 on: March 16, 2012, 01:47:20 PM »

Haha! Such lovely particle effects! WANT! WAAAAANT! Smiley
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Dragonmaw
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« Reply #138 on: March 16, 2012, 01:51:21 PM »

Metroid scaled down. Can you tell me exactely what makes your game stand out?

It's real cool?

Can you tell me why you are a jerk?
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Oddball
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« Reply #139 on: March 16, 2012, 02:03:03 PM »

The best thing about that quote is that Hempuli‽ is well known for his games being a bit subversive, and standing out. Then one of his few games that doesn't at first glance have a clever twist and someone pulls him on it.
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Hempuli‽
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« Reply #140 on: March 16, 2012, 02:45:20 PM »

Or maybe he just accidentally formed the sentence in a way that it could be interpreted as aggressive.

Let's not go there, folks!  Wizard
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GNNNRRBRRNIBRIR
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Irock
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« Reply #141 on: March 16, 2012, 03:04:15 PM »

This game looks beautiful. The attention to detail is amazing. I want to play it so freaking much.
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Franklins Ghost
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« Reply #142 on: March 17, 2012, 01:02:15 AM »

Or maybe he just accidentally formed the sentence in a way that it could be interpreted as aggressive.

Let's not go there, folks!  Wizard

Great reaction, only makes me respect you more  Smiley

The game is looking great and that new animation is awesome, loving the particle destruction  Kiss
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Ashkin
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« Reply #143 on: March 17, 2012, 01:14:16 AM »

I'm not sure I like the death animation. Feels like chips of wood flying around rather than a suit. Maybe have the actual sprite breaking up, with the helmet and stuff flying away? Perhaps a release of energy particles as well.
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mokesmoe
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« Reply #144 on: March 17, 2012, 09:26:07 AM »

Can you tell me how this game stands out or else you suck?



I like the death animation, but I agree that having some variety in the pieces flying around should make it look better.
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Hempuli‽
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« Reply #145 on: March 17, 2012, 10:39:51 AM »

The original idea was to have a beefy particle effect going on, so maybe I should change the current particles into rubble/'energy' of sorts and then just have 5-6 recognizable pieces of the suit flying along with the rest?
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GNNNRRBRRNIBRIR
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Ashkin
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« Reply #146 on: March 17, 2012, 02:04:15 PM »

Yeah- make the size and width even, so they look more like chunks and less like sticks.
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oyog
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« Reply #147 on: March 17, 2012, 04:22:09 PM »

Inspired me to do this:

I need more animated gifs.

No really...

I'm going into withdrawal.
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Hempuli‽
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« Reply #148 on: March 22, 2012, 08:05:12 AM »

As I predicted, I've been really really busy the past week, and been working on our university's musical project about 12 hours every day. However, today I've had some time to work on the game, and there're only 2 rooms left to be done before I get to work on the next boss! Joyous.
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GNNNRRBRRNIBRIR
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« Reply #149 on: March 22, 2012, 08:26:55 AM »

Looks fantastic, i love your art, and your games always deliver Smiley

How do you make your .gif's? looks cool
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