great trailer - is this just coming out on pc only?
Unfortunately yeah - MMF 2 is awful in that sense!
Aha - an artist who sits next to me at work mentioned MMF 2, and had lots of good things to say about it. Apparently it can do XNA and IOS exports, but you have to buy some extra plugin?
It's not about having to buy the plugins. Basically, MMF 2 relies heavily on user-made C-based extensions that add tools the actual program doesn't have. This means that more advanced users have tons of unregulated and cluttered user-made tools to do whatever simple things the developers didn't think about. To use the porting tools, the extensions must also be supported; this means that most user-made extensions aren't compatible with the ports since most extensions would be really really hard to port.
ESA uses actually only a couple user-made extensions, but they are absolutely vital. One is the Surface object
which creates an modifiable image that can be interacted with; I use it to generate the walls and such because with it the whole level can consist of one single entity instead of one entity for every single tile (yeah, MMF's like that). Another is the Input object
, which lets me bind whatever keys I want to whichever actions I want - vanilla MMF doesn't support changing controls dynamically.
So yeah, MMF's a nice program and can do great stuff but it's also really badly managed and has tons of problems. Nice to hear that your workmate has enjoyed it, though (maybe?