Long long time since the last post
My excuse....summer. I get easily distracted and my will to update everything right now is very low. Anyway,
I haven't been slacking :
- More assets were done;
- Improved AI;
- New transition system. If you played SMB or World of GOO, there's those cool transitions that makes going through the menus more fun and i've done something similar from scratch.
- Traps. I realized that the only way you can die right now is by being hit with enemy bullets, really lame imo. So, i started making traps, not only to have more ways to kill the main character but to give some life to every level.
- Failed at making a shader to reproduce wind.
Till next update, hopefully in the next week