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hryx
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« Reply #30 on: August 13, 2008, 08:03:42 AM » |
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2A03.org seems the place to be for homebrew NES music http://www.2a03.org/forum/index.phpMaybe you can get permission from one of the artists on their forums to use some of their music. If you ask on the forums, I'm certain there are people who would love to write an original soundtrack for you. They're all pretty friendly and creative over there. Also, saw on their links a tracker called Nerdtracker II specifically for NES type music.
The 2A03.org site is a little neglected and out of date: there are much better, newer tools available for writing NSFs. See FamiTracker.
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Moosader
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« Reply #31 on: August 13, 2008, 08:53:39 PM » |
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So how's this going? If you're not doing anything windows-specific I could port this to Linux after it's done  It should be able to compile in Linux, afaik. I'll probably get a friend of mine to compile it for me and give me the binary (since I don't know how to do much of anything in Kubuntu >_>), and hopefully I can find someone who codes on a mac. o.o Going to be working on it more tonight, hopefully have something else to show tomorrow or friday.
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Moosader
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« Reply #32 on: August 19, 2008, 09:29:18 PM » |
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Here's a super early demo. Yay for full-time work taking a full amount of time. http://moosader.deviantart.com/art/Bootleg-Bash-v0-1-demo-95424864Instructions are in readme and in the description on the DA link. Source isn't currently available. It seems to run fine in Wine, and eventually I will get someone to compile the binary for Linux (and I need someone to compile it for Mac). I have lots of things I need to clean up. Right now, all I can say are the deathsplosions are quite satisfying. For me, anyway. Let me know what a good damage modifier seems to be, and you know, any other critiquing. Even if it's obvious.
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« Last Edit: August 19, 2008, 09:34:30 PM by Moosader »
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Moosader
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« Reply #33 on: August 19, 2008, 09:47:41 PM » |
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Also, here's my map maker, configured to make maps for Bootleg Bash: http://moosader.deviantart.com/art/MusuGo-Editor-v0-4-C-86931069Before creating a map, go into config.txt and type in your name for the map in Load_from: and Save_to: It's set to use TilesetNES.bmp by default (which is used in the game). Sorry, I don't have it able to dynamically load map sizes. The older version of MusuGo did, though. =P I'm just afraid of multi-dimensional dynamic arrays. Consult readme for help, or ask. @_@ Though, to test the maps in-game you'd have to overwrite one of the existing maps, and even then, the start-up locations would remain the same so it'd be a little odd...
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Melly
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« Reply #34 on: August 20, 2008, 12:18:26 AM » |
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I see promising things! 
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Eclipse
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« Reply #35 on: August 20, 2008, 07:43:00 AM » |
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I just saw the video on youtube  , you rocks :D oh and, that's the first time i saw a room with more mess on it than mine. And that's not a good sign for you 
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<Powergloved_Andy> I once fapped to Dora the Explorer
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nu
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« Reply #36 on: August 20, 2008, 08:05:37 AM » |
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This is looking cool. I like the character sprites very much. Yes. Poop will be an item.
Excellent.
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Moosader
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« Reply #37 on: August 20, 2008, 12:53:22 PM » |
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Slightly updated with blood and jumping effect thingy now. And new video, with some spriting and my sister and me testing it: Video! http://www.youtube.com/watch?v=eob9hg_FwqYSince I'm taking a class in "Software Development with XNA" this semester, I think I'll eventually port this over and change the characters to current and former presidents. Higher resolution and nicer sprites and all. Sound like yes or no?
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« Last Edit: August 20, 2008, 01:34:57 PM by Moosader »
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Eclipse
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« Reply #38 on: August 21, 2008, 03:04:20 AM » |
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Slightly updated with blood and jumping effect thingy now. And new video, with some spriting and my sister and me testing it: Video! http://www.youtube.com/watch?v=eob9hg_FwqYSince I'm taking a class in "Software Development with XNA" this semester, I think I'll eventually port this over and change the characters to current and former presidents. Higher resolution and nicer sprites and all. Sound like yes or no? maybe you should add an hit animation and a force that pull a bit the characters away from the punch
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<Powergloved_Andy> I once fapped to Dora the Explorer
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MekanikDestructiwKommando
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« Reply #39 on: August 24, 2008, 04:40:44 AM » |
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Hell yes 
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There have always been interactive experiences that go beyond entertainment. For example, if mafia games are too fun for you, then you can always join the mafia.
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Business Bear
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« Reply #40 on: August 24, 2008, 05:50:56 AM » |
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I could try to do a Mac port. I've never done anything like that before, so no guarantees, but I'd like to give it a shot. 
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Moosader
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« Reply #41 on: August 24, 2008, 10:14:45 AM » |
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I could try to do a Mac port. I've never done anything like that before, so no guarantees, but I'd like to give it a shot.  Afaik, it just needs to be compiled for other OS to work, with no real porting required. I have someone to compile my stuff for Linux, but I need to find a Mac C++/Allegro coder. I think I shalt put an advert on my YouTube. @_@
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Business Bear
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« Reply #42 on: August 24, 2008, 05:38:10 PM » |
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Afaik, it just needs to be compiled for other OS to work, with no real porting required. I have someone to compile my stuff for Linux, but I need to find a Mac C++/Allegro coder. I think I shalt put an advert on my YouTube. @_@
OK. I'm a Mac C++ programmer, though I've never used Allegro. Would be happy to grab the libraries and compile it for you if you want.
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Moosader
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« Reply #43 on: August 24, 2008, 08:33:59 PM » |
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Sounds good, thanks! I'm going to release the messy-ass sources whenever I get done. (I was making really good time, but somehow I botched the collision detection so it doesn't work anymore o_O)
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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Moosader
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« Reply #44 on: August 25, 2008, 09:54:06 AM » |
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So here are the final maps, though I'll adjust a few so the player's HP thing on the bottom doesn't cover it.       However, somewhere along the line of modifying the way the tileset is loaded, I messed up the collision detection >_>  Been working on it for hours but can't figure it out. It looks like instead of staying on top of the tile when colliding, it'll stand on the bottom parameter of it, but nothing in the code seems to do this. x.x *EDIT* Fook yes, I fixed it finally. -_- That was a massive waste of about four hours................. okay, back on track now! I hope.
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« Last Edit: August 25, 2008, 12:33:05 PM by Moosader »
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Moosader Games - Open source C++ games, tutorials, and public domain resources 
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