Mikademus EVADES the Semantic Snare spell.
Maychance metaphors are more useful? It IS possible to overpolish real metal things. Plated metals can be polished until the surface layer is rubbed off and the raw underlying material becomes visible. Perhaps in a similar way the underlying game mechanics in itself can be made to shine through?
OBJECTION!Judge: Yes, Mr Edgeworth?
Miles Edgeworth: Your honor, the defense has simply traded one set of semantics for another.
Judge: Oh? What have they traded?
Miles Edgeworth: Polishing metal is a specific act that results in small amounts of material being worn away, which results in the finish being worn off a piece that is polished to heavily. It's a matter of physics.
Judge: Very interesting, Mr. Edgeworth, but this isn't shop class. What's your point?
Miles Edgeworth: My point is that game development isn't a physical act like polishing metal. "Polish" here is a borrowed word, and the connotation that was borrowed is that "polishing makes something better", but the physical consequences of over-polishing weren't borrowed.
TAKE THAT!Phoenix Wright: It is the same word, and thus it's possible that the deeper metaphor was borrowed.
HOLD IT!Miles Edgeworth: That's quite the presumption, Phoenix, that the entire meaning of the word is carried over. Well what about the other connotations "polishing" carries? Maybe then game polish requires a cloth and some polishing compound? Perhaps a vigorous rubbing motion?
Phoenix Wright: Well of course it doesn't.
Miles Edgeworth: Then does it follow that, perhaps, the consequences of "over-polishing" were not carried over as well, and that what is perceived as "over-polishing" is in fact a totally different problem entirely?
*BANG BANG BANG*Judge: That's enough for this session, gentlemen. Let's get lunch. Court will resume at 2:30.
Phoenix Wright: Whew, saved by the gavel. Better review my notes and get my defense ready for the next session.