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March 28, 2024, 05:54:19 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsBootleg DemakesBuddy Base II [demo]
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Author Topic: Buddy Base II [demo]  (Read 48904 times)
astrofra
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« Reply #20 on: August 07, 2008, 08:37:57 AM »

Kinda rocks ! The physics on the grenade is awesome, the animation works perfectly.
The whole result is completely in accordance with the initial aim ...

Lov'it.
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Nitro Crate
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« Reply #21 on: August 07, 2008, 02:25:01 PM »

BEHOLD CHAOS!

...I left it running for a while... Cool

This seems pretty damn rad, and 10x more awesome with the tangerine box idea.
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William Broom
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« Reply #22 on: August 07, 2008, 06:26:15 PM »

Yeah, this thread is where I first came up with the idea. For this, though, I think just changing colour would be better.
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Danrul
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« Reply #23 on: August 08, 2008, 12:41:32 AM »

This is looking sex.  I must say, down to personal preference, keep this on the lay low, but it like the look of this one better than that gang garrison creation.  *FIST SHAKE*
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moi
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« Reply #24 on: August 08, 2008, 06:43:04 AM »

I notice the filter, are you using RGS ?
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subsystems   subsystems   subsystems
isaac
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« Reply #25 on: August 08, 2008, 07:08:47 AM »

Well I've gotta admit that I have no idea what RGS is... but everyone was saying 'WOO RGS!!' on another game, so I added a blur & faint scanlines.
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moi
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« Reply #26 on: August 08, 2008, 07:29:05 AM »

so I added a blur & faint scanlines.
WOOOOO RGSSSS Kiss
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Danrul
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« Reply #27 on: August 08, 2008, 04:19:53 PM »

Hey man.  Any idea when we'll see a playable demo?
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Tobasco Panda
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« Reply #28 on: August 09, 2008, 12:07:43 AM »

Whoa. This totally put the low poly models that were circulating around the tubes a while back in there place.

That is some fiiiiiine pixel action right there!  Kiss
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isaac
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« Reply #29 on: August 10, 2008, 05:24:34 AM »

Hey man.  Any idea when we'll see a playable demo?

Now.

http://isaacwilliams.net/uploads/buddybase2/demo01/

All classes in place. Medic is currently pretty useless though. No control of individual buddies yet. No point capture, so it'll just keep on going.
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Robotacon
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« Reply #30 on: August 10, 2008, 01:30:59 PM »

You're currently in the lead by my book!

Hey man.  Any idea when we'll see a playable demo?

Now.

http://isaacwilliams.net/uploads/buddybase2/demo01/

All classes in place. Medic is currently pretty useless though. No control of individual buddies yet. No point capture, so it'll just keep on going.
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Danrul
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« Reply #31 on: August 10, 2008, 10:13:36 PM »

This is among the coolest things ever.  I can't wait until i can control some peoples.  Online would make this, not to put pressure on you or anything.
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isaac
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« Reply #32 on: August 10, 2008, 10:22:47 PM »

Well if someone wants to work out how to do socket servers, etc. in AS3, I'll happily implement it into the game.... but I'm not clever/time rich enough to do that myself Sad

... speaking of other people: If someone with music skillz made an 8-bit cover of Playing With Danger that I could use, it would be the best thing ever.
« Last Edit: August 10, 2008, 10:26:22 PM by isaac » Logged

William Broom
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« Reply #33 on: August 11, 2008, 02:35:20 AM »

This is way, way too fun for a game where, currently, you watch AI characters battle each other. Currently my red team has an unassailable sentry nest of about ten sentries, so I'm waiting for blue to stock up so I can unleash a storm of heavies. One problem I noticed is that currently, due to the on-rails AI, the Demoman is absolutely worthless against turrets.
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increpare
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« Reply #34 on: August 11, 2008, 02:43:51 AM »

Hah.  This is fun. :D
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Noyb
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« Reply #35 on: August 11, 2008, 10:22:15 AM »

Very nice job so far. I love how you're turning it into more of a strategy game. I guess the only gripe I have is how the people can't do anything while climbing or falling, which makes a lot of the kills based on luck of timing rather than the relative strengths of the classes.

It also seems like spies are pretty powerful at the moment for the same reason, since pyros have to be firmly on the ground, then stop, and then flame test before unmasking them. Or maybe I just haven't found a good counter to a spy rush.
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Nickenstien
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« Reply #36 on: August 11, 2008, 02:57:23 PM »

I've just had a play with the demo. This is going to be brilliant!

I especially love that it runs in a browser! Smiley
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« Reply #37 on: August 11, 2008, 05:15:15 PM »

Ya this is just pure awesome.

The only thing I can complain about is that the guys don't interact with each other.

I mean how can you be buddies if you can't even hold hands? Embarrassed
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William Broom
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« Reply #38 on: August 11, 2008, 11:35:05 PM »

I love having Spies attack from both sides at once. Sometimes they double- and triple- cross each other within the space of a single frame.
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« Reply #39 on: September 28, 2008, 10:23:09 AM »

nice game i like it i hope you make demo 2
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