Play it online
I might as well show off this thing I did this month.
This is a roguelike inspired by the Japan-only Game Boy game Cave Noire
. I'm told it's also quite similar to Paganitzu (which I've never heard of) and Chip's Challenge.
All of the enemies in this game move in basic, predictable patterns - straight lines, clockwise loops, etc. Your character is too weak to endure more than a few fights, so you must avoid the enemies outright by keeping just out of their range. Enemies can only attack you if you finish a turn directly next to them (and vice versa).
Just like Cave Noire, this game consists of a selection of missions. Complete a mission, and you unlock a slightly harder version of that mission with more potential room designs and monsters.
One last thing: The game is intentionally illiterate and innumerate - neither letters or numbers appear anywhere. This was an additional design constraint that is inspired primarily by my experience playing Cave Noire untranslated. Cave Noire did a very good job of making each of its item icons as transparent and obvious as it could - I know I haven't reached that apogee in this game, but I believe I made a decent attempt in this game. And I guess you might consider the mystery and discovery of ambiguous looking items to be one of the "charms" of the roguelike genre?
That's enough to say about this, I think.