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1026204 Posts in 41132 Topics- by 32735 Members - Latest Member: paranoidninja

July 24, 2014, 04:15:36 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsBootleg DemakesVipe‹t Vectrex [Finished / Video and Src avail.]
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Author Topic: Vipe‹t Vectrex [Finished / Video and Src avail.]  (Read 37518 times)
astrofra
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« on: August 02, 2008, 12:10:13 AM »

Alpha version online

Here's the alpha version of this VipeUt demake.
The deadline is finally there so this is pretty much the latest version of this project. I might refine things here & there, or I might not.

It should run on a PC, WinXP or Vista, with a rather recent 3D card.
Vista users : make sure the UAC is disabled, the engine won't like it Sad

During the install, u'll be prompted to deploy OpenAL. Please install it, unless you already have it, otherwise, the demo won't probably start.

The installer creates two shortcuts on the desktop, one using the full featured renderer (OpenGL 2.0), the other one using a more consusual rendering method, not as pretty but fairly ok.

To download the demo, click on the link below :
http://astrofra.com/niji/VipeUt-install.zip


Please unzip this file in a directory, paying attention that this structure of the archive is properly extracted. It contains both the installer and the OpenAL runtime needed.

Controls : use the arrow keys. Up = accelerate, Left & Right to strafe, Down = brake. The paddle was temporarilly disabled.

The ship have a certain amount of energy, that decreases when colliding against enemies. Then it blows up Smiley
Catch some bonus, that will drive the ship for you (autopilot), or increase your energy (power up). Just drive till the end, for 6 laps, and you're done Smiley

Press ESC to quit the game.

This game is really a rough alpha version, Enjoy !!!
Thanks to all the people here @ TIG Forum, that provided support & feedback.

Here is a MPEG file of the game, for those who can't start the executable. Sorry again  Embarrassed

VipeUt sources here  Beer!
, in case it might interest someone.

*** CAUTION ***
** UGLY CODE **




Art box.
« Last Edit: September 19, 2008, 08:26:33 AM by astrofra » Logged

kyn
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« Reply #1 on: August 02, 2008, 01:36:14 AM »

This just looks good
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RobF
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« Reply #2 on: August 02, 2008, 01:37:51 AM »

Is the overlay part of the game or do we have to stick one onto our monitors? Wink

Looks fab.
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moi
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« Reply #3 on: August 02, 2008, 04:39:31 AM »

This just looks good
If by "good" you mean "awesome beyond words", yes.
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« Reply #4 on: August 02, 2008, 04:48:57 AM »

Ah! Excellent idea Smiley
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Synnah
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« Reply #5 on: August 02, 2008, 03:22:15 PM »

Awesome! I'm glad someone's doing a Vectrex demake.
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astrofra
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« Reply #6 on: August 04, 2008, 01:05:54 AM »

'started to redesign the main ship, previous one was ugly & too complex.
This one is bit too complex, the final ingame aspect should be visually simpler.

This is mockup based on screenshots of the raw model, as the "Vectrex beam trick" is kinda long to obtain.



I prepared a soundtrack too, but i'm almost sure it violates a dozen of copyright infringements Sad
Any modo, could you please advice?
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policedanceclub
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« Reply #7 on: August 04, 2008, 01:16:44 AM »

this looks too delicous.
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astrofra
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« Reply #8 on: August 07, 2008, 03:02:00 PM »



Heya ! Just tried to find a proprer way to model the track and make it looks like a Vector beam rendering. This is only a mockup in 3DSMax, but I think the final result will be close enough.

Next time I should be able to show something running live, in the engine.
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moi
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« Reply #9 on: August 07, 2008, 05:12:29 PM »

AWESOME Kiss
A bit too sweet for the vectrex, but it's not really a problem Beer!
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astrofra
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« Reply #10 on: August 07, 2008, 09:05:01 PM »

Yes, at the moment I have no idea to mimic the original flickering of the Vectrex.
As for the frame rate, I can lower it if it's to high Smiley
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policedanceclub
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« Reply #11 on: August 07, 2008, 10:11:30 PM »

 Kiss
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astrofra
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« Reply #12 on: August 10, 2008, 04:01:15 PM »

'Started to assemble everything in the engine.
The newly modeled ship, and the draft track.

The code is still a hell of a bug, but it's coming along nicely (and slowly).






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« Reply #13 on: August 10, 2008, 04:06:16 PM »

The jerkiness is a bit off-putting, but, trying to see past that, gosh this is...such an exciting idea!  And slow is good, right? Right. Smiley
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astrofra
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« Reply #14 on: August 10, 2008, 09:38:58 PM »

Slow is good, but I have what it takes to make it slow Smiley



The same, in "fullscreen". You can watch it in HD (just click on "watch in high quality").
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