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Noyb
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« Reply #15 on: August 23, 2008, 10:57:48 PM » |
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Finished a big commitment this month, so I actually have free time to finish up the last mad dash. Got all but two of the main dialogues voiced totaling to a whopping 479 voiced lines so far. And that's not even counting the as yet uncreated intro and ending, as well as all the look/use comments. Found the batch conversion tool in audacity, so hopefully the final version will have a slightly more reasonable filesize with compressed voice. Got a long week ahead of me.  I also did a bit of work on the sprites, just so they weren't five-second crappy modifications of my Mario sprite. You can see the new ones here, if you don't mind having the characters spoiled before the final version. I'm not too happy with some of them, although they're mostly better than those with that ubiquitous mustache. Great idea! You're very welcome to use the screenshots from Dysaster - although they're all in ascii!  Awesome. The more absurd the better. :D
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Pishtaco
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« Reply #16 on: August 24, 2008, 02:19:37 AM » |
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You're welcome to anything from S.T.A.C.K.E.R., if you can find anything usable there.
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Noyb
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« Reply #17 on: August 25, 2008, 05:03:39 PM » |
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 Background by Oddbob  Background by Pishtaco  Background by Robson Started implementing some of the donated backgrounds I received. Thanks to all who donated! Special props to Oddbob for letting me use the backgrounds for his sadly abandoned demake. Still have some rooms missing backgrounds, but it's shaping up great. I also finished recording the last of the main in-game conversations, bringing the dialogue total up to a crazy 650 lines. And if that sounds like too much to endure, you're able to rudely interrupt the characters' rants for nearly all of the conversations. I still have quite a bit of work to do, including creating an intro and an ending, voicing them, adding in hotspots to the new backgrounds, voicing them, and polishing up some of the talking and puzzle solution animations. Oh, and I have no idea what I'm going to do for music at the moment. Anyone up for making something? (I'm thinking something melancholy and atmospheric with the occasional few bars from a recognizable tune for the game itself) If all else fails, then I guess I can use classical music midis or something.
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Noyb
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« Reply #18 on: August 26, 2008, 05:33:57 PM » |
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 Finally added in the introduction today, including a straightforward room escape puzzle. Next up is the endgame, then going back and recording all the stray pieces of dialogue, then trying to see how I can fill in the gaps in the backgrounds, sounds, and music. I'm almost positive I'll have something to release, since the game is playable from the beginning to just before the end at the moment. Anyone able to beta test later this week?
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Noyb
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« Reply #19 on: August 27, 2008, 07:52:26 PM » |
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Finished recording dialogues and programming in the ending tonight, so the game is now playable from beginning to end, albeit in a rough state: missing half its backgrounds, all the extraneous recorded comments on items, all sound effects, and a few animations. I'm still looking for more backgrounds and beta testers. Let me know if you're interested. Due credit will be given. 
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William Broom
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« Reply #20 on: August 28, 2008, 02:04:14 AM » |
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Are you saying you recorded voice acting for 650 lines of dialogue? By yourself? That is chest-hurtingly awesome.
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Jasper Byrne
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« Reply #21 on: August 28, 2008, 10:58:33 AM » |
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I just spotted Guybrush in there... I love it. Gameplay looks really interesting too. I'm looking forward to it Noyb!
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Noyb
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« Reply #22 on: August 28, 2008, 04:53:29 PM » |
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Finished recording the hidden ending today. I also tried making procedural music by mixing up various samples of me attempting a few bars of different classic videogame music soundtracks in a Gregorian chant, but my voice was neither good enough nor hilariously bad enough for that to work out well... so I guess I'm out of music ideas for the moment. Going back to uni on Saturday, so I'm not sure if the extension will actually help.  Are you saying you recorded voice acting for 650 lines of dialogue? By yourself? That is chest-hurtingly awesome.
Thanks. Yep, recorded it myself. It's on a crappy Dell webcam mic, with a few pops and hisses left in for bootleg authenticity. At least that's my excuse. The dialogue count is up to 886 lines now, including the intro and ending. Still haven't gone back and filled in all the look/use lines yet, though. I just spotted Guybrush in there... I love it. Gameplay looks really interesting too. I'm looking forward to it Noyb!
Nice eye! I'm looking forward to your Silent Hill demake very much.
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Noyb
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« Reply #23 on: August 31, 2008, 06:03:22 PM » |
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 Not sure how much time I'll have this week to polish it, but it's quasi-done if not quite releasable. It's playable from beginning to end with full one-man voice "acting", and a working save/load. Still missing about 4 backgrounds, and I don't have any music, though. Might need to play with the volume levels a bit, since some of the earlier dialogues are significantly softer, but I am in no way re-recording them. (Up to 1050 lines now.  ) Anyone up for beta testing?
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reetva
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« Reply #24 on: August 31, 2008, 06:27:53 PM » |
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 Not sure how much time I'll have this week to polish it, but it's quasi-done if not quite releasable. It's playable from beginning to end with full one-man voice "acting", and a working save/load. Still missing about 4 backgrounds, and I don't have any music, though. Might need to play with the volume levels a bit, since some of the earlier dialogues are significantly softer, but I am in no way re-recording them. (Up to 1050 lines now.  ) Anyone up for beta testing?Yes, very much so.  1050 lines is badass.
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Hello! I am here to boogie. Shall we?
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sergiocornaga
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« Reply #25 on: September 01, 2008, 12:58:41 AM » |
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I might be able to help you out with one background or even more. What are the requirements?
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Noyb
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« Reply #26 on: September 01, 2008, 01:08:21 PM » |
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Yes, very much so.  1050 lines is badass. Check your PM. I might be able to help you out with one background or even more. What are the requirements?
It's the same dimensions as the screenshots (320x175 once the HUD is overlaid, nonscrolling). The background can be pretty much anything, although NES/Atari-era ripoffs would be great. No palette/color restrictions. I'm specifically missing a side-view boat, a side-view of a Hellish landscape, and two top-views. Then again, the beauty of working on a Limbo of the Lost demake is that hilariously inappropriate backgrounds make it better. Thanks! 
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Stargoat
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« Reply #27 on: September 01, 2008, 07:10:11 PM » |
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Game looks awesome.
As does your avatar. Killer 7 is a great game.
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sergiocornaga
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« Reply #28 on: September 03, 2008, 01:07:26 AM » |
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 Will this do for a Hellish landscape?
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Noyb
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« Reply #29 on: September 03, 2008, 08:08:31 AM » |
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 Will this do for a Hellish landscape? Awesome. Thank you! 
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