Third week having not gone back to PUNCHgunner! ...!
I just I've had this iOS game I have to make, and I didn't expect this job would land on me. I'm dieing to get back to it!
I drew some concept art today, but I'm not very happy with it. Long story short it's not as chunky and blocky and smashed-up as I was aiming for, so I'll be drawing that same thing again from scratch soon.
A hundred things have flashed through my head while I've bin away from the game. Here's some stuff I've wrote down in my lil book:
MORE POSSIBLE NAMES FOR THE GAME-
SLASHFEST
GUNGARR SLASHNIK
SMASHON GUNGARR
GUNGREED SMASHON
GUNBRÄDA GRENÄDA
DOMINGO ROTURA
E-X-X-X-OSKELETON
SUIT-UP!
BITE DOWN HARD
Totally just the ravings of a mad man, right? They're just almost-relevant things that I would like to say out-loud a lot.
LOCATIONARY IDEAS (some) -
METAL ROBOT-PLANET
O'NIELL CYLINDER (look it up)
BENEATH THE MANTLE OF A SPOOKY GROSS BEEHIVE PLANET
ORBITAL SPACE-GRAVEYARD ON THE RINGS OF SATURN (I think this is off Red Dwarf?)
DORMANT LIVING MOON-CREATURE (the moon is it's coccoon, or the moon IS the creature?)
ENEMY IDEAS-
Ninjabot who teleports behind you to attack, or smoke-bombs away when you get close?
Forms a coccoon shield around himself and heals?
Gross alien who leaves acidic damage-trail behind wherever he goes?
CAPSULE IDEAS (Capsules are the weapons and buffs you can collect and equip on yourself.
I actually wrote the GiantBomb wiki entry for this last week in Budokai 2, the ORIGINAL CAPSULE CRAFTERS)
Make all weapons freeze/burn enemies (expensive!)
Drain health from enemies (should this be its own weapon?)
Getting weapon damage charges up your next melee hit
A weapon that acts as a counter or parry, that you have to trigger right as the enemy strikes
Slash -pause- Slash Slash Slash should do an alternate combo with a different use (Should I just dive in and create a combat-enhancement capsule? Should that be a mandatory upgrade?)
A TASTE!!!!! -of things I've written down over the passed month. Can't wait to jump back into this, and I'm sure it looks much worse in real life than I'm remembering it in my head. I see a tonne of amazing art on the internet, but whenever I open Photoshop I just smear my naive fudge-hands around and spend hours producing a boring, squiggly, foggy
drawring. and when I open Unity: JEEZ! It's all slidey boxes and flash-animated gifs! Genuinely thinking of giving this game to an artist at some point.
Stumbled onto
Ben Ruiz' beat-em-up analysis blog today, and I'm feeling really energized after reading it. Finally, someone who GETS Devil May Cry!
I CAN'T FINISH THIS IOS GAME FAST ENOUGH!