The dwarf is heavy and tough as nails. His attacks are powerful, but slow. He is not a very mobile character, and many of his attacks are stronger on the ground than in the air.Sprites
Portrait - Rostiger, Yigguth
Idle - Too many to mention
Axe Slash (aimed upwards)-
A- Wrestling- Edges forward a very short distance while reaching out with his hands. If he connects with an enemy, he will grab them, leap into the air, and slam them back into the ground. Unblockable.
>A- Hammer and Anvil- Pounds the enemy with a hammer. A very slow, but very powerful attack.
^A- Axe Slash- A powerful spinning axe attack.
vA- Mining Pick- An attack with a pick. If it hits the ground, a chunk of ore flies off in a random arc.
vA (air)- Body Slam- The dwarf plummets to the ground, dealing heavy damage to any enemy he contacts.
S- Crossbow- Fire a single, fast missile straight ahead. It can penetrate multiple enemies. Can only be used on the ground.
>S- Shield Charge- The dwarf runs forward with his shield in front of him for a set distance, plowing down those he contacts. While charging, he can reflect projectiles.
^S- Ballista- A ballista appears beneath the Dwarf and flings him into the air. The dwarf damages all he contacts, but can't control his movement until he lands.
vS- Spike Trap- The dwarf sets a trap on the ground. If an enemy touches it, he takes heavy damage. The trap is discharged after it hits, and if the dwarf creates another trap, the old one is replaced.
Original Move List:
A - Face Punch - He punches your face for mid damage. Low cooldown, simple attack, mainly for countering enemy specials.
>A - Side Haymaker - Dwarf lunges forward until he(she? Dwarfs have massive beards, it's a bit uncertain.) hits an enemy or has travelled 64 pixels(this number subject to change). If used in air, will lunge diagonally downwards until it hits the ground or an enemy. High cooldown, mid damage, used to launch enemies.
^A - Dwarf Dragon Punch - High cooldown, high damage. Like Side Haymaker, but straight up and more damage. Used to attack enemies above you, could be used in mindgames invovling jumps to dodge specials ("if I jump to dodge that special I think he's going to pull, and he DDP's me instead, I'm going to be punched in the face.")
Also, it is a Dwarf Dragon Punching. Come on. That it worth it by itself.
vA (ground)- Low Boot - Kick to the nads. Like Face Punch but launched enemies straight up a little bit instead of to the side.
vA(air) - Boot Dive - High speed, Lunges straight downwards until it hits something. Low damage.
Note that all Dwarf special attacks have a short startup wait time of a 1-2 frames during which he(she?) pulls the item out of his(her?) beard (you could just have some frame of a dwarf with his hand in his beard and use that for all of them)
S - Crossbow - Dwarf fires a single, fast missile straight ahead. Mid cooldown, mid damage. Used to keep pressure onto ranged enemies, and punish failed ranged enemy specials.
>S - Axe Slash - Dwarf uses an Axe to attack enemies in front of him for high damage. Hitbox should be large . Mid cooldown. Used to counter blocking and hit enemies who can just failed to attack you or are under cooldown.
^S - Barrel Toss - Dwarf throws a barrel that rolls across the ground. Any enemies it hits are tossed into air with high damage. Any projectiles (including crossbow) reflect the barrel and destroy the projectile. Cannot be used in air. Used to pressurise ranged attackers.
vS - Mining Pick - Dwarf hits ground with pick, producing a large rock that travels in an arc. The rock is destroyed when it hits the ground. Anyone that hits the rock takes mid damage, any projectiles that hit the rock are reflected. Cooldown is very high. Cannot be used in air. Used to defend against ranged attacks and to stop people chasing you.
The Dwarfs strengths are in close combat, and in forcing enemies into close combat. His specials can be used to lockdown a mainly ranged enemy, as although Dwarf can't really deal damage that well over a range, he can stop the enemy dealing damage to him, and a good Dwarf player should be able to force the enemy to fight on his(her?) terms.
Thoughts? Anything at all anyone is unclear about? I can make diagrams if you want.