Cymon
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« Reply #40 on: August 14, 2008, 08:17:29 AM » |
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I don't see why you don't like this one. I think it's perfect. Considering in the game he's depicted as an @, this is almost representative of that.
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Valter
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« Reply #41 on: August 14, 2008, 08:33:37 AM » |
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Short is good, but that sprite is so tiny we'd have trouble animating most of his moves. Besides, just about every attack directed against him would miss.
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Soulliard
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« Reply #42 on: August 14, 2008, 09:16:33 AM » |
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Besides, just about every attack directed against him would miss.
Not true. At that height, all ground attacks should hit him.
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godsavant
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« Reply #43 on: August 14, 2008, 09:29:16 AM » |
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I don't see why you don't like this one. I think it's perfect. Considering in the game he's depicted as an @, this is almost representative of that. But...how will he pull stuff out of his beard?
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battlerager
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« Reply #44 on: August 14, 2008, 10:43:20 AM » |
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just messing with your sprite a bit I think I like that one best.
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Seth
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« Reply #45 on: August 14, 2008, 11:13:00 AM » |
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Hmm... I wish we didn't take the lead from that fan-made character set, I never thought the dwarves should be so... pajama wearing cute
To me dwarf fortress is a dark and gritty game and the dwarf sprite should reflect that on some level
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Soulliard
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« Reply #46 on: August 14, 2008, 12:01:13 PM » |
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To me dwarf fortress is a dark and gritty game and the dwarf sprite should reflect that on some level
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Valter
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« Reply #47 on: August 14, 2008, 12:16:38 PM » |
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Bit much on the dark and gritty.
Besides, I like to think of Dwarves as happy-go-lucky hippies, out to make a little settlement in some abandoned part of the world so that they can be alone and grow more attuned to nature. That makes the misfortune that follows them around much more hilarious.
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medieval
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« Reply #49 on: August 14, 2008, 12:56:24 PM » |
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I think we have a winner
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Soulliard
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« Reply #50 on: August 14, 2008, 01:12:23 PM » |
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I like it, too. Those two little pixels make a big difference.
I still think the overalls ought to be a bit less saturated, though.
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Yigguth
Level 1
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« Reply #51 on: August 14, 2008, 01:31:49 PM » |
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I still think the overalls ought to be a bit less saturated, though. better?
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godsavant
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« Reply #52 on: August 14, 2008, 01:58:46 PM » |
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I still think the overalls ought to be a bit less saturated, though. better? Almost there, but the last problem is that his head is a bit too far to the left, so it looks like he's craning his head forward. His left pupil (our right)should be vertically in line with the space between his feet.
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Yigguth
Level 1
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« Reply #53 on: August 14, 2008, 02:15:27 PM » |
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Almost there, but the last problem is that his head is a bit too far to the left, so it looks like he's craning his head forward. His left pupil (our right)should be vertically in line with the space between his feet. I moved his head two pixels over, but I think it looked better before. He looked more like he would plunge at you any second
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Valter
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« Reply #54 on: August 14, 2008, 02:19:20 PM » |
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Yeah, I think the hunched over look works with dwarves.
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Xion
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« Reply #55 on: August 14, 2008, 02:33:41 PM » |
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I still think the overalls ought to be a bit less saturated, though. better? The blue shadow of the overalls is still very very very bright. So, as well, are the shadows on his hair.
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Corpus
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« Reply #56 on: August 15, 2008, 08:38:24 AM » |
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Yeah, that's been bothering me. They've been hue shifted more than darkened.
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« Last Edit: August 15, 2008, 09:20:53 AM by Corpus »
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Seth
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« Reply #58 on: August 15, 2008, 11:04:06 AM » |
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To me dwarf fortress is a dark and gritty game and the dwarf sprite should reflect that on some level
not that level
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Ferretypie
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« Reply #59 on: August 15, 2008, 11:17:28 AM » |
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Just thought i'd try my hand at making the little bugger a bit grittier.
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