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1037233 Posts in 41898 Topics- by 33504 Members - Latest Member: Vainglorious

August 29, 2014, 06:20:59 PM
TIGSource ForumsDeveloperCreativeCollaborationsArchived ProjectsIndie Brawl (Moderators: Clemens, Soulliard)Indie Brawl - Dwarf from Dwarf Fortress
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Author Topic: Indie Brawl - Dwarf from Dwarf Fortress  (Read 78245 times)
godsavant
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« Reply #15 on: August 12, 2008, 07:46:42 PM »

*first*  Beer!



Dunno if I got clothing colors right, I've never played Dwarf Fortress. I got his design from this screen:



Also, I had some trouble keeping space b/w his legs while still maintaining a thick outline, but it's a start, I guess.

And if anyone inquires about why his head is so big compared to other characters, it's b/c you need a big beard if you want to pull stuff out of it.
« Last Edit: August 12, 2008, 07:57:34 PM by godsavant » Logged
Valter
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« Reply #16 on: August 12, 2008, 07:51:18 PM »

Very good! I would change the clothing theme to light blue, though. That's what new peasant dwarves in DF are colored. Really quite good, though, and it goes along well with the other character sprites we have so far!

One more problem. The expression on his face is perplexed. Dwarf Fortress dwarves fear nothing, and will dive into battle bare-fisted just to deliver divine justice or die in a horrible mess trying.

In other words: not gritty enough.
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godsavant
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« Reply #17 on: August 12, 2008, 08:23:12 PM »

Grrr!! Dwarf is angry that you made him change into more appropriate clothes!



This better?
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Valter
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« Reply #18 on: August 12, 2008, 08:25:02 PM »

Much. Significantly, actually. I think that would make a good in-game sprite. Nice work! Beer!
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Corpus
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« Reply #19 on: August 13, 2008, 07:12:31 AM »

Looks good, godsavant, but there are a few things I would point out, stylistically. Most other character sprites' eyes have been 2x3. They haven't used dithering, but have rather used a more cel-shaded, cartoony kind of look, with fairly bold contrasts between shades. Also, their outlines have been a more-or-less constant 2px wide.

It might also be worthwhile to change the sleeves to white, or a very light blue, so that there is more contrast in his clothing.

Nonetheless, it's a good start, and his stance looks pretty nice Beer!
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godsavant
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« Reply #20 on: August 13, 2008, 08:06:01 AM »

Done, done, and done.

I used dithering to express the beard textures, so that it doesn't look like a flat board. Revamping that was a bitch, and I don't know if I succeeded.

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Corpus
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« Reply #21 on: August 13, 2008, 11:26:56 AM »

Sexy Grin
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Soulliard
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« Reply #22 on: August 13, 2008, 11:30:51 AM »



I like it, but... aren't dwarves supposed to be short?
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Valter
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« Reply #23 on: August 13, 2008, 11:34:06 AM »

Well, they're short but large, if you know what I mean. Wide.

Besides, accurately representing a dwarf's height in comparison to the other sprites given already would result in most attacks just  going over him. I think he looks very dwarfy. If anything, I would recommend making Naija larger.
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kyn
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« Reply #24 on: August 13, 2008, 11:46:47 AM »

I actually pictured the dwarf to be more like that dwarf from golden axe

But that looks pretty good too
« Last Edit: August 13, 2008, 11:50:44 AM by kYn » Logged
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« Reply #25 on: August 13, 2008, 11:48:44 AM »

naija is just kinda short because her legs are bent
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Corpus
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« Reply #26 on: August 13, 2008, 11:58:36 AM »

Actually, now that you put those two together, I can see another thing: the colours are a little too saturated. The colours on the other sprites are all fairly muted. Not very muted, but still noticeably. That's easily solved, though.

But yeah, the dwarf's head is about twice the size of the other characters'. I think maybe he could do with being about 7/8 of Naija's height and a little more lithe, while still chunky. What do you all think?
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Soulliard
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« Reply #27 on: August 13, 2008, 12:30:03 PM »

Besides, accurately representing a dwarf's height in comparison to the other sprites given already would result in most attacks just  going over him. I think he looks very dwarfy. If anything, I would recommend making Naija larger.
Naija is the perfect size; she scales well with every other sprite submitted so far except the Dwarf and Sexy Hiker- the two most recently submitted sprites. Scale creep is bad! It makes animating a longer, more painful process!

And as long as the dwarf is at least 24 pixels tall (the height of Naija's waist), he shouldn't have too much of an advantage. He might be harder to hit in the air, but standard kicks and punches won't go over his head.
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Xion
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« Reply #28 on: August 13, 2008, 12:33:40 PM »

I think Naija's waist would be a bit too short. Maybe to her breasts?
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« Reply #29 on: August 13, 2008, 12:39:23 PM »

If you go play Smash Bros. Brawl for example, you'll see that Mario's head is about twice as big as Link's.

I think that Dwarf sprite up there is great.
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