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Soulliard
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« Reply #30 on: August 13, 2008, 12:54:27 PM » |
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Mario's also much shorter than Link.
The point is, the dwarf's proportions are fine, but, as it stands, he's the largest character (besides Sexy Hiker and, presumably, Balrog). That doesn't seem quite fitting for a dwarf.
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« Last Edit: August 13, 2008, 01:09:08 PM by Nightshade »
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godsavant
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« Reply #31 on: August 13, 2008, 01:20:44 PM » |
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And as long as the dwarf is at least 24 pixels tall (the height of Naija's waist), he shouldn't have too much of an advantage.
Redid it with those parameters, and here's what I got:  ...   Back to the drawing board.
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« Last Edit: August 13, 2008, 01:24:26 PM by godsavant »
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Yigguth
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« Reply #32 on: August 13, 2008, 01:24:20 PM » |
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PERFECT!
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Soulliard
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« Reply #33 on: August 13, 2008, 01:44:49 PM » |
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And as long as the dwarf is at least 24 pixels tall (the height of Naija's waist), he shouldn't have too much of an advantage.
36-40 pixels would probably be best. 24 pixels is the absolute minimum height for a character. Any smaller and strange things start happening with the engine.
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« Last Edit: August 13, 2008, 01:52:02 PM by Nightshade »
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Valter
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« Reply #34 on: August 13, 2008, 02:50:55 PM » |
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Honestly, I don't see the big deal. Dwarves are large. They're just short. "Stumpy" would be the word. But think about the other character's we're using. One's a worm. Quote and Curly are both have tiny sprites in Cave Story, and the concept art suggests that they're both about 14 years old. Gish is a blob.
In fact, most of the characters that are intended to be in brawl are pretty much tiny, or have similar sizes when you compare in-game shots. I think that it's less important that you get scale and proportion perfect, and more important that the characters look and act like the people they're based off of. Godsavant's sprite looks like a burly, angry dwarf, so I think it's pretty much perfect for the job.
Besides, Dwarves are powerhouses. They're tough, strong, and agile. I think the size is in proportion with the strength and toughness of the dwarves in DF.
PS: The dwarf should unofficially be named "Captain Ironblood". If you don't get it, don't ask.
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Corpus
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« Reply #35 on: August 13, 2008, 03:57:17 PM » |
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I stick by what I said. 7/8 of Naija's height would probably be ideal. I think making it much shorter than that is just silly.
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godsavant
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« Reply #36 on: August 13, 2008, 04:07:06 PM » |
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Well, after half an hour's work, I managed to shave him down ONE PIXEL shorter. Yay me.   To be honest, I don't like it that much; I need to rework the outline on the back of his hair. EDIT: k here you go. and make that TWO PIXELS. 
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« Last Edit: August 13, 2008, 04:15:23 PM by godsavant »
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Valter
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« Reply #38 on: August 13, 2008, 07:44:27 PM » |
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Mmm. Nice.
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Cymon
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« Reply #40 on: August 14, 2008, 08:17:29 AM » |
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I don't see why you don't like this one. I think it's perfect. Considering in the game he's depicted as an @, this is almost representative of that.
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Valter
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« Reply #41 on: August 14, 2008, 08:33:37 AM » |
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Short is good, but that sprite is so tiny we'd have trouble animating most of his moves. Besides, just about every attack directed against him would miss.
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Soulliard
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« Reply #42 on: August 14, 2008, 09:16:33 AM » |
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Besides, just about every attack directed against him would miss.
Not true. At that height, all ground attacks should hit him.
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godsavant
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« Reply #43 on: August 14, 2008, 09:29:16 AM » |
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I don't see why you don't like this one. I think it's perfect. Considering in the game he's depicted as an @, this is almost representative of that. But...how will he pull stuff out of his beard? 
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battlerager
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« Reply #44 on: August 14, 2008, 10:43:20 AM » |
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just messing with your sprite a bit  I think I like that one best.
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