Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

879999 Posts in 33016 Topics- by 24385 Members - Latest Member: jhewitt

May 25, 2013, 01:46:24 PM
TIGSource ForumsDeveloperFeedbackDevLogsMission Control
Pages: 1 [2]
Print
Author Topic: Mission Control  (Read 909 times)
toipot
Level 0
**


View Profile
« Reply #15 on: February 07, 2013, 05:08:18 PM »

Looks good.  I love tactical map things...
It's a bit hard to "read" what's going on quickly with the current graphics/colours.

Yeah, there's a lot of stuff going on at the moment, I'm thinking about how it can be tidied up a bit. It actually looks a lot clearer I think though in motion, In that last screenshot there are a few projectiles which make more sense when moving! I'll have to try and put some gifs up.
Logged

toipot
Level 0
**


View Profile
« Reply #16 on: February 11, 2013, 02:27:34 PM »

Managed to put together the deployment phase today, although as development progresses it's becoming less important, the emphasis seems to be moving to the RTS component.

For each mission you'll have the option to begin with your squadrons deployed into available green zones, or to keep them behind as reinforcements with which to surprise your enemy. Heres's a quick example of deployment.



This is also showing the (hopefully improved) weapons range indicator, this time as just the outermost surface of each ship's range rather than three separate circles. Hopefully that's a bit less confusing.


Also, a couple of new units, a repair frigate and laser mines!

Logged

Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic