: Cerberus (working title)Authors
: Antoine Gersant (code) | Pierre Guyot (graphics)Genre
: Action RPGTechnologies
: HaXe, Bacchus framework(, PHP, XML)
It's been a while since I last had a game project going well ; let's celebrate this with a new devlog !
Last week, I teamed up with my friend Pierre Guyot to make an Action RPG. He's a close friend of mine and seasoned artist so I'm super happy to work with him. It's also the first time I make a game with someone from my timezone and it turns out to be very helpful.
The game is basically an indoor Metroidvania with topdown perspective. We're trying to make it like Castlevania X Secret Of Evermore (Coliseum level) but I am very influenced by Dark Souls all the time against my will.
The story is about a human who is trapped into the labyrinthic world of his gods and tries to go back to the world of men.
Our current goal is to make a prototype featuring the first area of the game. We have decided everything (items, monsters, etc.) that would be there and I am going to get started with level design in a few days.
Our target resolution is 256*224 (like a Super Nintendo) but Pierre still makes awesome artworks :
All critics (and cheers) are welcome =)
Stay tuned for more !