Update 24Since last time, I worked on the new audio engine which is now almost done. I only need to make a small parser for its tiny scripting language.
I made the map loading span across multiple frames not to murder the framerate (and the audio streaming) when changing map. It still needs a lot of optimization because loading maps can take up to 5 seconds which is way more than I want.
Finally, I added cool debug graphs to analyze performance while the game is running.
Pierre did pixel art for items to pickup, save points, zone warp gates and the fire spell (because my particles sucked). He also sketched more animations for the main character.
Eye-candy — save point (Fontus Domain):
