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879891 Posts in 33010 Topics- by 24383 Members - Latest Member: celloe

May 25, 2013, 07:41:28 AM
TIGSource ForumsDeveloperFeedbackDevLogsCerberus
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Author Topic: Cerberus  (Read 5708 times)
tchassin
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« Reply #60 on: July 23, 2012, 01:19:08 PM »


This seriously kicks ass. Count me in if you ever need testers.
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agersant
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« Reply #61 on: August 06, 2012, 12:54:48 PM »

Update 24
Since last time, I worked on the new audio engine which is now almost done. I only need to make a small parser for its tiny scripting language.
I made the map loading span across multiple frames not to murder the framerate (and the audio streaming) when changing map. It still needs a lot of optimization because loading maps can take up to 5 seconds which is way more than I want.
Finally, I added cool debug graphs to analyze performance while the game is running.

Pierre did pixel art for items to pickup, save points, zone warp gates and the fire spell (because my particles sucked). He also sketched more animations for the main character.

Eye-candy — save point (Fontus Domain):
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agersant
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« Reply #62 on: August 09, 2012, 04:12:58 PM »

Update 25
I've finished working on my new audio engine (yay) and I replaced the old one with it.
I've fixed a few bugs where some maps were not connected properly.
I've added some of the items to pickup in the prototype level.
Also, I've done the much needed optimization on map loading times, which are now back to less than 100ms.

Pierre made animations for the switches which players activate to open their way:


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agersant
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« Reply #63 on: August 11, 2012, 04:18:13 PM »

Update 26
Since our last update, Pierre has done more animation work on the monsters:


I have added editor and code support for the mechanisms featured in the last update.
I have also work on the menu design. This is the old version:


And these are what I did today:

(portrait still needs some artist's love)


icons are placeholders from FFT

I've also decided to bump the devlog's progress bar to 10% (which is quite pessimistic, I think we're closer than that to being done with our prototype).
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dota_mtdew
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« Reply #64 on: August 11, 2012, 04:20:25 PM »

am i the only one for whom the tiles are way too low contrast to make out much?
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Ninja Dodo
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« Reply #65 on: August 12, 2012, 01:17:42 AM »

I think it's because of the blinding brightness of the TIGS forums. If it were full screen or against a dark background the contrast would be fine.
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Projects: Guppy - Hellas - Pause Pirate
Inanimate
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« Reply #66 on: August 12, 2012, 01:25:49 AM »

Agreed with Ninja Dodo (great name, by the way).

This looks beautiful. I can't believe this wasn't on my radar before.
« Last Edit: August 12, 2012, 01:55:24 AM by Inanimate » Logged
agersant
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« Reply #67 on: August 19, 2012, 04:47:00 PM »

Update 27
Things are progressing smoothly. Since the last update I've designed all the other pause menu screens (Character Status, Inventory, Equipment, Spells, Map, Options) and I've coded them all except Options and Map.
Today I also wrote some dialog stuff for a change.

Eye-candy:

(one of the two screens I still have to actually make)
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agersant
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« Reply #68 on: August 22, 2012, 01:39:22 AM »

Update 28
Since the last update I have coded the options screen (and the associated features). The only one left is now the map screen. No eye-candy because Pierre is on holiday and I've already posted lots of GUI-stuff.
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_Madk
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« Reply #69 on: August 22, 2012, 04:39:45 AM »

all my want:

here, you can have it
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Bandreus
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« Reply #70 on: August 22, 2012, 05:43:58 AM »

Gorgeous art. Beautiful pixels. Loving the eye-candy so far. I'm following you guys!
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Ashkin
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« Reply #71 on: August 22, 2012, 11:53:28 AM »

I love that map <3
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_Madk
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« Reply #72 on: August 22, 2012, 12:13:15 PM »

I love that map <3

back off you slut it's mine
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agersant
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« Reply #73 on: December 01, 2012, 03:24:48 PM »

Update 29
Since the last update, I coded the map screen and fixed a handful of bugs. I also added some short dialogs here and there and started coding monsters.
Pierre has been animating the hero and monsters (leech, tentacle):
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CVaseTYb!!
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« Reply #74 on: February 08, 2013, 12:32:06 AM »

wheres some updates, i want a game to play
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