Armitage1982
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« on: February 06, 2012, 05:55:43 PM » |
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Consider it done ! Of course, thanks for trying it ! First, a few video links :Metagolf is a 2D game mixing platformer with Mini-Golf physics elements.
The idea is to score a golf ball of you color in a minimum number of par. On regular games, goals can be holes or floating targets. There is no penalties if you drag the golf ball with your feet, do headbutt or the moonwalk over it.
Approaching a golf ball will turn his color to the one of your team. You can play alone or up to four in split screens mode.
Some levels will require you to solve puzzles, some others focus on timing and precision.
There is currently more than 40 objects to play with like conveyor belt, water, wind, chain, spikes, jumper, bumper, gravitational field, moving blocs, etc.
A few creatures also influence the course of the game like fishes pushing ball in or out of the water, birds doing the same in sky, snails reseting the color of the golf ball, rabbit that simply eat it.
Everything comes with a built-in level editor, game modes and options.
What's done : - The Meta-Engine like I call it - Not yet clean and optimized but already fast, stable and reliable.
- A very stable and playable version of the game.
- The WYSIWYG built-in Level Editor - Ressources editor, objects inspector, particles editor, tilemaps/layers/polygoal editor, physics modifications, skins support, customize audio, debug tools, real-time sandbox.
- The ability of sharing Level easily - Most levels are only a few Ko in size and can be dropped in the map folder and played instantly.
- Most basic game objects to throw at the built-in level editor and create elaborate courses.
- Localisation - English and French version are up to date.
- Single and Multiplayer mode with xbox 360 Controller support - Nearly as easy as keyboard + Mouse.
- Basic artificial intelligence - Creatures with finite State Machine.
- 18 Courses and 12 Arenas available.
- 22 Quality soundtracks.
- 7 types of Golf ball – (Normal, Bouncy, Sticky, Death, Cubic, Rugby, Hedgehog) to setup special rules for each new games.
What could be added : - Maybe More game modes- I'd like to hear suggestions through I have some ideas.
- Update documentation for the level editor - Even if it's pretty much straightforward.
- Maybe a few graphics/sounds revamp and improvements.
- A few more free levels for Christmas or something like that
Thanks for reading this DevLog
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« Last Edit: July 03, 2014, 02:42:19 PM by Armitage1982 »
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eigenbom
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« Reply #1 on: February 06, 2012, 06:43:53 PM » |
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hey dude, I saw this a couple of weeks back, looking good! I think some of the tiles need some revamping, but other than that, the vids look great, and I want to play it.
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Armitage1982
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« Reply #3 on: February 07, 2012, 01:21:52 AM » |
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hey dude, I saw this a couple of weeks back, looking good! I think some of the tiles need some revamping, but other than that, the vids look great, and I want to play it. Thanks dude ! :D I was visiting your website a few days ago. Actually, I am following you on twitter too. There is some nice procedurally generated stuff in there. I will download Fugu and give it a go soon. I like this kind of demoish tools. Like you, I think a few tiles and animations need a bit of polish. This is the next thing planned after the public beta. Currently I concentrate myself on the level design. By the way, totally unrelated but I was in Melbourne last year (call me a Queenslander Fruit picker mate ). Pretty damn city in a pretty awesome country. I wish to go back there one day. But right now I'm "struggling" in Belgium
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Armitage1982
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« Reply #4 on: February 07, 2012, 01:45:07 AM » |
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Pretty and colorful styles and actu.. hey, is that a "Jump'n'Bump"-rabbit? I remember about that DOS freeware game. I really enjoy it back in the day ! Now that you say it, I take a look at a few old screenshots and it's true. Let's call them second cousins Of course many games inspire me like Mario, Sonic and probably half of the 80's-90's games look'n'feel. Wish to bring back these little gems. I try something colorful and pixelated for the first time. I will try more ambitious theme on next title if this one is working
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Fark
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« Reply #5 on: February 07, 2012, 02:06:02 AM » |
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Yeah, I guess everything is kinda related one way or another if you look close enough, right? And it's not a bad thing at all no no Anyways, I looked at the gameplay videos on youtube, and I am even more intrigued, this totally looks like a game me and my friends would love to play sitting in the couch in the weekends before heading out, you know? (too bad the music is already set, as I would love to soundtrack/sound design this one, though butwhaddayagonnado'eh?
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Armitage1982
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« Reply #6 on: February 07, 2012, 02:30:17 AM » |
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Yeah, I guess everything is kinda related one way or another if you look close enough, right? And it's not a bad thing at all no no Anyways, I looked at the gameplay videos on youtube, and I am even more intrigued, this totally looks like a game me and my friends would love to play sitting in the couch in the weekends before heading out, you know? (too bad the music is already set, as I would love to soundtrack/sound design this one, though butwhaddayagonnado'eh? Yes of course, I do not hide my inspirations because the only way of doing something fresh today is to mix ideas, gender and put a bit of luv-in This is totally more fun at 2, 3 or 4 players and actually it was modeled on the principe of old split screen games : the best way for having fun with a game IMO. Hey ! I listen to your musics right now. It's like if I was on Amiga 2012 So great !! Your style would perfectly match this one... Actually sound design and music is the area in which I feel the less comfortable with. I'm tempted to ask you if you are currently on production?
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Fark
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« Reply #7 on: February 07, 2012, 03:07:02 AM » |
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Thanks man! "Amiga 2012" wow.. I think finally know how to describe my music to others now! The Amiga has absolutely been an inspiration for my style Yeah, a good old couched splitscreening is always great fun. Nowadays we play "Raskullz" on XBLA. ever played it? In some way, in terms of the hectic racing element and colorful graphics, these two games could be somewhat related. Again, that's a good thing Like my sig. says, I'm currently hired as a sound designer for a game, but my schedule does definitely allow such a composer job i do have to put food on the table after all, right? So give it a bit of thought, and give me a heads up if you would like some "Amiga'12" on that game of yours (and thanks for hooking up on my Twitter and 'tube, man )
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screwtape
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« Reply #8 on: February 07, 2012, 03:16:50 AM » |
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This looks really pretty and polished, I'm looking forward to a public beta. I'm assuming its going to be for PC? Any plans for XBLA or similar?
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Franklin's Ghost
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« Reply #9 on: February 07, 2012, 03:19:05 AM » |
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Just checked out the gameplay video and have to say it's looking great. Love the idea of a platformer golf game. Seems to be implemented and work really well, nice job
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Armitage1982
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« Reply #10 on: February 07, 2012, 03:22:11 AM » |
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This looks really pretty and polished, I'm looking forward to a public beta. I'm assuming its going to be for PC? Any plans for XBLA or similar?
It's already crossing Windows / Mac Os / Linux and although I wish to support more platforms in the future, the plan is to stick to those 3 at first. I need a bit more knowledges and material for supporting others gaming platforms and I already badly crush my piggy bank for supporting Mac Os so I will have to wait a bit
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Armitage1982
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« Reply #11 on: February 07, 2012, 03:27:37 AM » |
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Just checked out the gameplay video and have to say it's looking great. Love the idea of a platformer golf game. Seems to be implemented and work really well, nice job Thanks. I really hope to include the public in the process to smooth things out About the look it's always possible to fully skin each level out of the box without scripting stuff.
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Oddball
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« Reply #12 on: February 07, 2012, 04:59:51 AM » |
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I've been keeping an eye on this over at the Blitz forums. You must have been working on it for 2-3 years by now. I admire your dedication. I think the multiplayer is what interests me the most. I'm imagining some anarchic gameplay resulting from four players running around the physics-y courses.
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Armitage1982
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« Reply #13 on: February 07, 2012, 06:58:18 AM » |
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I've been keeping an eye on this over at the Blitz forums. Hello David Nice to see you there ! You must have been working on it for 2-3 years by now. I admire your dedication. You right : Minus 1 year were I was abroad this is nearly that. It started as a spare time project and now it's a daily mission :D I think the multiplayer is what interests me the most. I'm imagining some anarchic gameplay resulting from four players running around the physics-y courses. In multiplayer it's definitely a battle to death ! :handanykey: Sometimes emergent gameplay appears like temporary alliance to smoothly pass a puzzle phase, traps plot, using player body as a stepping-stone, ricochet, ... Creatures also create their own emergent simple behavior. Example of scenario: a fish push the Golf Ball out of the water then a bird catch it and fly away with it for a few seconds. Do you know that you are credited in the game because actually I'm using one of your library (odd2D.mod - so yummy !). Big Thanks of course
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kz012
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« Reply #14 on: February 07, 2012, 07:25:17 AM » |
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Just checked out some of the gameplay footage and this looks really cool! Definitely going to be following this.
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Oddball
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« Reply #15 on: February 07, 2012, 07:26:28 AM » |
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I look forward to the public beta then. I am always on the look out for new party games to play on games night. Do you know that you are credited in the game because actually I'm using one of your library (odd2D.mod - so yummy !). Big Thanks of course I hope it's behaving for you then. Glad I could help in some small way.
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JackMenhorn
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« Reply #16 on: February 07, 2012, 11:46:42 AM » |
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The music/sfx in the HD trailer sounded really good. Who did it?
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eigenbom
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« Reply #17 on: February 07, 2012, 01:10:13 PM » |
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hey dude, I saw this a couple of weeks back, looking good! I think some of the tiles need some revamping, but other than that, the vids look great, and I want to play it. By the way, totally unrelated but I was in Melbourne last year (call me a Queenslander Fruit picker mate ). Pretty damn city in a pretty awesome country. I wish to go back there one day. But right now I'm "struggling" in Belgium Ha, fruit picker! Nice way to spend a holiday. Yeh Melbourne's alright, I want to go to Belgium though ... let's swap houses!
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Armitage1982
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« Reply #18 on: February 07, 2012, 02:34:10 PM » |
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The music/sfx in the HD trailer sounded really good. Who did it?
I did the SFX myself and the musics is made by a Collectif called Undertones. Twenty soundtracks will be available at release normally Music is the only thing I didn't end up making myself in fact. Ha, fruit picker! Nice way to spend a holiday. Yeh Melbourne's alright, I want to go to Belgium though ... let's swap houses! 9 months of work the rest is flawless memories Man if I could I would swap immediately ! Just need a house
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Fark
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« Reply #19 on: February 07, 2012, 03:48:04 PM » |
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« Last Edit: February 08, 2012, 06:30:08 AM by Fark »
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