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878084 Posts in 32904 Topics- by 24326 Members - Latest Member: GeneralSparkzz

May 21, 2013, 05:42:48 AM
TIGSource ForumsDeveloperFeedbackDevLogsMetagolf - www.metagolf.net
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Author Topic: Metagolf - www.metagolf.net  (Read 2760 times)
sabajt
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« Reply #45 on: April 20, 2012, 07:21:03 AM »

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It is now more than 3 years that I’m working on this project alone with my own savings
kudos to you for sticking to it.  it's an ambitious project for anyone but looks like it's shaping up really well. 
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Armitage1982
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« Reply #46 on: April 20, 2012, 07:29:45 AM »

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It is now more than 3 years that I’m working on this project alone with my own savings
kudos to you for sticking to it.  it's an ambitious project for anyone but looks like it's shaping up really well. 

Thank you Smiley
I guess it's the same thing for many members of this forum.
That's probably why I like Indie games too! We're all in this together Cool
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Armitage1982
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« Reply #47 on: June 07, 2012, 03:15:52 AM »




I have added a few multiplayer Levels in the last Public Beta version of Metagolf (8 to be exact, expect 12 in the final version). Some are using splitscreen for each player as usual while some others (like the 2 above) only use a single zoomed-out camera (just because it's possible).

There is now a new Clone shortcut (select an object then ALT + Right Mouse button).
I though it would be something hard to achieve but in fact, every object in Metagolf was already supporting XML Serialization, so all I did was simply redirecting this feature inside the level editor itself. Easy & clean Smiley

This small update also features a few requests from users. Grin

A lots of parameters as been added to every object. If you are creative, there is now a lots of possibilities.

Currently there is more than 26 levels. I plan to reach 30 before improving the graphics.
I may have to do this improvement myself since my pockets are a bit empty these days Huh?
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kamac
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« Reply #48 on: June 07, 2012, 03:19:47 AM »

Pretty lovely game as for 1st one  Who, Me?.

How did you make your website? It's cute too.

(Wordpress / from scratch / other?)
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Armitage1982
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« Reply #49 on: June 07, 2012, 03:43:17 AM »

Pretty lovely game as for 1st one  Who, Me?.

How did you make your website? It's cute too.

(Wordpress / from scratch / other?)

Thanks ! Smiley

I was used to make my websites from scratch but since I can't work full time on this I taken the easy path and build my template from Wordpress. I must admit there is a few things here and there that need to be rethink, but oh well  Roll Eyes
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eigenbom
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« Reply #50 on: June 07, 2012, 02:50:19 PM »

awesome sauce Smiley
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TriStarch
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« Reply #51 on: June 08, 2012, 02:44:39 PM »

This is really fun!  Just picked up the beta. Smiley

I like the possibilities you have with pushing and bouncing the ball around.  It's really rewarding when you figure out a way to save a stroke.  Shooting is a little tough, though.  It's tricky to gauge how hard to hit to get the right arc.  Hopefully, it'll come naturally after a little while like Worms though.
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Armitage1982
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« Reply #52 on: June 09, 2012, 10:29:48 AM »

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It's really rewarding when you figure out a way to save a stroke.  Shooting is a little tough, though.  It's tricky to gauge how hard to hit to get the right arc.

Yeah you right.
I guess this is because we are less used to real physics gravity in games and that most of them let you reach your target simply because you "pointing it".

When you get used to it, things get easier Smiley
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Armitage1982
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« Reply #53 on: July 30, 2012, 02:12:11 PM »

I'm running a Kickstarter with a few others fellow independents.

9 games for 1 campaign:
http://www.kickstarter.com/projects/pinkerator/kickstarter-indie-bundle



Maybe it's the best moment if you want to help Smiley

I'm just an homebrew game makers but our goal is fairly low and the deal pretty cool.
So feel free to retweet us ( https://twitter.com/KickstartIndies ) or broadcast us ( http://youtu.be/pKTYFzFl_R8?hd=1 ) if you like the idea Smiley

Thank you !
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eigenbom
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« Reply #54 on: July 30, 2012, 02:22:06 PM »

Hey good luck with this. One criticism is that the donation rewards are a bit confusing, is it at the $100 pledge that you get all the games? I'm not sure if this will work, but let us know how it goes!
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Armitage1982
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« Reply #55 on: July 30, 2012, 02:32:45 PM »

Thanks Smiley

You get most games (7 precisely) for 15$ only and 2 more at 20$.
We didn't manage to put everyone on the smallest deal, that's probably why it feels confusing.

Some say it's too high for a bundle, some say it's too low for a Kickstarter. Both are probably right but who cares Tongue The most important for me was to be generous.
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