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877423 Posts in 32865 Topics- by 24302 Members - Latest Member: Carlton

May 19, 2013, 01:13:17 PM
TIGSource ForumsDeveloperFeedbackDevLogsUnder the Ocean - Alpha 2 Out!
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Author Topic: Under the Ocean - Alpha 2 Out!  (Read 33899 times)
tchassin
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« Reply #75 on: March 03, 2012, 09:52:37 AM »

This is totally awesome. The way you can interact with the world is pretty impressive
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Farmergnome
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« Reply #76 on: March 03, 2012, 05:40:04 PM »

Cheers guys, Ill put all the new dev videos up on the frontpage, but ill do my best to release one every week or two so updates can be a bit more frequent, I have a bad habit of working and not always posting updates  Facepalm

This is looking phenomenal, best of luck with it. Hand Thumbs Up LeftKiss

Btw, lol at the guy on youtube who wrote "TOO COMPLEX ! :/". If anything I'd like to see a tiny bit more detail in the bushcraft, like needing twine or gum to attach the flint to the stick when crafting the spear.

We are working on those details right now actually to add a bit of extra complexity into the mix with item building, and to the "too complex!" guy, I just pointed him toward RamBros and he thought that was way better  Cheesy  So each to there own I guess.

I was impressed by the early mockups and screenshots but this devlog blew me away. I think this game has huge potential for being both great and popular.

Thats all the inspiration I need to get back to work Smiley
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baconman
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« Reply #77 on: March 04, 2012, 01:27:29 AM »

Uhh... if you poisoned the fish, and then ate the poisoned fish... wouldn't that make you poisoned? ^.^'
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Gabriel Verdon
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« Reply #78 on: March 04, 2012, 01:38:03 AM »

Uhh... if you poisoned the fish, and then ate the poisoned fish... wouldn't that make you poisoned? ^.^'

Yes, were you not listening? He never ate the poisoned fish though.
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baconman
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« Reply #79 on: March 04, 2012, 02:58:55 AM »

Facepalm DERP. My bad...
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Farmergnome
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« Reply #80 on: March 04, 2012, 07:43:20 PM »

Sorry about the delays guys last day or two has been mental, over the next few days ill be pushing the backgrounds a bit more hard out to inspire something out of the player, rather than just meh, bland.  Im looking at Skull Island reference pretty heavily.
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Rumrusher
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« Reply #81 on: March 06, 2012, 03:34:31 AM »

Love all the adjectives, shows a good level of depth. I know the first game had this, but more and more actions are controlled by the mouse rather than dude, and he just follows around the cursor.

Yea we are relying on the mouse a little more this time to do item building sorta stuff mostly.
here's a quick Fan-reason for any questions on the over use of mouse controlanything in this game.
link
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Recs
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« Reply #82 on: March 06, 2012, 04:17:12 AM »

really interesting game.

I played the first one a bit and registered here just to follow this project. I was wondering if you were interested in something such as alphafunding on desura. I think I'll buy the game anyways, keep up the great work.
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JohnJ
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« Reply #83 on: March 07, 2012, 05:52:05 AM »

I have a few questions about the game:

1. Will there be land-based animals? If so, can you hunt them and will any of them pose a danger to your safety? If you can hunt them, will it be possible to create traps to 1) catch the animals alive or 2) kill them?

2. Will it be possible to create a shelter for your character to keep you safe? And will there be weather? If there is weather, will it have any effect other than graphics? For example, would rain cause flooding or lower visibility? Would different weather types attract different animals?

3. Is the development of this game going to continue after release, providing there is a continuous flow of income from purchases?
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Farmergnome
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« Reply #84 on: March 07, 2012, 06:02:35 AM »

Hey guys sorry I missed the q's,  okay so...

1. There is definitely going to be land based animals, in fact we are working on some to show for the next dev video.

2. Weather plays a big part in the game, all the maps flood, rain, hail, storm and it all effects the gameplay in a way far beyond the original.

3. Development will definitely continue after release while it remains possible to do so financially, Mike and I currently have work outside of Under the Ocean to pay the bills but if enough people take interest in the project and pre-order we could do this full time and yea, develop it way past our original finishing point. The best way to get this to happen is just to get the word out I guess.

Good idea about alphafunding also, ill look into that.
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JohnJ
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« Reply #85 on: March 07, 2012, 06:10:42 AM »

Can you confirm or deny shelters? I think the game will be great and I'll definitely spread the word around.
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Farmergnome
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« Reply #86 on: March 07, 2012, 06:13:20 AM »

Oh yea, sorry missed that, shelters will definitely be ingame.
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JohnJ
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« Reply #87 on: March 07, 2012, 06:14:54 AM »

It should be quite awesome. And I'm assuming there will be an Alpha starting in the next couple of months?
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Farmergnome
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« Reply #88 on: March 07, 2012, 06:17:52 AM »

Yea it really depends how much time we can devote to the project at this point, ideally a few months but if we could get this thing cranking full time definitely much sooner, its how it goes I guess.
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Rumrusher
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« Reply #89 on: March 07, 2012, 01:20:19 PM »

Hmm, Will this game have Zombie fishmen, the Lvl editor, and all the stuff mention to be in UtG 1 like non zombie NPCs and workable explosives?
So does this game share the same the same engine like the other games to the point that I can port over Rambros's entire map pack and just go through the game placing Enemy NPC and item equipment?
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