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876956 Posts in 32841 Topics- by 24282 Members - Latest Member: serioussam909

May 18, 2013, 07:37:46 AM
TIGSource ForumsDeveloperFeedbackDevLogsSheeptastic
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Author Topic: Sheeptastic  (Read 2492 times)
Franklins Ghost
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« Reply #15 on: March 29, 2012, 06:07:19 AM »

6. When I count and look at the sheep I was naturally counting from one through ten sheep and getting confused why I was hitting ten sheep but not getting a life...then I figured out the first sheep isn't counted in the math up to 10, so I actually need to get 11 sheep out of the fence, 10 addition sheep to the starting one, I'm curious if anyone else was confused by it? Maybe I'm just seeing things differently then the rest of the world =P.

I agree with this statement, took me awhile to realise the first sheep isn't counted and I actually needed to get 11.
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TheApo
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« Reply #16 on: March 29, 2012, 07:27:32 AM »

Big thanks for testing the game.

I will implement your ideas in the next version and you are right I will fix the flock of sheep size "bug".

Today the first little animation is ready.

What do you think? Nice or? :D
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ANtY
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« Reply #17 on: March 30, 2012, 12:30:32 AM »

Awesome animation man Smiley
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Franklins Ghost
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« Reply #18 on: March 30, 2012, 07:56:05 AM »

Liking the animations so far.
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TheApo
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« Reply #19 on: March 30, 2012, 11:47:10 AM »

Thanks for the feedback!

Thanks for the feedback!

Today new little animations:
 

I uploaded a new version with the animations and more improvements. You get some extra points after 15 sheeps and you need only 10 sheep to get an extra move.
I hope you like it. =)
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Franklins Ghost
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« Reply #20 on: March 31, 2012, 11:00:02 PM »

Feeling nicer with the new animations  Gentleman
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TheApo
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« Reply #21 on: April 01, 2012, 10:54:26 AM »

Thanks!!

I uploaded a new gameplayvideo for all nonjava-people with new music and some new features.
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TheApo
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« Reply #22 on: April 03, 2012, 06:44:33 AM »

Today I removed some bugs and added some new animations.


Next steps:
- sheep roation goodie -> you can change the direction of a sheep in the endless mode (90° clockwise), max count: 3, add goodie + 1 every 2 levelup
- coins -> with coins you can buy help (in the endless mode you can buy a tip which sheep would make the biggest flock of sheep, in the level mode you can buy a tip which sheep you should start to clear the level), you can get more coins if you play in the endless mode and reach level 10 or later and upload your score etc
- more levels -> 150 levels are planned and much more easy levels
- more stuff in the level mode
    - fence in the gamearea so make nicer levels
    - 2 or 3 count sheep: On one place there are 2 or 3 sheep and if you run over that field you collect only 1 sheep -> you have to come back later to clear that field


Do you like the new ideas? You have better ideas? Thanks for the feedback. =)
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TheApo
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« Reply #23 on: April 04, 2012, 10:08:13 AM »

a new version is online!

You can play it here.



What is new?

- rotation goodie. Change the direction of a sheep clockwise. Every 4 levels you get 1 goodie.
- coins: With coins you can buy help. In the endless mode you can show the current best sheep which is building the biggest flock of sheep and in the levelmode you can solve the current level. New coins you can get if you play in the endless mode or solve the levels

Next step?

- more levels and new different tiles like a fence.

Do you like it? Do you find any bugs?
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TheApo
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« Reply #24 on: April 09, 2012, 01:35:14 PM »

A new version is online.

What is new?

- you can save your current game -> go to the menu button and press save & menu and play your level again later.
- a double tile. That means on that tiles there are two sheep, so you have to visit that tile twice.
- geman translation -> Was a request of my family. In the offline version the game will take your region and if it's german the whole game will be shown in german.
- offline version saves your progress in a file (like the applet version with cookies)
- new ingame-help (like Pandaras wish)

Next step?

- more levels and new different tiles like a fence.

Do you like it? Do you find any bugs?
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TheApo
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« Reply #25 on: April 10, 2012, 02:45:50 PM »

Today I've implemented the fence and make some new levels with fences and "double" sheep.
But I have to make the fence looks "nicer" and then I will publish the next version.

At the moment it looks like this
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eyeliner
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« Reply #26 on: April 11, 2012, 05:43:54 AM »

Tested the game. Very cool. I confirm the lag when something new happens (like the attack on the dog). I assume it's buffering the data on demand?

I'd like to see the sheep hop over the fence on their path to freedom. Smiley
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TheApo
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« Reply #27 on: April 11, 2012, 06:34:43 AM »

Big thanks for testing the game.

The idea with the "hop" ... will be implemented in the next version. Thats a cool idea.

The problem with the lag ... mhh its a little bit strange, but yes it's buffering the sound. Exist the problem wothout sound?

Today I worked on a new item. THE STONE.
The stone is like a dog but your size of your flock of sheep doesn't count. You have to run against the stone x-times to destroy him.

Next step:
- new stone images
- new fence images

When it's done a new version will be uploaded.

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kamac
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« Reply #28 on: April 11, 2012, 07:13:56 AM »

My score is 2445  Smiley

Very nice game!
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TheApo
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« Reply #29 on: April 15, 2012, 08:43:07 AM »

Thanks for testing! =)

Now I replaced the dog sprite with a new imho better one.
And I replaced the stone image with bushes and made some other stuff.

Next step:
- more levels with the new tiles (fence, double sheep and bushes)
- some new sounds
- android version

The lastest version you can play here.

The same level as posted before looks like this now:
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