i found portal fun but being fun is not enough to make a game good; i didn't like it otherwise, it felt too polished and overly balanced, as if it were an exercise in game design and game theory rather than a personal or creative project
I felt it was competently put together but tbh I didn't really enjoy it. The game is more or less perfect at what it sets out to do but as a tradeoff, its focus seems extremely limited. The mechanic is "innovative" but the design still feels very "safe" to me. I tend to prefer games that take more risks and try to combine different ideas instead of taking a single one and polishing the fuck out of it.
talkin portal 1 here, haven't played the sequel
yeah i agree; i'd say it was fun but not enjoyable. i don't regret playing it or anything, but it didn't particularly stand out to me as as wonderful an experience as others found it
like i mentioned i found spacechem and opera omnia to be much better, or even braid -- all of those were basically similar to portal in being about a particular mechanic, but all of those felt a lot more full than portal did. portal felt as if it were one of those dime a dozen puzzle flash games you see everywhere, just beefed up with AAA 3d graphics and music and voice acting