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879708 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 06:19:56 PM
TIGSource ForumsPlayerGamesHey Wait a Minute: Portals (1&2 sploilers)
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Author Topic: Hey Wait a Minute: Portals (1&2 sploilers)  (Read 1672 times)
unsilentwill
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O, the things left unsaid!


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« Reply #60 on: March 13, 2012, 10:41:50 AM »

I would escape too! We agree on that. I tried often, until I realized being motivated by the plot wasn't getting anywhere and just had fun in the lazer bouncy castle. That looks like a flaw in the design to me, making the game about escape then pre-programming an escape into the thing you are trying to escape from. Valve makes sure that every player escapes, regardless of motivation and forced into it in the same way you're forced into a puzzle room. That's no escape, which is a problem.

The moon wasn't a proof, it was an example of how the only time you are allowed to excape, it's pointless.

And the co-op is part of the game's design, and an example of how the game turns you into a lab rat and makes being a robot lab rat superfun, ignoring the plot, meaning, and purpose of the games.

Also this is coming off way too personal, I can tell, mostly because I'm the main one defending this idea, if anyone else thinks they might agree or isn't sure, give it a shot. I'm going outside.
« Last Edit: March 13, 2012, 11:14:15 AM by unsilentwill » Logged

Paul Eres
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Also known as RinkuHero.

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« Reply #61 on: March 13, 2012, 11:09:07 AM »

i found portal fun but being fun is not enough to make a game good; i didn't like it otherwise, it felt too polished and overly balanced, as if it were an exercise in game design and game theory rather than a personal or creative project
I felt it was competently put together but tbh I didn't really enjoy it. The game is more or less perfect at what it sets out to do but as a tradeoff, its focus seems extremely limited. The mechanic is "innovative" but the design still feels very "safe" to me. I tend to prefer games that take more risks and try to combine different ideas instead of taking a single one and polishing the fuck out of it.

talkin portal 1 here, haven't played the sequel

yeah i agree; i'd say it was fun but not enjoyable. i don't regret playing it or anything, but it didn't particularly stand out to me as as wonderful an experience as others found it

like i mentioned i found spacechem and opera omnia to be much better, or even braid -- all of those were basically similar to portal in being about a particular mechanic, but all of those felt a lot more full than portal did. portal felt as if it were one of those dime a dozen puzzle flash games you see everywhere, just beefed up with AAA 3d graphics and music and voice acting
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