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877442 Posts in 32866 Topics- by 24304 Members - Latest Member: TheJesCom

May 19, 2013, 01:58:29 PM
TIGSource ForumsPlayerGamesNew Schafer/Gilbert adventure game
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Author Topic: New Schafer/Gilbert adventure game  (Read 5051 times)
Superb Joe
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« Reply #75 on: February 22, 2012, 10:33:37 AM »

good luck tom shaffir, but you've bitten off more than you can chew this time. there's no way you can make a point and click adventure game work on a fucking ipad.
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Trevor Dunbar
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« Reply #76 on: February 25, 2012, 12:08:23 AM »

watch-tim-schafer-and-ron-gilbert-talk-about-adventure-games-for-35-minutes
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peanutbuttershoes
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« Reply #77 on: February 25, 2012, 12:35:48 AM »

It seems like Ron Gilbert is a hapless goofus living in denial of reality.

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alastair
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« Reply #78 on: February 25, 2012, 01:42:35 AM »

He reminded me of Jay Wilson (Diablo 3).
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ThePortalGuru
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« Reply #79 on: February 25, 2012, 12:46:55 PM »

I gave up at minute 15.  Half an hour of interview is too much interview for me.
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Tuba
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« Reply #80 on: February 25, 2012, 02:51:20 PM »

Saw the whole thing and found it very interesting.
They have some good points like how developers today area afraid of making a game where the player get stuck and how adventure games are designed to give the player many problems to think about so if he's stuck on one, he still has others to solve...

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SirNiko
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« Reply #81 on: February 25, 2012, 04:56:01 PM »

Telltale's recent games have tried to address this with optional difficulty sliders. Turning the difficulty down results in the main characters giving more clues in their dialogue to help the player if they get stuck. It's a nice way of meeting the player in the middle.

In modern society of gamefaqs, the existence of "Hint Throughs" also helps.

Do game hint lines even exist anymore?
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battlerager
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« Reply #82 on: February 25, 2012, 06:23:42 PM »

They also seemed to dislike outright hint systems and seemed to prefer littering the gameworld itself with hints in dialogue and stuff.
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Oddball
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« Reply #83 on: March 10, 2012, 02:38:53 AM »

There's only 3 days left and they've only raised $2.6 million so people need hurry if they're going to make it to $3 million.

http://www.kickstarter.com/projects/66710809/double-fine-adventure
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JobLeonard
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« Reply #84 on: March 10, 2012, 07:24:24 AM »

I'd love to "preorder", but I lack a credit card, and regular paypal isn't accepted apparently.
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Franklins Ghost
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« Reply #85 on: March 10, 2012, 08:02:29 AM »

I just used my paypal account. They've also done another update where they discussed the game box you get and t-shirt for the $100. Am thinking I should change mine to the $100...
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JobLeonard
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« Reply #86 on: March 10, 2012, 09:18:51 AM »

I only get Amazon Payments as an option, where it asks for a credit card. No Paypal option anywhere.
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Oddball
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« Reply #87 on: March 10, 2012, 09:54:52 AM »

In the faq at the bottom of the page it says they don't accept PayPal payments, but suggests getting a pre-pay card as they accept them.
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Franklins Ghost
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« Reply #88 on: March 10, 2012, 10:32:05 AM »

In the faq at the bottom of the page it says they don't accept PayPal payments, but suggests getting a pre-pay card as they accept them.

Oops guess I was remembering wrong. Must have used someones card when I paid. Sorry about that  Droop
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peanutbuttershoes
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« Reply #89 on: March 12, 2012, 07:47:11 AM »

I had to cancel my pledge. :C

I won't be in the beta. but. They'll still sell it afterward right?
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