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877947 Posts in 32895 Topics- by 24322 Members - Latest Member: AgerraTrel

May 20, 2013, 08:27:25 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Unity w/ 2D Toolkit- Is it worth it?
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Author Topic: Unity w/ 2D Toolkit- Is it worth it?  (Read 1320 times)
nikki
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« Reply #15 on: January 08, 2013, 04:35:08 PM »

great!
have fun
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darithorn
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« Reply #16 on: January 10, 2013, 12:45:31 AM »

If you're still looking, you might want to check out RagePixel. http://ragepixel.com/
It's free and has a lot of nice features, for being free. Smiley
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Ingshtrom
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« Reply #17 on: January 10, 2013, 08:27:47 AM »

I just started doing some game development myself about 5 months ago.  I have been using Unity for most of the time and I think it has been the easiest engine to work with for new game developers.  That said, I am working on a 2D game.  I am not using any plugins from the Unity App Store.  I program for a living and from the sounds of it, you know more than enough programming to use Unity.  Also, the thing that really got me interested in Unity is the ease in which you can be platform-independent with your development.  Yes, you will need to pay for those, but IMHO you shouldn't worry about multi-platform until you can make up the cost with previously released games.  Baby steps. Smiley

There is the downside that I don't think the documentation on the API is 100% accurate and complete, but with the ever-increasing community that comes with Unity, you can't really lose.

Like other have said, in the end it's a matter of taste.  I am OCDish in the way that I always want to use the *best* technology, but many times, there is no single best software for doing everything.  Just try out a bunch of engines and see what you like.
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Reyold
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« Reply #18 on: January 10, 2013, 04:04:24 PM »

If you're still looking, you might want to check out RagePixel. http://ragepixel.com/
It's free and has a lot of nice features, for being free. Smiley

Good frick, that looks awesome! I may switch back to Unity after all.
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Sergi
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« Reply #19 on: January 11, 2013, 01:06:08 AM »

Here's a nice article about using Unity for 2D: pixelpaton: Some thoughts on 2D in Unity3D
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Woodwolf
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« Reply #20 on: January 13, 2013, 11:41:08 AM »

Sure, Unity3D is not Unity2D, but is a very versatile tool. I created my own sprite class - cheap and crude - so I could use 2D sprites in a 3D world. And that's sweet, much more when you start doing camera tricks. You can't play with cameras on a pure 2D engine.

It's free, so just try! Reading and rendering a spritesheet is just a matter of playing with uv texture coordinates!
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