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891242 Posts in 33531 Topics- by 24772 Members - Latest Member: Lumenox_Games

June 19, 2013, 09:31:26 AM
TIGSource ForumsDeveloperFeedbackDevLogsInSilico [New Screens: 07/16/12]
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Author Topic: InSilico [New Screens: 07/16/12]  (Read 15359 times)
Kevin
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« on: February 12, 2012, 01:45:08 AM »

InSilico: A branching sci-fi platformer

InSilico is a lo-fi, flick-screen action-platformer comprised of a single level with multiple, branching paths to the final area. As players progress through the various challenges and boss fights, they will occasionally come to rooms with multiple exists and be forced to choose one of two to progress to at each fork. Path decisions are permanent, and once a route has been selected back-tracking to previous areas will become impossible. Each area will lead to one of a number of types of upgrades, and feature unique enemies, bosses and environments. At this point in development it's still undecided, but various possible routes through the game will likely have an impact on the final boss encounter and ending cutscene.
« Last Edit: July 15, 2012, 08:26:50 PM by Kevin » Logged

happymonster
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« Reply #1 on: February 12, 2012, 02:03:16 AM »

YAY YAY YAY YAY!!  Gomez
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saint11
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« Reply #2 on: February 12, 2012, 02:41:22 AM »

This is so awesome that it's ridiculous. I LOVE your game sir Gentleman
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happymonster
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« Reply #3 on: February 12, 2012, 02:43:39 AM »

The video is great.. are you going to include more terrain interaction? I.e. moving platforms, destructable walls, switches, etc.. Smiley

The one thing I'm not sure about is the player's helmet. It looks a bit odd to me.  Sad
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SpaceHero Command ... In Development
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Kevin
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« Reply #4 on: February 12, 2012, 04:08:04 AM »

Thanks guys.


happymonster: Yes sir. Likely all of those terrain types are going to be included in some form. As to the helmet, do you mean in the concept or the sprite? Or maybe both?
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Franklins Ghost
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« Reply #5 on: February 12, 2012, 04:11:14 AM »

Remember seeing this in the mockups and nice to see a devlog for it now. Gameplay is looking great, really like the look you have and love the frog like guys death animations  Kiss
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happymonster
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« Reply #6 on: February 12, 2012, 04:36:27 AM »

Cool! I meant in the sprite, it looks too hollow compared to the rest of his body (to me..)
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Birdorf
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« Reply #7 on: February 12, 2012, 05:24:42 AM »

I like Sci-fi and I like games. Look forward to your FTS updates.
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JMickle
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« Reply #8 on: February 12, 2012, 07:12:33 AM »

looks incredible Smiley
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DrDerekDoctors
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« Reply #9 on: February 12, 2012, 07:45:42 AM »

Haha! It's lovely! Like something that escaped from 1987. Smiley
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Andy Wolff
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« Reply #10 on: February 12, 2012, 07:50:29 AM »

That video is quite nice. Despite the lack of originality you've mentioned, I think this will be quite a gem if you finish it
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Manuel Magalhães
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« Reply #11 on: February 12, 2012, 07:50:37 AM »

Looks nice. Smiley
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rek
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« Reply #12 on: February 12, 2012, 09:35:47 AM »

Hmm. Your ideas are intriguing to me and I wish to subscribe to your newsletter.
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SolarLune
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« Reply #13 on: February 12, 2012, 09:41:18 AM »

That video was 2:45 of pixelly goodness. This looks pretty sick, man. I think as for your sprite, perhaps you should add a single pixel to the top left corner of his helmet (where it ends in spikes on the concept art). By the way, awesome concept art!
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happymonster
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« Reply #14 on: February 12, 2012, 10:28:37 AM »

I had a quick go.. this isn't so much of a helmet, but I think it has a bit more character:

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