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TIGSource ForumsCommunityDevLogsSea Air : Lighthouse Festival
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Author Topic: Sea Air : Lighthouse Festival  (Read 7245 times)
Manuel Magalhães
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« on: February 12, 2012, 06:28:50 AM »

What is it?
Sea Air : Lighthouse Festival is a Point N' Click game in the style of Myst. It will have an emphasis in decision making, exploration, and puzzle solving.

Cool, where can I play it?
I'm making it for Windows, Linux and Mac.

When it will get released?
No date as for now.


Images:
Main Mockups/Concept art

(Right Click > "Open image in a new tab" if you want to see them full size)
In-game
(reserved when I get final, in-game images to show)


(I'll edit this post through the development of the game)
Original Post:
Tested the art style for it while doing this image. Do you guys like it? ; )
« Last Edit: June 10, 2012, 03:03:23 PM by Manuel Magalhães » Logged

Squid Party
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« Reply #1 on: February 12, 2012, 07:32:19 AM »

what actually is this?  Evil
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ninto
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« Reply #2 on: February 12, 2012, 07:36:24 AM »

I like it already.
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Manuel Magalhães
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« Reply #3 on: February 12, 2012, 07:42:06 AM »

what actually is this?  Evil
I can tell you that it will be a game. :p
Seriously though I don't want to reveal this right now because I want it to be a surprise to celebrate my two years of game making. Smiley

@ninto Thanks, that means a lot coming from you. Smiley
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noah!
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« Reply #4 on: February 12, 2012, 10:10:07 AM »

Mmm...I love those colors; they're so warm and inviting. I want to sink my teeth into those colors and fondle them with my tongue...feel the warmth reverberating within my gums and lower jaw. I want to be inside those colors. I want to put my monitor on its back and curl up on top of it, to the dismay of all the hardcores because now they need to butcher another Japanese word to describe that screen orientation...
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Manuel Magalhães
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« Reply #5 on: February 14, 2012, 02:06:35 PM »

As promised I'll reveal the title of this game:

So here are the details:

What's Sea Air : Lighthouse Festival?
There's a lot to be determined and there's some elements I don't want to reveal yet, but I can tell you that Sea Air will be a point and click game in a first person view. For reference, see Myst. There will be an extra mechanic thrown in there, but it's too soon to tell.

What are the platforms that will be in?
For now just PC, but if I can I would like to see it in an iPad.

What will be the release date?
That's an hard one. I can't say but since I'm going to try to do this an one man project* it will take a good while until it's finished.

*except music. =p
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Squid Party
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« Reply #6 on: February 15, 2012, 04:49:45 AM »

What program did you make that picture/screen shot with?
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hyperduck
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« Reply #7 on: February 15, 2012, 05:48:12 AM »

 Crazy so beautiful
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Manuel Magalhães
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« Reply #8 on: February 15, 2012, 07:01:00 AM »

What program did you make that picture/screen shot with?
Paint.net.

Crazy so beautiful
Thanks. Smiley
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eyeliner
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« Reply #9 on: February 15, 2012, 07:14:52 AM »

The lighthouse reminds me of a love child between a cigarette and a used tampon. I've seen my fair share of them.

Point and click needs a jolt. GIVE US!
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Yeah.
Manuel Magalhães
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« Reply #10 on: February 15, 2012, 11:07:41 AM »

Cannot unsee now. ;_;
As for the jolt thing I'll try! Smiley
----
Did a small scrap of an important part of the story. For doing scraps, sketching and perhaps even painting the characters I will use MyPaint instead of Paint.net, since I find it more flexible for these tasks.

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Manuel Magalhães
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« Reply #11 on: February 16, 2012, 11:53:25 AM »

Started designing the main HUD.

(Mockup with some background I did for it)
I don't know yet if I will go for icons or words on the commands, but I'll perhaps stick with the later. As for the arrows I'll use them to movement the player.
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happymonster
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« Reply #12 on: February 16, 2012, 12:00:24 PM »

I'd add more space between the command 'words' and the vertical line. It will look nicer with more spacing I think.
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Manuel Magalhães
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« Reply #13 on: February 16, 2012, 12:06:13 PM »

Is it better like this?
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Squid Party
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« Reply #14 on: February 16, 2012, 01:04:12 PM »

may8e use a less generic font?
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Squid Party
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« Reply #15 on: February 16, 2012, 01:28:27 PM »

seriously this looks very fucking cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool Grin Grin Grin Grin Grin I really want to play it!!!!
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happymonster
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« Reply #16 on: February 16, 2012, 01:30:04 PM »

More     |     Like     |    This     |
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Squid Party
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« Reply #17 on: February 16, 2012, 01:35:32 PM »

I like that,  Smiley
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Manuel Magalhães
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« Reply #18 on: February 16, 2012, 02:04:27 PM »

Ok, one last try for today...

Thanks for the suggestion happymonster, it does look cooler like this. Smiley

@thatsDanSharman I didn't worried much about the font choice since the mockup to show the interface itself. But I went ahead and changed the boring Arial to a better font.
Oh, and thanks for the support. Smiley
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Squid Party
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« Reply #19 on: February 17, 2012, 04:36:11 AM »

looking good! Gomez
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