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879038 Posts in 32956 Topics- by 24353 Members - Latest Member: kanki

May 23, 2013, 05:50:36 AM
TIGSource ForumsDeveloperCreativeDesignWhy aren't we asking the question, "what makes a good game"?
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Author Topic: Why aren't we asking the question, "what makes a good game"?  (Read 3734 times)
baconman
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« Reply #90 on: February 12, 2012, 08:43:26 PM »

The reason I'm making the genre-bending, borderline-insane-scale projects I do is because gaming experiences feel really enjoyable but fragmented to me - like genres or titles of gaming feel like a small piece of an incomplete puzzle. Fighters are a battle system. Platforming and Shmup is a navigation system. RPGs are a (mostly formulaic) story system, and so forth.

Scaling is a particularly tricky spot for me - while it takes fundamentals to make each kind of game and it's qualities work, it also takes some unique merits and depth to keep their appeal lasting; and some really really creative framework to tie it all together in a way that *doesn't* feel inconsistent or fragmented.
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Dragonmaw
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« Reply #91 on: February 13, 2012, 01:35:26 PM »

FF7 is good for numerous reasons which I can't detail while I'm at work.
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« Reply #92 on: February 13, 2012, 02:37:05 PM »

a lot of ff7's success was being in the right place at the right time imo. it was released on the psx during the height of its popularity, was technically impressive for its time and introduced "cinematic" storytelling to jrpgs. it was also the first main series ff (and i guess the first high profile jrpg) to be released in europe.
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Dragonmaw
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« Reply #93 on: February 13, 2012, 07:15:04 PM »

It's also a smartly designed game, which I didn't really realize until I actually started working as a game critic. Granted, I don't think most people consider how it's designed, just how it looks, so...
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« Reply #94 on: February 13, 2012, 07:21:44 PM »

It looks bad, so it must be greatly designed.
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DavidCaruso
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« Reply #95 on: February 13, 2012, 07:26:37 PM »

FF7 is good for numerous reasons which I can't detail while I'm at work.

I don't know if you meant this in the way I read it, but LOL.
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Dragonmaw
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« Reply #96 on: February 13, 2012, 07:30:26 PM »

FF7 is good for numerous reasons which I can't detail while I'm at work.

I don't know if you meant this in the way I read it, but LOL.

i just love aeris so much  Hand Shake Left Screamy
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John Sandoval
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« Reply #97 on: February 13, 2012, 09:40:31 PM »

FF7 is good for numerous reasons which I can't detail while I'm at work.

I don't know if you meant this in the way I read it, but LOL.

i just love aeris so much  Hand Shake Left Screamy

do you want to impale her with your masamune
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thatshelby
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« Reply #98 on: February 13, 2012, 09:51:09 PM »

masamune. context clues make me understand.
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i wanna be the guy
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« Reply #99 on: February 13, 2012, 10:01:46 PM »

its a peen joke
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des
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« Reply #100 on: February 13, 2012, 10:14:43 PM »

perhaps the way you answer the question of "what makes a good game"?  is by saying what aspects of a game you like and basically mixing what you like into a magical "oh man what if they made an earthbound clone with cave story physics and it stars a future space afro samurai"
 
i think its the same way you approach art, you copy and implement the styles and ideas of the old masters, but ask yourself how it could "improved" in your opinion. and then you paint the painting you want to see done in this world or write the story you want to see written.

when i did a 48 hr game jam the one thing i told the programmer i wanted was the cave story jump physics, your jump alternating by how long you held the button down made the game so fair and fun to me. ff7 is awesome because it doesn't always take itself seriously, materia system was cool and EXPLORING the cool world! i love weird hidden stuff and exploring worlds that tease with hidden rooms and stuff, which is what also what made me love ooa/oos.
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« Reply #101 on: February 14, 2012, 04:59:46 AM »

"oh man what if they made an earthbound clone with cave story physics and it stars a future space afro samurai"
That would be really awesome...
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senorbarborito
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« Reply #102 on: February 14, 2012, 04:37:14 PM »

the following article doesn't exactly cover why the question isn't being asked, but since it tries to define what makes a good game, I thought I should post it here.

even if you don't agree with everything, it makes a few interesting points:
http://www.pentadact.com/index.php/2011-05-27-what-makes-games-good
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