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879419 Posts in 32976 Topics- by 24365 Members - Latest Member: Mimiga

May 24, 2013, 04:04:16 AM
TIGSource ForumsDeveloperFeedbackSpirit Hunter - some weird rpg experiment
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Author Topic: Spirit Hunter - some weird rpg experiment  (Read 333 times)
restion
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« on: February 12, 2012, 03:03:03 PM »



So, lets see:

The battle system is semi-real-time.
Enemies spawn constantly and visibly.
Your stats improve by fighting stronger opponents.
Skills are random drops by enemies.
Items and skills can be boosted by slotting essences. Essences can be moved around at any time outside battle.
You can tame a monster as a party member.

What do you think?

http://www.flashgamelicense.com/view_game.php?game_id=22324

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necromian
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« Reply #1 on: February 12, 2012, 04:01:59 PM »

First of all - Welcome! Introduce yourself here - http://forums.tigsource.com/index.php?topic=45.0

Secondly, I couldn't view the game for this reason - "Only developers who have 1 or more games approved for sponsorship may view this game."

I would take off that limit if you want more people to see your game!
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restion
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« Reply #2 on: February 13, 2012, 01:49:49 AM »

limit removed
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