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891070 Posts in 33520 Topics- by 24765 Members - Latest Member: Koobazaur

June 18, 2013, 07:34:23 PM
TIGSource ForumsDeveloperFeedbackDevLogsSTASIS -An Isometric SciFi Adventure Game
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Author Topic: STASIS -An Isometric SciFi Adventure Game  (Read 14632 times)
AaronLee
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« Reply #15 on: February 14, 2012, 05:49:44 PM »

Really love the atmosphere and graphics. The gameplay looks intriguing, I'm definitely excited to see where this goes. Subbed to your YT channel.

One thing that bugged me, though, were the computer voices. They were a bit unintelligible.
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MechLore
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« Reply #16 on: February 14, 2012, 07:03:37 PM »

Looks really great. Im totally jealous of your graphics quality.

Are you a 1 man team? You mentioned voice actors, but im curious to know what kind of resources you have to be able to put out something that looks that fantastic.
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Chris Bischoff
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« Reply #17 on: February 14, 2012, 11:33:50 PM »

The scratch track thats in that 5 minute gameplay video is indeed just me, with a mic. Smiley I don't really want to waste anyone's time recording dialogue that's not going to be used, so I record everything myself first, and then email the script to the voice artist once I'm sure it's all working.  Then I just replace the Sound Files with the vcice artists one.

I'll take another look at the computer voices. Right now I'm using FLStudio, but I'm sure there is a better alternative. The game does have Dialogue Portraits', so should make following the voices easier.

I'm a 1 man team, apart from the voice artists, of which I currently have 2 for the main characters. For resources, I am a professional 3D artist, so creating the artwork is really my main focus. Everything else, from the music to the sound and programming has been a learning experience for me!
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Christian Knudsen
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« Reply #18 on: February 15, 2012, 03:35:57 AM »

This really does look great! Are you using an existing engine or building from scratch?
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Laserbrain Studios
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Chris Bischoff
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« Reply #19 on: February 15, 2012, 04:35:52 AM »

Im using Visioniare. Im an artist, not a programmer-so the engine is perfect for me. Very artist friendly, and well designed for Adventure Games.

www.visioniare-studio.com
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Christian Knudsen
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« Reply #20 on: February 15, 2012, 07:15:19 AM »

Never heard of that one before, but it seems quite simple to use and powerful enough for most adventure games. Cool.
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Laserbrain Studios
Currently working on Hostile Takeover (TIGSource DevLog)
eyeliner
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« Reply #21 on: February 15, 2012, 08:49:35 AM »

Corrected: www.visionaire-studio.com

Sounds interesting, but has a fucked up licensing. No thanks.
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I'm doing this: Ballin' (held) and Sky Line
GZ
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« Reply #22 on: February 15, 2012, 10:26:02 AM »

As mentioned by a lot of posters already, there's great graphics, presentation, and atmosphere here. Signed up for the newsletter, looking forward to more updates and a demo.
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Christian Knudsen
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« Reply #23 on: February 15, 2012, 10:34:22 AM »

Corrected: www.visionaire-studio.com

Sounds interesting, but has a fucked up licensing. No thanks.

Yeah, 1000 Euros for an "Unlimited Distribution" license seems quite steep.
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Laserbrain Studios
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_ben
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« Reply #24 on: February 15, 2012, 11:31:26 AM »

Everything looks awesome, can't wait to see more details about gameplay.
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Chris Bischoff
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« Reply #25 on: February 15, 2012, 12:58:17 PM »

Thanks for the link fix! I wrote that reply on my phone in a coffee shop. :D

The licensing isn't to bad-the only restriction on a normal 35 Euro license is the price you can sell your product for.

The nice thing about the engine is that (AFAIK) it's the only actively developed Adventure Game engine currently on the market. Most of the engine updates are being requested by commercial developers, so they are all excellent, useful updates. Plus the guys are really nice, and will add in your suggestions if they get a chance!
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Christian Knudsen
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« Reply #26 on: February 15, 2012, 02:49:57 PM »

The licensing isn't to bad-the only restriction on a normal 35 Euro license is the price you can sell your product for.

There are also limits on distribution platforms, though...
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Laserbrain Studios
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Chris Bischoff
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« Reply #27 on: February 15, 2012, 08:52:13 PM »

Currently the engine only supports PC, but they are working on a Mac and iPad build which should be out in the next few months.
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Christian Knudsen
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« Reply #28 on: February 16, 2012, 02:07:18 AM »

That's not what I was referring to. With the "Limited Distribution" license, you're only allowed to sell the game yourself or make it available from shareware platforms. So I imagine Steam and other digital resellers are out of the question, as are bundles that you're not organizing yourself.
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Laserbrain Studios
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ThePortalGuru
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« Reply #29 on: February 16, 2012, 08:14:04 AM »

Kickstarter might be a good way to raise funds if you want to distribute it on Steam and such.  I'd be happy to donate to a project that looks as sexy as this.
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