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1027621 Posts in 41229 Topics- by 32845 Members - Latest Member: pythagean

July 28, 2014, 02:29:58 PM
TIGSource ForumsFeedbackDevLogsSTASIS -An Isometric SciFi Adventure Game
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Author Topic: STASIS -An Isometric SciFi Adventure Game  (Read 22822 times)
Chris Bischoff
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« Reply #90 on: November 18, 2012, 11:01:53 PM »

http://www.stasisgame.com/gameplay-video-crew-quarters/

Patience is bitter, but its fruit is sweet.  -Jean-Jacques Rousseau
I’m hoping that you guys will agree with me that the game play video was worth the wait.

LINK BELOW!

http://www.youtube.com/watch?feature=player_embedded&v=xhGStY7iD9k

I know it seems that I've been out of action of late, but I can promise you that I’ve been slaving away! Through 2 bouts of flu, and a house move.
Here is a game play snippet from the Crew Quarters section. Its quite difficult to record game play videos of Adventure Games when you are trying to keep the story, and puzzles secret-because without showing some of the puzzles or story, you are essentially just going to have a character walk around a room.

I’ve tried to keep you going with the bare bones of what you can explore in these areas-but rest assured that there are many many descriptions and interactions you have with the world…this game play video just shows a nice quick path through the crew quarters! All of those things you want to click on, and poke to see what they are (like the oozing breathing pile of red mush in the corner of the sleeping block…)….you can.

There are also some cool new things to notice in the video. The dialogue system is complete and working, with the ability to walk around and interact with things while the dialogue is going on. Not a big thing perhaps, but still pretty cool. There WILL be voice over in the final game The current game does have my voice in place of the voice overs, but I took them out because…well, it sounds like a guy with a South African accent reading a script. Really terrible stuff!

Its a pretty nerve wracking experience every time I release something about the game. To know that people are about to look at 100′s of hours of work…but soon STASIS will be out in the world! Well…soonish…

-Chris
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« Reply #91 on: November 19, 2012, 12:46:21 PM »

Your link seems a bit borked, here.

http://www.youtube.com/watch?v=xhGStY7iD9k

The game looks pretty sweet. Still hard to believe it's all one person doing it all.

Curious, is your PC slow, the game unoptimized for now, the capture software too much?

There are some hitches here and there, when new things pop in the field of view for example.
« Last Edit: November 19, 2012, 12:53:20 PM by Al3xand3r » Logged

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Chris Bischoff
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« Reply #92 on: November 20, 2012, 01:37:12 AM »

Thanks man! Sometimes its hard for me to believe as well. :D

I'm running a mid range computer, but the jumpy bits comes from the recording software. It tends to drop frame rates when the game is loading something in the background.

I'm also still optimizing the levels, in knowing what to load and unload as the game goes on. Right now it sorta loads things 'as they need them', but I'm working on reloading the entire levels, animation, sound, etc, at the beginning of each screen. The 'fade from black' part will be a little longer, but not too noticeably.

The actual game is very smooth when its not being recorded. Wink
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Lynx
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« Reply #93 on: November 20, 2012, 11:39:39 PM »

That is pretty amazing!  Looking forward to seeing this get done.
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Satori4
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« Reply #94 on: November 21, 2012, 01:56:47 PM »

The game looks incredibly awesome, it's a Herculean work for one man.

You probably should think of setting up a pre-oder page or just a donation button on your website. I'd support a game like this

 Hand Money Right Hand Money Left
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« Reply #95 on: November 21, 2012, 11:02:11 PM »

This all looks fucking terrible.ly spectacular.  I can't even begin to describe to you how much I adore the atmosphere you've created, and how much I admire all of the weeks and weeks that had to have gone into each of the gorgeous, gorgeous areas showcased in the video.  I'm following this like a man who likes to follow things.
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Chris Bischoff
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« Reply #96 on: November 26, 2012, 08:27:33 AM »

The game looks incredibly awesome, it's a Herculean work for one man.

You probably should think of setting up a pre-oder page or just a donation button on your website. I'd support a game like this

 Hand Money Right Hand Money Left

I have thought about a kickstarter/preorder thing, but I feel that it would put undue pressure on me to get things done 'faster' instead of 'right'.

Right now I don't need any extra funding for the game, as with my current work situation (company owner!), this cant be anything more than a part time project. Unless it does really well, and allows me to do the (already planned) sequel full time. Wink

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Satori4
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« Reply #97 on: November 26, 2012, 10:49:27 AM »

Well it's good that you have enough spare time and resources to finish it up. But I'm sure people will be lining up to back this game. Hope you will do things right, as you want they be.

Lookinf forward for new updates Hand Thumbs Up Right
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Chris Bischoff
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« Reply #98 on: November 26, 2012, 10:54:36 PM »

I watched Indie Game: The Movie, and while I thought it was a touch on the touchy-feely-side (I've never cried when thinking of the story of STASIS), I really related to the creative pressure those guys are under.
As a company in an art field, with HIGH pressure deadlines, that kind of stuff can really mess a person up. I have enough of that pressure in my work, and would hate for it to spill over into STASIS.
I think the reason that people are really connecting with it as a game, is that I can spend the extra time adding in smaller details...details that, if I had 10 000 people breathing down my neck I would possibly be hesitant to spend the time to add.

I would be really interested in hearing from devs who have crowd sourced their games, or have publishers, if this has changed their games in any way? Is the pressure good? Does it compromise what you are trying to do?
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Satori4
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« Reply #99 on: November 27, 2012, 05:12:53 AM »

All artists can tweak their paintings forever, it's a never ending process. One day you will need to say -  that's done, I should start something else  Smiley


Perhaps, you should make a separate topic in General discussion, raising this question.
« Last Edit: November 27, 2012, 05:18:10 AM by Satori4 » Logged

Chris Bischoff
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« Reply #100 on: November 27, 2012, 05:52:57 AM »

I created a thread as suggested here:

http://forums.tigsource.com/index.php?topic=29977.0

Would love to get some feedback.
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Satori4
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« Reply #101 on: December 19, 2012, 09:23:43 PM »

Hi there!How is the game doing?
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Chris Bischoff
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« Reply #102 on: January 06, 2013, 08:05:34 AM »

Slow but steady. Wink Production slowed to a crawling pace this December, as I was overseas for most of it.
But Im back in full swing work mode from tomorrow, so expect the updates to come in fast and furiously!
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Chris Bischoff
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« Reply #103 on: January 14, 2013, 11:30:03 PM »

Happy New Year!
I hope that you guys had a fantastic break before the start of 2013.
2012 was a very difficult year for me, with quite a few personal ups and downs. Through it all tho, I had STASIS, and honestly, I think that its the beacon that kept me sane through a lot of it! I have grown so attached to this game, that Im hesitant to think of what my life will be like without it…but then again, there are always sequels…

I have been doing quite a bit of work on the cinematics that link chapters together. One thing I loved about Starcraft, and pretty much the reason I played Blizzard Games was to watch the cinematic sequences in the campaigns. Now while I don’t think that I can match the brilliance of the Starcraft ones, I will be happy if I can give players that giddy feeling that an animated sequence instills in me!
.
The sequences will be short (I am after all just one guy!), but will hopefully provide a nice link between sections of the game. Something that Im also doing with them, is the areas that are shown in the sequences are going to be playable areas in the game-giving the animated parts a cool flourish, in that as a player you know yu will be able to explore those areas. This also ups the amount of detail needed in the levels, but more detail is never bad!

Here are 2 shots from a sequence I finished last night, involving an abandoned tram line. The trams ahead of you have all powered down, so you have to get out and walk along the tunnel, towards….well, you’ll just have to wait and see!





And here is the start of the level that this cinematic takes place in. Note, I only started this level last night, so its missing all of its cool stuff (flares, particles, colour correction, etc).



Hope you guys are going strong, and good luck for 2013!

-Chris
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« Reply #104 on: January 15, 2013, 12:26:22 AM »

That looks brilliant. Can't wait to see it in motion.
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