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877226 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:04:11 PM
TIGSource ForumsPlayerGamesHumble Bundle Mojam
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Author Topic: Humble Bundle Mojam  (Read 2119 times)
unsilentwill
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O, the things left unsaid!


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« Reply #15 on: February 17, 2012, 04:07:45 PM »


Egad!!

I think the Egyptian-RTS aspect could be something really cool. I'll be cheering you on because I guess I'm not mad that you have money?
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st33d
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« Reply #16 on: February 17, 2012, 04:19:55 PM »

RTS shmup?

Bit like Diablo then?

Oh wait, that's RPG shmup.
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junkboy
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« Reply #17 on: February 17, 2012, 04:25:22 PM »

I have zero opinions on Mojang but Junkboy and Jad are both rad dudes with mad skillz.
(<3)

 Hand Money Left Hand Money Left
AHAHA! BRIBES WORK!!

<3
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Aquanoctis
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« Reply #18 on: February 17, 2012, 04:30:51 PM »

Heh, I've got nothing but love for y'all at Mojang. Watching some of the stream makes it seem like working there is a blast!
Nice pixels all round by the way :D
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Samtagonist
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It was my privilege.


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« Reply #19 on: February 17, 2012, 05:01:37 PM »

How goes the schmoopens, ja? 
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eld
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« Reply #20 on: February 18, 2012, 12:26:37 AM »

knöge de böken ja, schmop.
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C.A. Sinner
man of wealth & taste
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dmloish srs cultru


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« Reply #21 on: February 18, 2012, 03:02:37 PM »

schmömp
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shig
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« Reply #22 on: February 18, 2012, 03:16:06 PM »

polls over and they went with the most boring combination. i am strongly uninterested
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C.D Buckmaster
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Death via video games


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« Reply #23 on: February 18, 2012, 04:25:37 PM »

Well there goes my hope of seeing a steampunk dating sim come into fruition.

...unless I make one.

I have some planning to do.
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Samtagonist
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It was my privilege.


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« Reply #24 on: February 19, 2012, 03:47:29 PM »

Lord Schmoopen and the Curse of the Completely Harmless Enemies.
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Jad
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Bomb Boy


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« Reply #25 on: February 19, 2012, 05:08:49 PM »

Lord Blubber and the Curse of 60h game development in a new team that's never worked together before (in this constellation)

It turned out kind of shit but of course I am still very much in love with it because I've never churned out pixels like that before. I feel good. I hope we'll keep developing this game and see if we can find a sweet spot where the game actually becomes good but stays simple ' O '
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Christian Knudsen
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« Reply #26 on: February 19, 2012, 05:31:37 PM »

Seems like it could be pretty fun with some balancing to make it harder in single player and some bug fixing. I think they did a good job of making a coherent game from the genre/setting combination.
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Laserbrain Studios
Currently working on Hostile Takeover (TIGSource DevLog)
thatshelby
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« Reply #27 on: February 19, 2012, 05:35:41 PM »

schmup

pronounced with phlegm-emphasis


How would you say this word sarcastically, in the way you would: "Indie, schmindie"? schmup schmup?
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BlueSweatshirt
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the void


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« Reply #28 on: February 20, 2012, 02:10:08 AM »

Jad, was it you doing the pixel art for Mojang's game?
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Ashkin
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« Reply #29 on: February 20, 2012, 10:31:33 AM »

Catacomb Snatch's pixel art is wonderful Kiss
C418 did a great job with the soundtrack, too.
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