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878763 Posts in 32935 Topics- by 24345 Members - Latest Member: Acrimiens

May 22, 2013, 03:31:46 PM
TIGSource ForumsPlayerGamesTigSource iOS games?
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Author Topic: TigSource iOS games?  (Read 901 times)
Jamie W
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« on: February 15, 2012, 02:46:50 PM »

Any TigSource members making iOS games? Just curios.. Smiley
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increpare
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« Reply #1 on: February 15, 2012, 03:04:19 PM »

yep, plenty.
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Rob Lach
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« Reply #2 on: February 15, 2012, 03:07:35 PM »

yep, plenty.
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Richard Kain
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« Reply #3 on: February 15, 2012, 03:27:00 PM »

I'm working on it, don't rush me.  Lips Sealed
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ntdb
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« Reply #4 on: February 15, 2012, 04:01:22 PM »

I've just started digging into iOS development for my capstone project. Loving it. :D
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eigenbom
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« Reply #5 on: February 15, 2012, 04:22:43 PM »

got something in the pipe
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Bry
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« Reply #6 on: February 15, 2012, 05:34:24 PM »

Yump Smiley  I'm using Corona for a couple and Unity for a couple.
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Chris Pavia
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« Reply #7 on: February 15, 2012, 06:16:52 PM »

Yep, iPad is the primary platform for Dungeon Hearts, although other platforms will come after.
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Franklins Ghost
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« Reply #8 on: February 15, 2012, 10:16:52 PM »

Yep finishing one off at the moment using Flash.
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alastair
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« Reply #9 on: February 15, 2012, 11:59:41 PM »

I think there are a few who aren't though.
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Manuel Magalhães
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« Reply #10 on: February 16, 2012, 05:28:29 AM »

I did one called Paper Physics. http://itunes.apple.com/us/app/pape%20r-physics/id463908101?mt=8
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Claw
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« Reply #11 on: February 16, 2012, 05:39:01 AM »

Released my first last week: http://itunes.apple.com/gb/app/hyper-snake/id500109161
Youtube Vid: http://www.youtube.com/watch?v=UmPaXTRMYzU
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eclectocrat
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« Reply #12 on: February 16, 2012, 06:01:42 AM »

Hand Thumbs Down Left Blink sig
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I am eclectocrat.
I make Mysterious Castle, a Tactics-Roguelike (TIGSource devlog).
Ni-al
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« Reply #13 on: February 16, 2012, 06:20:28 AM »

I'm making an effort to get started on an iOS game.
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brettchalupa
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« Reply #14 on: February 16, 2012, 08:17:17 AM »

I am working on a game for iOS. I originally prototyped it in AS3 with Flixel, and now it is time to get to work on the actual version. Using Xcode with Objective-C and Flixel iOS.  Smiley
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