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879728 Posts in 33001 Topics- by 24376 Members - Latest Member: xnothegame1

May 24, 2013, 07:12:28 PM
TIGSource ForumsDeveloperFeedbackHuman Stomper!
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Author Topic: Human Stomper!  (Read 689 times)
WagnerDDetritus
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« on: February 18, 2012, 04:21:30 PM »

Hello all! So I just made my first game in Stencyl, a premade flash gamemaker, called Human Stomper. It would mean a lot to me if you could play it and give me some feedback!

http://www.stencyl.com/game/play/11118
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Jcup
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« Reply #1 on: February 18, 2012, 04:42:09 PM »

Uh interesting that's fersure. It was a little frustrating and short but not horrible. I think expanding more on the idea would be cool but right now its a "I barely wanna play through this once."

Just too basic, needs more aspects. I do kinda like the art though Smiley
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Caran Elmoth
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« Reply #2 on: February 19, 2012, 03:57:07 AM »

The concept is cool! And the graphics have a certain appeal. Right now, though, it's a bit over-frustrating. I think that adding some side mechanics and making the game a little more forgiving could steer this project in the right direction Smiley
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capn.lee
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« Reply #3 on: February 19, 2012, 04:42:06 AM »

at the moment, the only way to beat a level is to play it over and over until you know the correct route. I assume the reason you have a strict timer is to encourage fast play, however the frustration comes from not knowing how the level is going to change, especially when you have to jump towards an off-screen platform.
A better idea may be to just award different medals for speed progression or at least some other method of encouraging speed runs without punishing new players.

I had multiple problems with the platforms, hitting a platfor from halfway up would result in me getting caught in the platforms and you may want to consider removing the lip from platforms as, especially on the 3rd level, you are forced to jump away from the platform to pull back towards it rather than jumping up and pushing towards the platform.
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Udderdude
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« Reply #4 on: February 19, 2012, 06:43:11 AM »

Pretty cool and simple game.  I didn't mind playing the level multiple times to figure it out, since there's no cheap-ass instant deaths or anything happening.
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