shig
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« Reply #360 on: December 24, 2009, 08:28:38 AM » |
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Awesome!
I particularly like the flip.
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Soulliard
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« Reply #361 on: December 24, 2009, 09:08:09 AM » |
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Those are great. I think Will is right about the staff spin, though.
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MaloEspada
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« Reply #362 on: December 24, 2009, 11:45:00 AM » |
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Am I the only one who thinks it's weird for Nikujin to wallrun IN THE AIR (like in the current build)?
What is the explanation for that?
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Soulliard
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« Reply #363 on: December 24, 2009, 12:02:59 PM » |
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He's a ninja.
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mokesmoe
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« Reply #364 on: December 24, 2009, 12:06:33 PM » |
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He can't run as high in the air as on a wall, if that that makes it seem more realistic. However, I don't really think we're going for realism here. Eg: Fish girl that shoots fireballs from her hand.
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shig
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« Reply #365 on: December 24, 2009, 04:26:04 PM » |
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Rostiger
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« Reply #366 on: December 25, 2009, 12:34:17 PM » |
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Continuing with the aerial downward slash: I'll try to redo the staff animation sometime soon, so we finally can tag this thread as [DONE]..
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Soulliard
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« Reply #367 on: December 25, 2009, 03:38:29 PM » |
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Looks very cool.
When Nikujin is done I'll release a new version. It'll be nice to have five completed characters. That will mark the first time that there are as many completed characters on the char select screen as there are incomplete characters.
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Rostiger
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« Reply #368 on: December 26, 2009, 03:07:53 AM » |
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Call me lazy, but I think letting Nikujin face to the right was all that needed to be done with the staff animation: What do you think?
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Blaizer
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« Reply #369 on: December 26, 2009, 04:04:09 AM » |
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Looks good. Then it could make him glide more in that direction when he uses it in the air, and make it pretty stationary when he's on the ground.
Is that how it already is?....
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Mogget
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« Reply #370 on: December 26, 2009, 07:53:46 AM » |
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Well, there's the problem that the hitbox is nowhere near as big as that animation implies, and it doesn't hit behind him at all. Also, it looks like the staff is going behind his head, which is weird considering how he's holding it. Probably just me.
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Hurray for shameless promotion!
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Soulliard
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« Reply #371 on: December 26, 2009, 08:56:08 AM » |
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That looks good. I'll release an update containing Nikujin in a day or two. Well, there's the problem that the hitbox is nowhere near as big as that animation implies, and it doesn't hit behind him at all. Also, it looks like the staff is going behind his head, which is weird considering how he's holding it. Probably just me.
Compared to the current hitbox, this animation does not reach as far forwards, but hits behind him as well. There's also less start-up time.
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Mogget
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« Reply #372 on: December 26, 2009, 09:31:02 AM » |
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Compared to the current hitbox, this animation does not reach as far forwards, but hits behind him as well. There's also less start-up time.
That's exactly what I was trying to say. I guess I wasn't too clear about it.
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Hurray for shameless promotion!
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Soulliard
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« Reply #373 on: December 26, 2009, 10:12:05 AM » |
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Actually, Nikujin's staff spin still needs a little work. He needs to have a cool pose with the staff that can be used during the attacks significant warm-up and cool-down times.
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Rostiger
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« Reply #374 on: December 26, 2009, 10:16:23 AM » |
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Actually, Nikujin's staff spin still needs a little work. He needs to have a cool pose with the staff that can be used during the attacks significant warm-up and cool-down times.
Hmm, it's hard for me to get what you exactly mean. And since the animations take quite some time I don't want to go by trial and error until it fits. Maybe you can implement the animation so I can see how it feels in-game and make changes based on that?
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Soulliard
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« Reply #375 on: December 26, 2009, 10:27:30 AM » |
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Well, it just ends abruptly. He goes straight from spinning the staff back to standing idly. After the last hit with the staff, he should hold the staff out for a few frames. The same pose could be used while he prepares for the attack.
Since it's his slowest, most powerful attack, staff spin has a lot of warm-up and cool-down, and he needs to be doing something during these times.
So you don't need to change what's already there. Just add to it.
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Logabob
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« Reply #376 on: December 26, 2009, 05:36:49 PM » |
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I don't know if it's a bug, but at a certain percentage, Headstab just deals damage, but no longer stuns, knocks back, or results in niks' patented ninja flip. It seems to be at around the 70% mark when this happens. Forgive me if this is an intentional feature, I haven't bothered to check out if it's by design, as it just seems too weird to be intended that way.
Note that that the bug occurs on at least GK, Tril, and Lyle. I haven't attempted it on anybody else.
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Soulliard
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« Reply #377 on: December 26, 2009, 06:57:04 PM » |
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It's a glitch. It will be fixed for the next release.
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Rostiger
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« Reply #378 on: December 31, 2009, 10:21:58 AM » |
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I was a bit unhappy with the general movement of the staff animation, but now that I look at it again I got an idea how I could finish the motion with a cool stance. I'll do an edit next year.
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Rostiger
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« Reply #379 on: January 02, 2010, 03:45:52 AM » |
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Bumpedybump - how's this?
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« Last Edit: January 02, 2010, 03:52:39 AM by Rostiger »
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